I can’t find enough different for each class (except their utility,weapon skills and trait) when apply both boons and conditions (like Mesmer’s bleed and Necromancer’s bleed) so i think it’s the time to upgrade for the classes to do with both boons and conditions more unique to each other. I think to rely on the condition damage trait and boon duration alone make a feeling like nothing is significantly different much like stealth and aegis (the mechanic that only put to 1-2 class that can gain access to those).
For example : -Necromancer’s conditions apply double intensity : 1 stack bleeding,poison and etc. are more powerful than other classes.
-Guardian’s boon duration and intensity are double. Regen,retaliation,etc. are better than those apply from other class.
-Mesmer’s confusion is more deadly,daze duration is 1 second longer (can stack with comfounding suggestion) and boon ripping power remove additional boon.
-Engineer’s condition duration and boon duration from utility should be longer than most of the classes. My opinion is that Engineer can apply variety of conditions than Necromancer so i think their condition duration should be twice than other classes even Necromancer.
-Thief gains vigor at 125 percent. Well you know why.
-Elementalist’s protection/cripple, regen/chill,swiftness/blind and might/burning have longer duration. Because they attune the power of the elemental right? So i think they might be able to access the natural source (speaking in RP terms) and at least most of the skills and utility (associate to elemental) have at least one of the associate boons. (
Warrior and ranger no need to upgrade at all in my opinion.
I hope you all understand about what i’m trying to say.