I know they attempted to address this back in april, but is there plans to further balance them soon-ish?
Between build posts, and TP prices of runes/sigils it’s quite obvious what’s hot and what’s not. I don’t know the procedure for updating a value on a rune or sigil or its functionality for games but imho its the easiest first step in addressing balance since they don’t have to follow any profession theme making it more flexible to changes.
Bottom line, a lot of bad runes/sigils and a few good. Also quite a few copy/paste/“change name” runes.
P.S Thank you for addressing strength runes. Took a while, but still a fair change to an obvious problem.
“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”