So i understand that Perplexity is getting nerfed and though i personally think it wasn’t the runeset that was the problem but specific classes i can accept that something needed to be done.
I also hear that some changes are happening to runesets, this is in my opinion great news especially for Condition builds if the changes are worth while. Perplexity has become sort of a must have for pretty much all condition builds for various reasons and that clearly shouldn’t have happened.
What Condition based runesets would you like to have changed? and how would you change them?
I have a couple: Tormenting and Sunless
Tormenting:
(1): +28 Condition Damage.png Condition Damage
(2): 15% Torment Duration
(3): +55 Condition Damage.png Condition Damage
(4): 15% Torment Duration. 20% chance on hit to inflict 3 stacks of Torment for 5 seconds (15 second ICD)
(5): +100 Condition Damage.png Condition Damage
(6): 15% Torment Duration and AoE 5 Stacks of Torment on Heal (30s cooldown)
The previous version was rather poor, of course before the 6/6 got a cool down it was insanely broken with 1 class. I think 2 stacks of torment for a 6/6 is rather poor. Upping it from 2 stacks to 5 stacks would be a nice change and as such the cool down would need to be increased a bit to compensate.
Added a new part to the 4/6 that would make it more worthwhile to use adding a 20% chance when hitting someone to proc it would be reasonable, 3 stacks as well isn’t too much and it isn’t too little, this would not be based on critical hit or anything just purely when you hit someone.The 6/6 would then do 795 damage when not moving and 1,595 damage when moving. This is with no condition damage. with 1,026 condition damage that would be 1,760 damage when not moving and 3,520 damage when moving. While this sounds strong, it would have a 5 second base duration with a 30second cool down. Both Warrior and Mesmer get MUCH better access to longer duration one on much shorter duration as well.
(1): +28 Condition Damage
(2): -10% Condition Duration
(3): +55 Condition Damage
(4): – 10% Condition Duration. You have 20% chance to Burn your target on hit. 5second Duration. 20second cool down
(5): + 100 Condition Damage
(6): When you use an elite skill, You become a Burning nova inflicting Burning (3seconds) on all enemies in range for 15 seconds. Proc every 3 seconds (120second cool down)
Removed the critical damage as it was rather pointless in a condition rune set. Moved the duration decrease to the 4/6 and added a Burning proc to it and then added 100 condition damage to the 5/6. A total replace of the very pointless 6/6 and made it in an AoE burn proc. It would proc a 3 second burn every 3 seconds. High cool down as it could be very powerful with some Elites.
So what Condition Runes would you like to see changed and how would you change them?
