[PvP]Is anything being done about thieves?
Awesome…another warrior complaining about whirling axe….
http://wiki.guildwars2.com/wiki/Whirling_Axe_
When facerolling with a warrior, you can actually lean your nose against the WASD keys to avoid all damage from Whirling Axe.
Wait, I thought warriors were the OP class that had to be nerfed?
It’s the chain I beat you with until you
recognize my command!”
how do u get 1 shotted as pvt warrior? r u not using healing signet? r u like totally jumping around when they r hitting u?
Sorry man war is the last class to be complaining about anything, and pvt why? thats a bad choice of ammy for war. Fyi war has the most op build out atm axe/lb celestial might stacking build. When might is up war can have over 2k power 1k condi dmg 20k+ hp and almost 3k armor with decent amount of swiftness and fury up time + triple stance its kinda godly atm.
Highest ranked reached 28 soloq
Isle of Janthir
Yeah it can be easily avoided, but if you get caught by it with a full zerker thief you’re going to go down. Which leads me back to saying that you shouldn’t be able down someone from pretty much full health with one attack. Just my opinion but it seems pretty unbalanced to me.
one word (eviscerate ) ^
one word (eviscerate ) ^
Srsly… Using a valks ammy running evisc it was brutal.
Yeah it can be easily avoided, but if you get caught by it with a full zerker thief you’re going to go down. Which leads me back to saying that you shouldn’t be able down someone from pretty much full health with one attack. Just my opinion but it seems pretty unbalanced to me.
At this point, and at anet’s current g.a.f. levels. I’m pretty sure it’s legit
Yeah it can be easily avoided, but if you get caught by it with a full zerker thief you’re going to go down. Which leads me back to saying that you shouldn’t be able down someone from pretty much full health with one attack. Just my opinion but it seems pretty unbalanced to me.
If the war is using full zerker also than yes it might happen but the sacrifices a thief makes for that damage are off the charts.
Tip: Know every thief in the match if they can …cough..cough “insta-kill” you pay attention to your surroundings.
The Dhuumfire thread
The only thing OP on Thief atm is Shadow Arts.
The only thing OP on Thief atm is Shadow Arts.
(Fell off chair laughing calling ambulance now)
The Dhuumfire thread
one word (eviscerate ) ^
One word “dodge”.
Dice,
you got outplayed.
you were not paying attention with your warrior and the thief took advantage of that.
it is balanced by the way.
thieves are supposed to be able to deal ridiculous amount of damage in a very short time if they build for that. and if we evade or avoid their main damaging attacks, they can quickly go down if we manage to land a few hits on them.
My issue with Thieves as someone who played GW1 is that the class deals it’s damage in a much simpler way in GW2. In the original game the Assassin had to use a chain of attacks that follow a certain order or meet certain prerequisites to deal high damage. Maybe your combo started with you knowing them down, which let you deal extra damage on a certain attack while they were on their back, this attack applied a certain condition that let you deal bonus damage on the attack that was just opened up. That’s a real dumbed down version but the point is that you used a variety of skills in order to lay down the hurt, you didn’t use the same mini combo over and over again and 1 attack wasn’t the main source of damage (backstab). Your damage came from ALL of your attacks. In GW2 something fairly close to this would be Meditation Guardian. For the most part their damage comes from using the majority of the attacks on their bar. Whenever I try playing my Thief the damage comes from maybe 3 attacks while the other skills are situational or maybe hardly touched at all. The second weapon (usually Shortbow) feels more like utility you use to buy time or run. You don’t see a ton of combos that require the use of both weapon sets to deal damage (like using Bull’s Charge or Shield Bash to set up Skull Crack then switching to GS to use 100b and Whirlwind Attack).
The class doesn’t feel faithful to its roots at all. Do your full combo in GW1 and you’re rewarded with a quick kill. Miss any of those attacks and you’re screwed and have to wait for another chance (or you died). In GW2 it feels like try the short combo, either kill your target and if you miss then just retreat and try again in a few seconds. I think the whole initiative system was poorly implemented and I would of rather seen the chain system from GW1 where you use both weapon sets for combos.
The old system also meant that spiking a target with 2 Sins would probably lead to them getting in each other’s way, making it possible for the victim to at least have some chance of reacting (this is more about WvW since you don’t often see more than 1 Thief in a TPvP game and who cares about hotjoins).
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
Whenever I try playing my Thief the damage comes from maybe 3 attacks while the other skills are situational or maybe hardly touched at all.
On a D/D Thief, that might be true. On a D/P, all of the skills have a purpose. Shadow Shot is an excellent gap closer. Head Shot is an interrupt.
If you want to talk about a boring Thief, go have a look at P/P and P/D. P/P is basically all about Unload and P/D is all about Vital Shot, Sneak Attack and Cloak and Dagger.
The second weapon (usually Shortbow) feels more like utility you use to buy time or run. You don’t see a ton of combos that require the use of both weapon sets to deal damage (like using Bull’s Charge or Shield Bash to set up Skull Crack then switching to GS to use 100b and Whirlwind Attack).
Comboing with two weapon sets doesn’t make much sense on a Thief. Unlike everyone else, a Thief has no weapon skill cooldowns, so swapping weapons doesn’t have as much purpose. And the thing is, each weaponset is a bit too different on a Thief. In most cases, the most playable weapon swap is an identical one, in which case all it does for you is trigger a weapon swap sigil. And for a lot of people, a weapon swap sigil simply isn’t worth the lost utility from not having Shortbow.
In GW2 it feels like try the short combo, either kill your target and if you miss then just retreat and try again in a few seconds. I think the whole initiative system was poorly implemented and I would of rather seen the chain system from GW1 where you use both weapon sets for combos.
Have you ever met a S/D Thief?
one word (eviscerate ) ^
One word “dodge”.
he said one shouldnt be able to kill someone w 1 skil
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
edit : and no i am not a thief player, i mainly play a glassy s/d ele and a shatter mes, but in all situations, if the thief fails i win, if i fail thief wins, pretty simple. thiefs r as glassy as a zerker ele.
one word (eviscerate ) ^
One word “dodge”.
he said one shouldnt be able to kill someone w 1 skil
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
edit : and no i am not a thief player, i mainly play a glassy s/d ele and a shatter mes, but in all situations, if the thief fails i win, if i fail thief wins, pretty simple. thiefs r as glassy as a zerker ele.
GG landing it on a s/d evade thief….just keep it up like a good little boy. You maybe….hopefully….in the end….ok even if you don’t or never get to land it, at least you tried. That is all that matters….right?
one word (eviscerate ) ^
One word “dodge”.
he said one shouldnt be able to kill someone w 1 skil
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
edit : and no i am not a thief player, i mainly play a glassy s/d ele and a shatter mes, but in all situations, if the thief fails i win, if i fail thief wins, pretty simple. thiefs r as glassy as a zerker ele.
GG landing it on a s/d evade thief….just keep it up like a good little boy. You maybe….hopefully….in the end….ok even if you don’t or never get to land it, at least you tried. That is all that matters….right?
What the heck are you talking about? If you bothered to read the guy’s post, you’ll realize that he was responding to the person who said you should never be able to take someone to near death with a single move. Yes, you can dodge eviscerate, but you can dodge Whirling Axe too. In fact, you don’t even need to dodge Whirling Axe; you can literally out walk it. On top of that, eviscerate has an 8 second cool down whereas Whirling Axe has 21, almost triple the amount. But all this has absolutely nothing to do with s/d thieves.
s/d is the only thing that really needs a look at. You do to much damage with very little set up for the amount of survivability.
“Maybe I was the illusion all along!”
one word (eviscerate ) ^
One word “dodge”.
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
That is my biggest prob with war. They don’t get penalised for missing unlike every other class. It is extremely unfair.
Space Marine Z [GLTY]
one word (eviscerate ) ^
One word “dodge”.
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
That is my biggest prob with war. They don’t get penalised for missing unlike every other class. It is extremely unfair.
I suppose you don’t realize what you’re asking for.
If missing spent adrenaline, that would mean that a Warrior could use Cleansing Ire on thin air to clean conditions. They could use Cleansing Ire while blinded and clear conditions. There would be no need to use Longbow for CI.
You’d actually give Warriors a pretty big boost. Thx.
Best tactic against Whirling Axe: Just run away from them.
You dont need more than feets to counter this Skill.
Or, if you want, you use a few of your blocks-, invulnerable- or movementskills. Warriors have more than enough of them, and thieves have no deffense, while they use this.
PS: Warrior’s Whirling Axe is a really good skill against thieves.
-Charr Thief-
It’s good to be bad!
(edited by Black Teagan.9215)
If you dont even know what skill is being used against you how could you give a proper feedback? Troll gotta be trolls -.-
Kirito Wolvesong – Mesmer
Kiba Wolvesong – Thief
one word (eviscerate ) ^
One word “dodge”.
well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.
That is my biggest prob with war. They don’t get penalised for missing unlike every other class. It is extremely unfair.
someone mains a thief and doesn’t realize his 1 spam trying to get a backstab from stealth is the exact same, except you can’t see it coming.
1(block), 1(block), 1(block), 1(block), 1(6340)
explain hows that’s anything but worse than a warriors 300 range eviscerate, oh wait warriors have to wait 8 seconds, and its gone if its blocked.