[PvP] Healing Signet

[PvP] Healing Signet

in Profession Balance

Posted by: Sari.9836

Sari.9836

Disclaimer: This is more of an argumentation towards design choices rather than current balance. Balance is more complex than just nerfing Healing Signet only.

There have been many complaints about Healing Signet and the recent balance approach of nerfing the passive by mere 8 % has brought up heated discussions.
However, 8 % won’t cut it for this simple reason: Its passive heal heals without restrictions. Applied poison also has the warrior just heal for 262.64 health/second (without any healing power). The passive effect is just too good to pass by and compared to the active, it just requires the warrior 9 seconds to survive to heal the amount the active use of Healing Signet would offer. And when considering the cast time of the active it comes down to 8 seconds.

I have gone over the list of skills every class offers in the Healing skill slot and all skills are interruptable (albeit a few can be tricky to interrupt and Withdraw is instant). Healing Signet won’t have its active be used in its current state, its passive is too good and will probably be with just a nerf of 8 %.

In terms of signets, no class has an access to such healing mechanics.
Guardian’s Signet of Resolve just removes a condition every 10 seconds (or 8 if traited) and its active has at least a cool-down of 32 seconds if traited.
Signet of Malice just heals on any hit on a foe.
Signet of Restoration triggers when a spell is casted.
Signet of the Ether requires to have active illusions on the battlefield.
Signet of Vampirism heals when one’s own character is struck by a foe.
And rangers have a utility slot signet heal of 62 health per second.

So what I recommend is to have Healing Signet have its mechanics reworked. An option could be to have its passive trigger per attack, similar to Signet of Malice. And meanwhile a more drastic nerf to around 300-320 health/second.

(edited by Sari.9836)

[PvP] Healing Signet

in Profession Balance

Posted by: Thedenofsin.7340

Thedenofsin.7340

I agree with the OP. HS’s passive heal should have a completely passive component, and a more active component which requires some effort.
For example:
– 65% of the heal is passive
– 35% of the heal comes from landing non-burst attacks

This means the HS is as effective, and in some cases moreso, as it is today when the warrior is wailing away and hitting someone. This means damage avoidance (reflects, dodges, blinds, etc) would reduce the warrior’s healing effectiveness. Additionally it would make warriors give more consideration as to when they should use their defensive cooldowns and when they should disengage and leave.

This would also allow ANet to rebalance/boost the active heal.

Really, when you consider it, such a change would change warriors from a broken profession to a balanced profession with a much higher skill ceiling. Skilled warriors would still dominate nearly as well today, but there would be good counterplay.

[PvP] Healing Signet

in Profession Balance

Posted by: Stogzlol.4795

Stogzlol.4795

I agree with the OP. HS’s passive heal should have a completely passive component, and a more active component which requires some effort.
For example:
– 65% of the heal is passive
– 35% of the heal comes from landing non-burst attacks

This means the HS is as effective, and in some cases moreso, as it is today when the warrior is wailing away and hitting someone. This means damage avoidance (reflects, dodges, blinds, etc) would reduce the warrior’s healing effectiveness. Additionally it would make warriors give more consideration as to when they should use their defensive cooldowns and when they should disengage and leave.

This would also allow ANet to rebalance/boost the active heal.

Really, when you consider it, such a change would change warriors from a broken profession to a balanced profession with a much higher skill ceiling. Skilled warriors would still dominate nearly as well today, but there would be good counterplay.

No, no more passive healing without a condition is what OP said. Why promote the ability to run and passively heal. Chase warriors down and don’t bleed them, gut them because healing signet will be dead and the feeling of a running warrior will be glorious.