Prioritize condition removal

Prioritize condition removal

in Profession Balance

Posted by: Silhouette.5631

Silhouette.5631

Its a small idea that would effect every class. As of right now we have a few traits/skills that effect Specific conditions, usually ones that are related to one another, like cripple and weakness(fleet of foot), or bleeding burning and poison( Pain Response). Well…why not all of them? Every ability has a purpose, why not designate which conditions it removes first to suit that purpose, or atleast its theme. Any skill used for survival should first target damaging conditions, and any skill aimed at preparing the character for an offensive measure should first get rid of anything hindering them from damaging their target.
Examples
Signet of agility: Prioritize Cripple
Purifying Ribbon: Prioritize Poison
Purging Flame: Prioritize Chill, then Burning, then Bleed,
Absolute Resolve: Prioritize fear, then Weakness

It doesn’t have to be every skill or trait, it doesn’t have to be more than one condition it prioritizes (or they could all have a list of priorities). But I believe this would add a serious degree of depth to condition removal that we do not currently have, and get it to work more often to the advantage of the player using it, rather than picking the last applied condition and just going with it.

Edit: I realize doing this in an attempt to balance conditions would be a massive undertaking, but im sure every player reading this probably has a skill/trait in mind and an optinion on what condition it should remove above all others. Im also fairly confident theyll be posting them by the time Im done typing this.

Double edit: The “intelligence” of a condition removal could also be factored into how strong it is. Having a move that randomly removes conditions would remove more than one that specifily targets something that would be deadly to your build (such as weakness). Or it could even be gone a step further and have skills that are reactive to your current state, taking out the condition that would do the most damage(like stacks of bleed), or maybe taking out ones that are most interfearing with what boons you have. (removing poison if you have regen, or weakness if you have might), making them more useful reguardless of the fact that they are removing less

(edited by Silhouette.5631)

Prioritize condition removal

in Profession Balance

Posted by: Klocknov.8219

Klocknov.8219

Between this and/or seperating how they treat soft cc and as conditions we would have a perfect fix!

Prioritize condition removal

in Profession Balance

Posted by: Bombsaway.7198

Bombsaway.7198

I proposed that you prioritize the condition causing the most actual damage (calculating total damage left and all ticks). You remove that which is damaging first.

In return, the CC side of conditions gets a minor and needed boost.

This would encourage a wider variety of conditions being applied and better timing of building up stacks around when the enemy has blown their cleanses.

Prioritize condition removal

in Profession Balance

Posted by: RyuDragnier.9476

RyuDragnier.9476

I proposed that you prioritize the condition causing the most actual damage (calculating total damage left and all ticks). You remove that which is damaging first.

In return, the CC side of conditions gets a minor and needed boost.

This would encourage a wider variety of conditions being applied and better timing of building up stacks around when the enemy has blown their cleanses.

CC doesn’t need a boost, at least not in WvW where you can knockdown/knockback/pull/fear/immobilize/daze spam somebody to death…which is also the main reason why bosses have defiant in PvE.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Prioritize condition removal

in Profession Balance

Posted by: coglin.1867

coglin.1867

CC doesn’t need a boost, at least not in WvW where you can knockdown/knockback/pull/fear/immobilize/daze spam somebody to death…which is also the main reason why bosses have defiant in PvE.

He was referring to condition crowd control, as he stated that quit specifically, you are referring to almost exclusively stun crowd control with Knock downs, blow outs, knock backs, stuns, dazes, pulls, launches, and petrified, are all completely irrelevant to this conversation because conditions removal has no effect on them, and as the thread title kind of specifies, this is about condition cc and not stun cc.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c