Personal thoughts on EVERY new trait.

Personal thoughts on EVERY new trait.

in Profession Balance

Posted by: Rage Cube.4573

Rage Cube.4573

Being a player who has started playing from launch, spend the first 6 months of the game only doing sPvP (on every profession) and highest leaderboard rank at one time was top 10 on team arenas. I spent enough time in PvE to earn 2 legendaries, these are my thoughts on the new traits.

ElementalistI feel like Elementalist got some powerful traits with the exception of Lightning Rod
Blinding Ashes – Not too powerful seems like a passive defense mechanism since it would be a little hard to place a well timed burn and hope the CD is down.
Lightning Rod – It might be just me but I think this is weak, I don’t feel like Elementalists have a huge number of interrupts to take advantage of this.
Stone Heart – This feels strong. I can see builds appearing based around sitting in earth and just being a real pain in the kitten bunker. Not sure how I feel about it until I see it in action.
Aquatic Benevolence – This feels strong. Again I need to see this in action to get a proper view on how strong it really is.
Elemental Contingency – These boons make sense for the attunement receiving them. Is interesting and cant wait to see it in practice.

EngineerI feel like engi’s traits were too turret-centric and not fixing the issue of elixir-centric condi removal
Synaptic Overload – This feels like it should be in firearms. (Firearms has traits for Rifle and Flamethrower which both have knock-backs.)
Bunker Down – This feels like it should be in Explosives. (Explosives is all about bombs, mines, and well… explosives…)
Fortified Turrets – This is interesting but doesn’t do anything for actually keeping the turret out to be a turret. If I took this I would still use it for a blast finisher after 4s.
Experimental Turrets – Honestly was really dissapointed with this, I can never see taking this over HGH, Automated Response, or even Cleaning Formula (which isn’t even Grandmaster). This trait is fairly bad. Every time I try and play a turret build (that doesn’t revolve around destructing them) they die really quick in PvE and PvP.
Gadgeteer – I am fairly excited about this as a trait. Has great synergy.

GuardianAs I see Guardians are already powerful. these traits are cool for making new interesting builds
Amplified Wrath – This seems good but needs a higher % increase to be worthy of grandmaster IMO. It makes burning worth a kitten as a mostly power oriented profession.
Radiant Retaliation – Honestly this threw me off. I see how you are trying to create build diversity but I feel like this is going to flop. I feel like this could be something different.
Communal Defenses – I think this is pretty cool group utility and will be nice for overall reducing group damage.
Force of Will – A guardian with high…er health… Will be interesting to see this in action… They already live forever with super low health!
Purity of body – 15% endurance regeneration feels really really low. Vigor is 100% and most traits that provide passive endurance regen is 50%.

MesmerWow mesmer got some really interesting traits here not excited to go up against a mesmer at all
Power Block – Good god I am not looking forward to going against a daze mesmer. This is super strong to lock out someone of their heal or even elite skill this long.
Triumphant Distortion – This feels… weak? I can see it as a moment to rest/recup in a group fight but that’s about it. Or dominate AOE pulls in PvE.
Bountiful Disillusionment – This looks really good and will provide some interesting build diversity.
Disruptor’s Sustianment – Daze bunkers are going to be cool.
Maim the Disillusioned – Nothing much to say about this.

Personal thoughts on EVERY new trait.

in Profession Balance

Posted by: Rage Cube.4573

Rage Cube.4573

NecromancerWas a little confused by these traits they are so defensive
Parasitic Contagion – This feels like a Curses trait… I can’t see a heavy condi user this deep in Spite. And as a power user with ‘some’ condi I wouldn’t see this as worth it.
Path of Corruption – At first this sounded really weak but the more I looked at it the stronger it sounds… I guess it really depends on what the boons are getting turned into.
Unholy Sanctuary – This is interesting, not sure if it is going to be popular but seems good.
Unholy Martyr – Some group utility for a necro. I am just sad that it has to be deep in this tree. Also sad that it half a clone of a current sigil they have.
Renewing Blast – This is going to have to heal for a hefty amount for people to take it. Line heal skill directed at targeted enemy. (Or you could drop target and aim at allies). It is interesting for sure.

RangerInteresting traits added here
Read the Wind – This trait is weird. I usually take pierce and range when using longbow. And now taking this forces you to choose range and not take pierce. I think this should be rolled together with range and a new master tier trait should be created.
Strider’s Defense : I do not like the idea of an RNG block while auto attacking my life away with sword. Just feels too random and I can see a lot of: “Wow I lost cause my ________ was RNG blocked… GG Anet.”
Poison Master – Something increasing PSN damage. This is interesting.
Survival of the Fittest – I am happy to see some condi removal love here as well as survival love.
Invigorating Bond – Not sure how I feel about this… it might be too strong depending on how it works out.

ThiefI don’t think this is going to INCREASE build diversity that much
Revealed Training – Sounds interesting would like to see if thieves end up taking this and actually changing up their builds.
Invigorating Precision – Interested to see this coupled with healing signet. Would like to see further balancing on this if it is too strong.
Resilience of Shadows – I like this because it makes going in stealth feel more secure. Will be interesting to see this compete with Shadow’s Rejuv.
Assassin’s Equilibrium – Doesn’t sound useful. Usually I am not getting CC’d the second I leave stealth.
_ Bewildering Ambush_ – This makes for an interesting trait.

WarriorThese all seem fairly solid with the exception of the last one
Burst Precision – This is super strong, allows the warrior to stack non crit stats while still landing huge burst skills.
Dual Wield Agility – 10% doesn’t sound like much but 10% faster actions = 10% more damage if it works out the way I am thinking it will.
Rousing Resilience – This unfortunately requires you to get stunned… but will be amazing when you actually get that 1000 armor. I can see this needing some type of rework.
Phalanx Strength – So much group might!
Brawler’s Recovery – This is the worst grandmaster trait added. Rethink this to be a blind immunity for 1-2s or rework to something different all together. Blind removal is the same thing as auto attacking. (And the example you gave of swapping to evic, If you are in a blind field you are still going to be blinded before evic does its damage.)