Professions Gamestyle

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Posted by: WilnerGW.3275

WilnerGW.3275

Hi guys;

I’m not sure what profession to play, which suits me more.

Does any1 knows a “guide” or a review about all professions. Not about who is stronger or not, because it changes every update, but about the style of play of each profession. Its characteristics, main ability, strong points and weaknesses, etc..

Can any1 help?

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Posted by: Tim.6450

Tim.6450

EverythingOP

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Posted by: Atherakhia.4086

Atherakhia.4086

You need to provide more information as simply giving a class overview is probably too much work for the average player to devote to this thread. Why don’t you tell us what kind of playstyle you prefer (Conditions/DOTs vs. Power), do you like a more offensive or defensive style of player, do you like sneaky characters or hulking tanks, do you plan to PVE, PvP, or WvW, etc?

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

This is so horribly outdated it’s not even funny anymore. Those descriptions weren’t even true when the game came out. They stopped being true sometime in alpha/beta.

I command you to be AWESOME.

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Posted by: Shadowfall.6543

Shadowfall.6543

I just thought I would give you the heads up on the elementalist (really this is not a troll):

This is not a mage from other games, the best class I can think it is closest to is a bard, a jack of all trades but master of none.

I wish I knew that at the outset.

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Posted by: kyubi.3620

kyubi.3620

A reporter asked class representative to tell their thought on their profession and this is what we got…

warrior: i dash and hurt better then anyone but i overheal my damage taken quickly so LEEEEEEERROOOOY JEEENKINZZZ

Guardian: Fools…No man alive can kill me (he eventualy got killed by a woman necromancer and a ranger after 3 hour of constant battle)

Thief: i hide in corner while the warrior and the guardian run after me and pray that they dont find me, if i get the chance i backstab one then start running away.

Ranger: id like to shoot with my bow but my sword deals better damage and my pet look passively at the fights, else truth is im actualy a medium so i summon spirits and i attempt trap rabbits for dinner as a pass time.

Mesmer: I run a remote bomb pet zoo and im secretly a world of warcraft goblin who is obsessed with blowing myself up but cant do it so i blow up clones of myself instead and watch the firework when i actualy use my staff.

Necromancer: Im totaly a bleed obsessed maniac when i aint actualy immitating lupicus shooting big tell strikes or running a minion zoo. Truth is im also quite the sadomasochist and constantly bleed myself because it makes me feel stronguer.

Enginer: I like to blow up things even if it deals very poor damage, At least i can shock everyone out with the static i get out of my hair and attempt a pyromaniac by using a very weak flamethrower. I sometime play tower defence but my tower dont deal enought damage to stop the minion from running to the middle of the map take the shiny purple portal and kill me.

Elementalist: to be honest i dont have an actual specialisation so i try to do everything the others do

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

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Posted by: WilnerGW.3275

WilnerGW.3275

You need to provide more information as simply giving a class overview is probably too much work for the average player to devote to this thread. Why don’t you tell us what kind of playstyle you prefer (Conditions/DOTs vs. Power), do you like a more offensive or defensive style of player, do you like sneaky characters or hulking tanks, do you plan to PVE, PvP, or WvW, etc?

Well, i just play ranged classes, so i guess ill choose between Elementarist, Necromancer, Mesmer and Ranged.

I like being glass canon, i prefer to escape from enemies(quiting) than hold them. I like having good AOE damage e some team utility.

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Posted by: WilnerGW.3275

WilnerGW.3275

So could any1 tell me about this 4 classes playstyles?

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Posted by: noelclover.9408

noelclover.9408

Okay Wilner, from your question and posts I’m guessing that you’re pretty new-ish so this is written with that in mind.

First off I’d like to point out that GW2 is actually an MMOARPG with a heavy focus on active combat so you’ll probably get more fun from melee. YMMV.
Secondly you’ll be swapping weapons so there is no “ranged option only”.
Third, every class has a ranged option and can do decent DPS at a range; even warriors get longbows and guns while guardians get the scepter and mid-ranged staff.
Fourth, as this is an ARPG, the general idea for playing PvE is to go glass cannon regardless of class and rely on player skill to survive.

My advice to you is to make a random character and enter PvP (Look at the top left. You will see a symbol of crossed swords). Once in PvP, open you [H]ero tab, reset your traits and look through them, your Weapon Skills and your Utility skills. Get the general gist of them, pick your traits and then head right to a few vendors who will sell you runes and weapons. Just pick the weapons you like, ignore everything else first if you’re new.

After that, head over to the PvP game browser and go into a random room, test the play style and how the class feels to you. If you like some things about a class but don’t like the weapon selection, go out and get more weapon types to test out. Naturally if you don’t like a class even after sampling a bunch of builds, move on.

Doing this allows you to experience the class in a more active environment, at max level.

My answer to the thread:

Warriors: High HP, heavy armour, wide weapon selection, very good land speed. Easy class to play.

Guardians: Lowest HP, heavy armour, high sustain and has more active defenses. Easy class to play.

Rangers: Medium HP, medium armour, has pets and pretty wonderful buffs. Disliked by many because the line between good rangers and bad ones is pretty much non existent; you’re either very good at it or you suck hard with it.

Necromancers: High HP, light armour, has pets and can apply a ridiculous amount of DoTs. A somewhat strange tool but wonderful in the right hands. Unable to comment on difficulty.

Engineers: Medium HP, medium armour, has tool kits which allow for unique weaponry. Requires high skill to play effectively but can be borderline immortal if done right.

Mesmer: Medium HP, light armour, very interesting to play as it requires balancing illusions. A mage-thief of sorts. Requires relatively high skill to play.

Elementalist: Low HP, light armour, requires Stance Dancing to play effectively. High skill required.

Thief: Low HP, medium armour, teaches you to not mash buttons, allows for PvP assasinations. Medium-high skill required.

Note, that’s all brief (4AM here) and more importantly opinion based. I highly recommend that you take my advice and try them out to get first hand feeling.

After I’m elected, bribing me will be considered a “gold sink” :)
-John Smith

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Posted by: WilnerGW.3275

WilnerGW.3275

Note, that’s all brief (4AM here) and more importantly opinion based. I highly recommend that you take my advice and try them out to get first hand feeling.

Hey noelclover, thank you very much for your opinion! Your explanation was very helpful.

This is still a concept that is difficult for new players like me. I mean, theres no tanker,healer and DPS. All classes do that, right?

I do not really like this concept of all classes of attack near and far, it seems that loses some the features of any class.

Actually I’m in doubt between the 03 light armor classes(Ele, Mesmer and Necro). Which do you think is more fun for beginners?

Thanks again!

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Posted by: noelclover.9408

noelclover.9408

Glad you found it helpful.

The trinity in GW2 is DPS, support and control. The main goal of course, is to DPS seeing as you want to kill your enemies. You support via buffing up your team and killing things quickly, control via knockdowns and the like (which is more effective in PvP). These factors are built into all characters so every character can and should do it, so there are no “traditional” roles being assigned to a single person.

You’ll probably get used to it and love it. Instead of taking away features of a class (which is something tied to the skills in weapons and utilities), think of it as providing more options for every class. You -can- still go double ranged weapon (my mistake in the previous post) with a class like Ranger, but you’ll be highly ineffective. And the game will be rather boring.

I cannot really say for light armour classes as I’ve only ever made a Mesmer to 80 (deleted her) ankitten ow making a Necromancer, so this is somewhat shaky even for an opinion.

For a beginner it may be easier for you to get into the game using a Necromancer. You’ll get pets, access to a lot of conditions, some AoEs and traps depending on what you spec for. Also, you’ll get Death Shroud, a pretty cool class mechanic that will allow you to gain access to a new set of weapon skills and extra layer of HP for additional toys to play with. Remember that you can swap in and out of Death Shroud!

It really depends on the level of micro you enjoy I suppose. Regardless, combat can be mobile and interesting provided that you take an active role in it, strafing and dodging while managing your cooldowns, etc.

PS: As you’re new I recommend reading through the links in this:

https://forum-en.gw2archive.eu/forum/game/players/New-Player-Outreach-Resources-Events-FAQs

After I’m elected, bribing me will be considered a “gold sink” :)
-John Smith

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Posted by: WilnerGW.3275

WilnerGW.3275

Glad you found it helpful.
PS: As you’re new I recommend reading through the links in this:

https://forum-en.gw2archive.eu/forum/game/players/New-Player-Outreach-Resources-Events-FAQs

Nice! those threads are excelent! I found a lot of answers to questions I had.

Thank you again. Actually, im having fun with the Elementarist, so i guess ill level it, even its a paper class.

I’m currently enjoying 99% of the news that GW2 brought with respect to the current MMO market.

The only thing that strikes me as a bit confusing is the fact that, in my head, I can not understand the difference between a warrior and a ranger, for example. Both have swords, both have bow, both attacking from far and near. What differentiates the classes, in my opinion, is your playstyle, what I am finding is getting lost a bit.

(i know, my english sucks hehe)

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Posted by: kyubi.3620

kyubi.3620

the differance is

Ranger = Teamwork and symbiosis between pet and master to attain a perfect companionship fighting level.
Warrior = Weaponmaster who is deadly with all and any martial weapon

Ranger name from some rumor was supose to be beastmaster but it remained the same for the purpose of avoiding confusion.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3