[PvE][PvP]Make conditions and buffs unique..

[PvE][PvP]Make conditions and buffs unique..

in Profession Balance

Posted by: Blueskylightdragon.4876

Blueskylightdragon.4876

I can’t find enough different for each class (except their utility,weapon skills and trait) when apply both boons and conditions (like Mesmer’s bleed and Necromancer’s bleed) so i think it’s the time to upgrade for the classes to do with both boons and conditions more unique to each other. I think to rely on the condition damage trait and boon duration alone make a feeling like nothing is significantly different much like stealth and aegis (the mechanic that only put to 1-2 class that can gain access to those).

For example : -Necromancer’s conditions apply double intensity : 1 stack bleeding,poison and etc. are more powerful than other classes.

-Guardian’s boon duration and intensity are double. Regen,retaliation,etc. are better than those apply from other class.

-Mesmer’s confusion is more deadly,daze duration is 1 second longer (can stack with comfounding suggestion) and boon ripping power remove additional boon.

-Engineer’s condition duration and boon duration from utility should be longer than most of the classes. My opinion is that Engineer can apply variety of conditions than Necromancer so i think their condition duration should be twice than other classes even Necromancer.

-Thief gains vigor at 125 percent. Well you know why.

-Elementalist’s protection/cripple, regen/chill,swiftness/blind and might/burning have longer duration. Because they attune the power of the elemental right? So i think they might be able to access the natural source (speaking in RP terms) and at least most of the skills and utility (associate to elemental) have at least one of the associate boons. (
Warrior and ranger no need to upgrade at all in my opinion.

I hope you all understand about what i’m trying to say.

[PvE][PvP]Make conditions and buffs unique..

in Profession Balance

Posted by: Dagins.5163

Dagins.5163

Bad idea- too complicated and doesn’t really make you feel unique; encourages imbalance. If you want to feel unique, maybe use runes of your_class?

Example:
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Mesmer
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Necromancer
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Thief
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Elementalist
and so on…

Signed, level 1 alt

(edited by Dagins.5163)

[PvE][PvP]Make conditions and buffs unique..

in Profession Balance

Posted by: Hedger.9261

Hedger.9261

Mesmer’s confusion was unique when the game first released. They were the only class with it and it was much more powerful, it wasnt until later that its pvp damage was cut in half and everyone got access to confusion