Being a player who has started playing from launch, spend the first 6 months of the game only doing sPvP (on every profession) and highest leaderboard rank at one time was top 10 on team arenas. I spent enough time in PvE to earn 2 legendaries, these are my thoughts on the new traits.
Elementalist – I feel like Elementalist got some powerful traits with the exception of Lightning Rod
Blinding Ashes – Not too powerful seems like a passive defense mechanism since it would be a little hard to place a well timed burn and hope the CD is down.
Lightning Rod – It might be just me but I think this is weak, I don’t feel like Elementalists have a huge number of interrupts to take advantage of this.
Stone Heart – This feels strong. I can see builds appearing based around sitting in earth and just being a real pain in the kitten bunker. Not sure how I feel about it until I see it in action.
Aquatic Benevolence – This feels strong. Again I need to see this in action to get a proper view on how strong it really is.
Elemental Contingency – These boons make sense for the attunement receiving them. Is interesting and cant wait to see it in practice.
Engineer – I feel like engi’s traits were too turret-centric and not fixing the issue of elixir-centric condi removal
Synaptic Overload – This feels like it should be in firearms. (Firearms has traits for Rifle and Flamethrower which both have knock-backs.)
Bunker Down – This feels like it should be in Explosives. (Explosives is all about bombs, mines, and well… explosives…)
Fortified Turrets – This is interesting but doesn’t do anything for actually keeping the turret out to be a turret. If I took this I would still use it for a blast finisher after 4s.
Experimental Turrets – Honestly was really dissapointed with this, I can never see taking this over HGH, Automated Response, or even Cleaning Formula (which isn’t even Grandmaster). This trait is fairly bad. Every time I try and play a turret build (that doesn’t revolve around destructing them) they die really quick in PvE and PvP.
Gadgeteer – I am fairly excited about this as a trait. Has great synergy.
Guardian – As I see Guardians are already powerful. these traits are cool for making new interesting builds
Amplified Wrath – This seems good but needs a higher % increase to be worthy of grandmaster IMO. It makes burning worth a kitten as a mostly power oriented profession.
Radiant Retaliation – Honestly this threw me off. I see how you are trying to create build diversity but I feel like this is going to flop. I feel like this could be something different.
Communal Defenses – I think this is pretty cool group utility and will be nice for overall reducing group damage.
Force of Will – A guardian with high…er health… Will be interesting to see this in action… They already live forever with super low health!
Purity of body – 15% endurance regeneration feels really really low. Vigor is 100% and most traits that provide passive endurance regen is 50%.
Mesmer – Wow mesmer got some really interesting traits here not excited to go up against a mesmer at all
Power Block – Good god I am not looking forward to going against a daze mesmer. This is super strong to lock out someone of their heal or even elite skill this long.
Triumphant Distortion – This feels… weak? I can see it as a moment to rest/recup in a group fight but that’s about it. Or dominate AOE pulls in PvE.
Bountiful Disillusionment – This looks really good and will provide some interesting build diversity.
Disruptor’s Sustianment – Daze bunkers are going to be cool.
Maim the Disillusioned – Nothing much to say about this.