Please consider a Necromancer rework
Too much? Really?
Thief, -1condition every 3 sec in stealth.
War, Shake it Off + -3 conditions every 8 sec.
Ele, 6~8k heal spikes every 10seconds + condition removal.
Engi, Condi removal traited, elixirs, healing turret, regen spam.
etc etc.
A class that is higly prioritized in pvp/wvw need also something to defend itself no?
Or is it that so called “balance” – No.1 target, cloth and nerf defense abilities because it’s too “oP”.
Too much? Really?
Thief, -1condition every 3 sec in stealth.
War, Shake it Off + -3 conditions every 8 sec.
Ele, 6~8k heal spikes every 10seconds + condition removal.
Engi, Condi removal traited, elixirs, healing turret, regen spam.etc etc.
A class that is higly prioritized in pvp/wvw need also something to defend itself no?
Or is it that so called “balance” – No.1 target, cloth and nerf defense abilities because it’s too “oP”.
Do you really think the only reason they are targeted is because they can disable others? Every class can disable one another. That is the biggest rubbish I’ve ever heard.
Umm you forgot to mention ONE of the best professions for cleansing, altruistic healing gaurdians.
Granted you do spec into these movement impeding conditions, your damage is now lackluster and your sustain is terrible, where are you going with this? No class is supposed to suffer like that. I can tell you with 100% confidence that anet did not intend for necromancer to SOLELY be a movement impeding class. Go ahead, pick up the runes for it, now you’ve lossed superior rune of the nightmare/balthazar. Don’t weigh in on the matter if you’re too ignorant to know that your own opinions conflict with the basis of necromancers problems.
You also forgot warrior offhand warhorn cleanses only movement impeding conditions, and Dogged March.
(edited by Jelzouki.4128)
Err…
This thread started about PvE? Where the F do WvWvW cleanses come into play? O.o
Lost? Confused? [TCS] – A guild for every state of body and mind
You may want to stop comparing necros to thieves, since a necro with full Life force has 3 times the hit points of a thief.
Which does not help much because the thief can disengage at will because of the stupid way stealth works in this game. Good luck on resetting a fight with a necro
Wow it’s almost like necros and thieves are different classes with different strengths! That’s my point. Don’t compare them directly.