I could post almost as much about this as a complete book, why Nerfing will not improve the game It’s very tempting to do so, cause I strongly disagree with Anet continously pushing to this direction with the game when that’s not the best direction. Especially after 18 months of mostly nerfs. But I can’t be bothered to type a wall of text with proof why nerfing has to stop.
Why is that, why make topic when you can’t be bothered to elaborate? I elaborated several times in the past. I saw november 2013 patch, as the final nerfs necessary. And it was calm for a very long period of time. I played all the meta in the meantime figuring ’let’s find the most viable burst profession, cause if that answer exist, we know why nerfs exist’. Truth is, purely burst wise, only warrior was ahead of the crowd, and only very slightly so. Very slightly. To small to even take serious.
I think all the profession have an ‘equal chance now to burst en enemy down before he becomes dangerous to you’ (since you are burst, you are vulnerable, and every single profession can strike you down if you don’t execute burst properly).
With spike damage (in my opinion), generally finetuned (there’s room for small improvements, but 50% nerfs on anything now are right of the bat, not a good decision), why nerf skills? In mixed builds (tanky + good damage) or pure tanky builds, damage modifiers don’t matter. Not that much at least. Those builds can only be corrected, by nerfing survival ability and not nerfing damage straight of the bat.
Nerfing will always have more negative impact then positive. Example:
For some awkard reason, someone still thinks Meteor shower is overpowered. Anet nerfs it 20% damage. List of * ASSOCIATED RIKS*
Pve ppl fed up, leaving the game. This one is serious, and not a threat, like you seemed to ignore it in the past. I know plenty people left the game cause nerfs you did to ranger, necro and thief.
Not a single pve ele will want to cast meteor shower, cause the channeling time makes it so risky that the damage after the nerf is simply not worth it, they will just spam auto -attacks.
They will jump professions. I know many people, changed profession to something like guardian/warrior (pretty stable to nerfs so far), because they couldnt bear to stay with the profession like this.
Pve has over a million of set out mobs/risks/possible things to destroy. If you keep on nerfing damage, that means, either you will have crazy much work changing those, or – more likely like we both know – you will ignore that pve aspect, and everything will be slower, more grindy, more frustration, and essentially everyone will be a step closer to leaving the game. With eso and wildstar on the verge of release, you guys really should be more serious.
Your job Anet balance team. I’m dead serious on this. If you nerf every 1,9 1,7 1,6 1,5 1,4 1,3x skill to a flat out 1,0, then the nerfing is finished and you cannot do anything anymore. Game over, job over, move along. Or, finally step up your game. And do finetuning, like you are supposed to.
I don’t know if you gets get this, but nerfing is just: you shake up the meta, meaning, there’s always another to replace it. Hell because of the nerfs, it’s very easy to find the ‘next best thing’. You basically pointing us RIGHT into the direction, of where the best potential lies. If you keep balancing calm (no major changes), instead people experiment, make small changes to builds, largely ignore the quest ‘must have best build, cause they did it again, the meta is shuffled’.
Hypothetical example. Atm 1,9 is the best ingame. I’m keeping it as simple as a number to not sound biased to any guild wars 2 profession. Anet decide ‘ok this skill is to strong, NERF IT’. Knowing anet – here lies their true mistakes – a 5-15% nerf will most likely not happen. 20-50% is more likely. It ends up 1,2. Result? You just achieved nothing. Truly nothing anet You know why? number 1,8 is now the strongest, and you just gave them the power, to be the meta. (quoted the virtual dev teams thoughts now): BUT BUT BUT if we all set it to number 1,0 with no difference, no power creep, then we are doing fine aren’t we? Then paradise in pvp is settled no? Back to reality please. We both know if everything represents number 1,0 in the game, that the game will be hugely boring, and the active, adventurous gw2 will be no more. The devs (virtual) think again, but but but what is now the perfect solution, omg this is so hard?
Here it comes. Embrace the truth. Embrace gw2’s (if you want to keep it) future.
20% and bigger nerfs are officially prohobit, abandoned ans scrapped from the solution list. Only tweaks are allowed now.
I know Anet. These rules require more work from you. But you and I know it’s for the better of gw2. The quesiton is, is this enough to change your guys minds. Is it enough to draw you away from the easy, very tempting way to deal with balance problems?
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)