[PvE,SPvP,WvW,DuN,FrA...] General Balancing

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: Swagger.1459

Swagger.1459

-conditions, including knockback and knockdown, on players need to have much stricter limitations across all game modes. continuously being plagued by conditions over and over and over does not make for any sort of interesting gameplay at all.

-thief weapons need to be on cool downs like everyone else. there is no reason why they should have a completely separate mechanic for combat. yes, thieves and all professions need work, but this is your first step to opening the door to positive thief changes.

-stealth in general. I have never played a game where stealth (and conditions) are handled like this one, and I never will again. the nightcrawler pop in and out is neither interesting or balanced. there are a plethora of videos to highlight this unbalanced mechanic and enough complaints to warrant a redesign in application and counter play.

-there is a huge disparity in hp so normalize them across all professions.

-some burst damage attacks are out of control, particularly in a pvp environment. reduce burst damage a lot.

-combat is made up of many parts obviously, and a major part is movement. there are disparities in movement abilities between profession that need resolving. majority of gameplay feel like running in mud so remove combat movement suppression and increase running speed.

-increase the camera zoom out option for normal gameplay not just when you see fit to do so for particular npc encounters. doing so will help prevent seizures from particle effects and give a bit better scope of the battle field. there is no reason why you cannot do this, none.

-pet and clone name plates need to be a different color than the actual player.

-there are major problems with profession and combat in this game, but continued trait number shuffling will not resolve them. professions will not grow if you don’t tackle the main issues and concerns. while people may sit there and defend what they think are good mechanics, these things I mentioned are actually a limiting factor to other forms of change, development and growth.

more to come…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: thefantasticg.3984

thefantasticg.3984

It is threads like this why the suggestion section got archived. Not to mention you didn’t follow the naming scheme outlined in the sticky.

99% of these are just silly. If they were all implemented it’d be a different game altogether.

“-thief weapons need to be on cool downs like everyone else. there is no reason why they should have a completely separate mechanic for combat. yes, thieves and all professions need work, but this is your first step to opening the door to positive thief changes.”

I could say this about the Ranger class mechanic. Only one that has to have a companion that is expected to be up 100% of the time and accounts for in the neighborhood of 30-40% of total damage. Seems silly right? I mean to rely on an NPC to land 30-40% of your total dps output…

RNG is a bell curve. Better hope you’re on the right side.

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: Swagger.1459

Swagger.1459

It is threads like this why the suggestion section got archived. Not to mention you didn’t follow the naming scheme outlined in the sticky.

99% of these are just silly. If they were all implemented it’d be a different game altogether.

“-thief weapons need to be on cool downs like everyone else. there is no reason why they should have a completely separate mechanic for combat. yes, thieves and all professions need work, but this is your first step to opening the door to positive thief changes.”

I could say this about the Ranger class mechanic. Only one that has to have a companion that is expected to be up 100% of the time and accounts for in the neighborhood of 30-40% of total damage. Seems silly right? I mean to rely on an NPC to land 30-40% of your total dps output…

thanks for the reply! I changed the title so I can follow the rules, thanks again!

you don’t have to like what I wrote, but these are my general suggestions.

have a great day!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: thefantasticg.3984

thefantasticg.3984

Exactly, they are general suggestions and not balance suggestions.

RNG is a bell curve. Better hope you’re on the right side.

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: thefantasticg.3984

thefantasticg.3984

Nah. I don’t PvP. I don’t get enjoyment out of it. That is why I post strictly from a PVE/Dungeon point of view.

RNG is a bell curve. Better hope you’re on the right side.

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: Sasajoe.1509

Sasajoe.1509

Nah. I don’t PvP. I don’t get enjoyment out of it. That is why I post strictly from a PVE/Dungeon point of view.

Pve doesn’t teach much skill & if you have that many hours on your character you should have known that.

The human factor is the one thing that teaches you & opponents in PVP not some npc in a dungeon which does the same thing over and over & over …

& i still think this thread is worth the developer’s notice since it only can make this game better – the current balance … well actually imo there isn’t any balance currently.

(edited by Sasajoe.1509)

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

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Posted by: thefantasticg.3984

thefantasticg.3984

Oh, I know that PVP and PVE are different skill sets. I’m just not a competative person by nature. I feel no need to PVP. PVE teaches you the skills need to excel in PVE. PVP teaches you the skills to succeed in PVP. Arguing futher than that is pointless, IMO as they are just different animals since the opponets are fundamentally different.

I have no doubt that if I wanted to I could excel at PVP on any character, but I choose not to because as I have stated it just doesn’t interest me.

RNG is a bell curve. Better hope you’re on the right side.

[PvE,SPvP,WvW,DuN,FrA...] General Balancing

in Profession Balance

Posted by: Swagger.1459

Swagger.1459

Nah. I don’t PvP. I don’t get enjoyment out of it. That is why I post strictly from a PVE/Dungeon point of view.

Pve doesn’t teach much skill & if you have that many hours on your character you should have known that.

The human factor is the one thing that teaches you & opponents in PVP not some npc in a dungeon which does the same thing over and over & over …

& i still think this thread is worth the developer’s notice since it only can make this game better – the current balance … well actually imo there isn’t any balance currently.

thank you for your support!

professions and combat definitely need more work, so starting with macro changes would be the most sensible.

once again, thank you for your support!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.