[PvE][WvW] Cleave
I think it is fine that weapon aas can cleave, but what i would like to see is that the damage down scales depending on the number of opponents. Like with 1 opponent it does 100% damage, with 2 both get 70% damage and so on.
I also don’t have a problem with cleave damage, but I agree it would be nice to see it change based on targets hit. But I’m not sure I like the idea of a flat reduction to all targets based on number of targets hit. Instead, I think it would be interesting (but more challenging to program) to make it so that it strikes targets at staggered intervals, instead of all at the same time, and then have it so that it strikes closest target first, next closest second, and so on, and reduce the damage for each consecutive target. So first target would take full 100%, but second target might take only 66%, and third target only 43.5%, and fourth target 28.75%, etc., with a maximum number of targets hit.