[PvE] Zerk is not a problem

[PvE] Zerk is not a problem

in Profession Balance

Posted by: mahariel.4981

mahariel.4981

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fyoutu.be%2FZFZwEBDaL2w

No zerkers. Full tanks and healers.

Not getting downed, soaking hits. Completely passive gameplay.

It’s entirely possible right now in this game, but watching that does that honestly look like stimulating gameplay? How many of you got hard over the big green numbers?

Sanctum of Rall (NA) | [LOD]
MorrĂ¯ Mahariel | Serah Mahariel | MorrĂ¯
A bunch of amateur solos from yours truly

[PvE] Zerk is not a problem

in Profession Balance

Posted by: DiogoSilva.7089

DiogoSilva.7089

Party support and enemy control can potentially lead to interesting, active and challenging playstyles too.

Especially when your weapon sets have a bit of the three roles within it.

Or do you think an elementalist being stuck to fire attunement or to lightning hammer, spamming auto-attacks, is “more stimulating and less passive gameplay” than an elementalist who can and must use all of its four elements to full use?

(edited by DiogoSilva.7089)

[PvE] Zerk is not a problem

in Profession Balance

Posted by: haviz.1340

haviz.1340

I think this was as much about party support as possible. Tanky builds need support to sustain themselves since they soak hits by definition. And as it was clear, support is not exactly the most engaging playstyle in this game.

[PvE] Zerk is not a problem

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

You are right, it’s not a problem.