[PvE] Tie Endurance Recovery To Health?

[PvE] Tie Endurance Recovery To Health?

in Profession Balance

Posted by: Gulesave.5073

Gulesave.5073

Here’s one tweak that might encourage defensive builds in PvE: tie endurance regen to current health. It would recover slowly at full health, but accelerate as your big red orb depletes. The rate we have now would be somewhere in the middle. A small variance could have a big impact.

The goal here is for evasion to keep you from dying roughly as well it does now, but for dependence on it to maintain you at an average health level that is lower and feels riskier, thus making defensive attributes, traits, and skills more attractive.

Varying endurance recovery would work best when paired with a bridging of the game-mode damage gap, (shifting away from slow, powerful attacks to make monsters fight a little more like players). All this would have to wait until the current balancing project is complete, but I just wanted to toss the idea into the arena.

I should be writing.