[PvP] [Elementalist] Improving Conjures

[PvP] [Elementalist] Improving Conjures

in Profession Balance

Posted by: Ray.3780

Ray.3780

Reasons Why Elementalists avoid Conjures

  • Cast-time
  • Awkward
  • Disruptive
  • Attunement skills lock-out
  • Visually obvious
  • Not worth giving up a utility slot
  • Disappear when dropped
  • Have to sit near the spot you casted to get a re-use
  • One (poor) associated trait

Best Suggestion I Have

  • Conjure = Replace Attunement
  • One weapon associated with each attunement.
  • Why not have a Grandmaster Trait that causes conjuring a Frost Bow to temporarily replace your Water attunement?
  • But … most skills would need to be nerfed. Charges reduced, duration reduced.
  • Still much more attractive. Allows people to tailor the base attunements of a weapon set by giving up a utility slot.

What else do you guys think we can suggest to improve the playability of conjures?

[PvP] [Elementalist] Improving Conjures

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Posted by: Maskah.1486

Maskah.1486

Getting rid of conjures completely and giving Eles access to the real weapons would work way better! They can also make the current associated stats available through traits.

[PvP] [Elementalist] Improving Conjures

in Profession Balance

Posted by: Glenstorm.4059

Glenstorm.4059

A few suggestions:

  • All Conjures should be instant-cast.
  • Conjure Earth Shield should be a stun breaker, when summoned, and only for the Elementalist that conjured it.
  • Conjures should either have charges or a time limit, but not both (I’d prefer eliminating charges altogether and lowering their time limits so they’re not maintainable.)
  • Conjures should not disappear when put down; they should remain there and only disappear when their time limits expire.
  • The Conjurer trait should reduce cooldowns on Conjure weapon skills (both the Utilities themselves and their associated 5 skills.) May have to be moved to Master tier.

One change that I’m not fully convinced is a good idea, but which I’ll throw out there anyway:

  • Conjures should replace their respective Attunement skills. While this effect is active, pressing the same Attunement button should return the Attunement skills. (Example: Use Conjure Earth Shield—>Earth Attunement skills replaced by Earth Shield skills—>Pressing F4 while in Earth Attunement reverses this effect.) I suppose that for any other profession, the Conjure would just work as it does now.
Fear the might of SHATTERSTONE.

(edited by Glenstorm.4059)

[PvP] [Elementalist] Improving Conjures

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Conjures need serious work, they are pretty much picked up. Hvae one skill used example – Ice Bow and its AoE and then dropped. The charge limit is to low, the fact that auto attacks towards it is stupid.

1) Remove Charge Limit
2) Adjust the damage of skills
3) remove the second dropped version, make it a optional trait.

[PvP] [Elementalist] Improving Conjures

in Profession Balance

Posted by: Dragonic Elemental.2674

Dragonic Elemental.2674

I think they should change as little as possible. That being said, the changes I propose:
-When dropped, the conjured weapon should not disappear.
-Cast times should be 1/4 second or instant cast.
Being able to pick up the conjured weapon again would not directly mean the skills need to be nerfed, and it will allow you to use the conjures skills in between your weapon skills, allowing for more combo’s and more usefullnes of the conjure if you have to drop it in an emergency situation.

May the Six watch over us. And come back to Tyria soon.