[PvP] Chaotic Interruption discussion!
When interrupting even an auto-attack (or #1 skill) counts as an interrupt, there is no skill to using an instant-cast skill to achieve that interrupt.
The instant-cast interrupt mantra was already very good (for both stunning to set-up burst and stunning to interrupt incoming bursts), but chaotic interruption makes it kind of rediculous. Combine immobilize stacking, and all you need to do is pressure an opponent into using defensive skills, then he is dead. An instant 2.5s immob with no tell is just silly, especially when the shatter combo adds an extra 2.25 s immob on top of it while you eat massive burst.
Also, “not using skills” is not a valid tactic, as not everyone can rely on high evade-uptime burst skills (like pistolwhip) or instant-cast damage to win.
I think a shorter immob with a longer proc on the other condis could be good. Of course, my opinion is skewed, as this trait just screws burst ele completely (every auto is a channel, so just hit the mantra button any time there isn’t a dodge and you win!).
@BlackBeard
The mantra does not stun unless you invest 30 points into a line which is not Chaos (which the thread is about), and then it’s only a 50% chance.
Further:
- If you go 30/x/30/x/x, you can no longer easily produce clones, removing your other point.
- If you go 30/20/20, you don’t have CI.
- If you go 20/20/30, your dazes don’t stun.
- 20/20/30 has a lot of things, but no “massive burst”. You could be a zerker setup and be fine against the output, it’s just a lot of conditions. Combine a few cleanses or a combo field and you might as well walk past them.
- The mantra itself is 2-charges (or you need 30 dom for the other GM-trait, see above for why you won’t have CI then) with 5s between charges and 25s CD + 2,5s recast. After being spent, the Mesmer is basically a sitting duck.
(edited by Carighan.6758)
What makes PU mesmers tanky is not the chaos line, but the boons from the trait. CI isn’t remotely close to the tankiness of PU. Not to mention CI builds are power oriented which are usually less tanky than condi.
The mesmer can spam dazes, but not interrupts. If he spams daze, the mesmer crumbles. 2-3 traits in the build rely on interrupts and would be completely wasted (including the GM trait).
Like many builds, it is stronger against certain classes (primarily those with vulnerable heal animations and poor access to stability), as Blackbeard noted with his ele.
Yeah definitely a misconception on CI lockdown mesmers being tanky. It’s just the opposite, really. The 30 in chaos when using berserker amulet/jewel nets the mesmer around 1,260 toughness, still rather squishy in comparison to the uber tanky full rabid PU condition mesmer.
@cyrix
What if i tell you i can spam my interrupts?
@topic
Mantra of d is only 2 charges untraited. Timing is very much needed making ci not so bad. Also aa can be interrupted but i would rather save my dazes on clutch moments.
What if i tell you i can spam my interrupts?
If you think that, then we have different ideas of what constitutes spam.
If you’re implying that you’re good at timing your dazes for interrupts, that’s not spamming. If you’re implying that you can spam all of your dazes and chain interrupt someone with reliability, then I’d like to see that.
The reason I almost never take CI is that it makes me too dependant on interrupts and drops my survivability massively. I still want to interrupt for bountiful interruption but losing the Prot uptime from PU just gimps me (zerker ammy, SP/GS).
I could see CI being good in TeamQ where you set up burst but then I still think warrs/thieves can fill that role better while giving more to the team :-/
lol inverted, complaining about mesmers when thieves spam 3, nice joke kid. Get good As soon as I destroyed him he came here to cry, when he plays a thief and spams 3 none stop. You just want to make mesmer less viable than we already are, when thieves are ridiculously op, nice kittening joke.
Zulu OxTactics[Zulu]
(edited by ghaleon.2861)
lol inverted, complaining about mesmers when thieves spam 3, nice joke kid. Get good As soon as I destroyed him he came here to cry, when he plays a thief and spams 3 none stop. You just want to make mesmer less viable than we already are, when thieves are ridiculously op, nice kittening joke.
this pretty much. its like they are looking for things to complain about. oh its pu, oh now ci is op. meanwhile in thievesland: oh now my backstab only crit for 8k! darn it should have been 11k like i get in wvw. oh man i couldnt permainterrupt this guy, he dodged, sigil of energy is way too op.
omg, i backstabbed this mes and then spammed 111,22,111 and he blinked away, this needs a nerf. he should just stand there and do nothing.
seriously this is a l2p issue here. ci is fine.
[AVTR]
Isle of Kickaspenwood
Watching animations to interrupt what the enemy wants to do takes skill, spaming 3 on a thief rolling your face across the keyboard doesn’t. Mesmer in gw1 could interrupt, and mesmer in gw2 should be able to do it as well. If you spam 3 on thief you should be immob because not only are you doing insane dmg, you’re evading and stunning your target, and you’re doing all that with one single skill. It’s sad that you spam 3 on a thief and come here to cry about mesmers, when thief is oviously more viable and hard counters mesmer and makes everyother glass cannon look bad.
Zulu OxTactics[Zulu]
Why choose Chaotic Interruption when Bountiful is almost always the better deal?
In fact, if a Mesmer decides not to take Chaotic Dampening (staff), they are able to get Bountiful along with Prismatic at 30 trait points. That is boon heaven if you manage to interrupt correctly, or even land a Chaos Storm in the middle of a group.
Not only does Bountiful give random boons of all kinds (except stability) we are guaranteed to get might along with it.
I think you’re just over reacting. CI is actually the “unfavorite” in the Chaos trait tree lol.
I’m usually typing on my phone
lol inverted, complaining about mesmers when thieves spam 3, nice joke kid. Get good As soon as I destroyed him he came here to cry, when he plays a thief and spams 3 none stop. You just want to make mesmer less viable than we already are, when thieves are ridiculously op, nice kittening joke.
Well yeah you kinda fall under the “spam dazes, get interrupt, reap rewards” but clearly are egotistical and can’t converse without sounding disgustingly condescending but that’s alright, I’m patient.
A few thoughts from my side:
Mesmers will NEVER be able to spam their interrupts. There is one boon completly that counters every interrupt mesmer I’m talking about stability. Ever heared of it?
If you’re a thief: Everyone needs to have counters, one of yours is CC.
A mesmer using CI won’t ever be even near the tankyness of a PU mesmer. As already mentioned by others PU mez are often condition based what allows them to use gear with toughness. I do not know many CI condition mesmers. They’d have to give up on halting strike because that trait is power based and almost useless in a conditionbuild. You can say the same about Dazzling and Illusion of Vulnerability. No condi player needs vulnerability.
A mesmer that runs a CI interrupt build should NEVER use confounding suggestions. Why? Because it’s useless! As a CI mesmer, always when a daze you land interrupts (that’s what you should be aiming for) you already stun you enemy! a daze makes it impossible to cast skills. Immobilisation makes the opponent unable to move! What else is a stun? Please guys do not get confused with lockdown and interrupt. Both can achive each other but are based on a different focus of gameplay.
Last though:
- A mesmer who mindlessly facerolls all his CC effects is NOT an interrupt mesmer!
- A mesmer who chains multiple high duration stuns is also NOT an interrupt mesmer!
- An interrupt mesmer is a mesmer that waits for important skills to interrupt and then benefit from that! (using CI and BI)
Equinox [EqnX]
Riverside[DE]
A few thoughts from my side:
Mesmers will NEVER be able to spam their interrupts. There is one boon completly that counters every interrupt mesmer I’m talking about stability. Ever heared of it?
Just a side note:
Mesmers can remove / steal boons and they are good at it.
A few thoughts from my side:
Mesmers will NEVER be able to spam their interrupts. There is one boon completly that counters every interrupt mesmer I’m talking about stability. Ever heared of it?
Just a side note:
Mesmers can remove / steal boons and they are good at it.
Yes random. Often it’s just the kitten stability I can not remove fast enough because my boonsteal hits the might/swiftness/fury/etc. If we were to remove stability first I’d never complain :P
In addition: spamming means to do it without regarding any other modification!
Spam: Daze, daze, daze, daze, daze, daze
Interrupt: Remove stabi, daze on heal, Daze on hard skill!
Equinox [EqnX]
Riverside[DE]
(edited by Me Games Ma.8426)
@OP, it’s the boons from PU that make em tanky, not the traitline. An interrupt mez is more often than not very squishy in zerk amulet with little to no condi removal.
@Those trying to say an interrupt mez is faceroll? Lol. That’s hilarious. It’s possibly the most skill dependent spec in this game. Also stability is protected by other boons and removed last, it’s not a matter of just using a boonstrip.
Mellowpuff [Champion Hunter]
@OP, it’s the boons from PU that make em tanky, not the traitline. An interrupt mez is more often than not very squishy in zerk amulet with little to no condi removal.
@Those trying to say an interrupt mez is faceroll? Lol. That’s hilarious. It’s possibly the most skill dependent spec in this game. Also stability is protected by other boons and removed last, it’s not a matter of just using a boonstrip.
really stability always is removed last? O.O I always thought it’s just random and I’m unlucky :O
Equinox [EqnX]
Riverside[DE]
@OP, it’s the boons from PU that make em tanky, not the traitline. An interrupt mez is more often than not very squishy in zerk amulet with little to no condi removal.
@Those trying to say an interrupt mez is faceroll? Lol. That’s hilarious. It’s possibly the most skill dependent spec in this game. Also stability is protected by other boons and removed last, it’s not a matter of just using a boonstrip.
really stability always is removed last? O.O I always thought it’s just random and I’m unlucky :O
I believe so, I haven’t tested extensively, but it is last for sure in the case of null field and necro wells, so I imagine its the same for all boon strips.
Mellowpuff [Champion Hunter]
holy necro thread…
chaotic interruption is fine. shutdown mesmers need more tools to be useful though. maybe adding some relevance to interrupts.
I run this trait on my zerker mesmer (granted I roam in WvW; not a fan of point capture) and I love it. Think it works great. One thing that I would change though would be the cripple it applies. Not much point in having a cripple applied when the enemy is already immobilized; switch it to something like 3 stacks of vulnerability instead and it’ll be golden.