[PvP] Necro Defense

[PvP] Necro Defense

in Profession Balance

Posted by: Forsaker.9213

Forsaker.9213

I want to talk , how can we imprve necro in current state of the game , i want ppl to make some sugestions but about our deffense and about some of our usless traits . I feel necro is in worst situation ever was , even before we gor burn i felt that necro is in good position when comes to balance. Atm every other profesion fits to capture game mode , they have great mobility or great sustain via blocks/evades etc. Necro dont have anything thats why i would like to see some good ideas here and i hope devs will read that.

My sugestion :

Signet mastery – Reduces recharge on signets. Activating a signet grants might. // I would add here , pasive affect us in DS but only 50% of it. Why 50%? Becouse i think 100% would make vamp signet to strong and 50% feel ok.

Siphoned Power – Gain might when your health falls below the 25% threshold. // I would change it to 33% threshold

Reaper’s Precision – You have 33% chance to gain life force on critical hits. // I would change 33% -> 50%

Reanimator – Yeah i know we all love this trait // I would move this trait into Death Nova trait and give us here 2s of protecion when going DS

Dark Armor – Gain toughness while channeling. // I would add here block effect when we channel but also move this trait into Master line and move Death Shiver trait to adept.

Protection of the Horde – Gain toughness for each minion you control. // i would change it to gaing 20 toughnes for each condi on us , we have enough minion traits in this line

Spectral Walk – Create a shadow tether and become spectral, gaining life force when struck. // I would change tether into dark path on the ground and when enemy will cross it . will be crippled for 1-2s

Well of Power – Target area pulses, converting conditions on allies into boons and gain 1s stability. // I would change into gain 1s stability every pulse

Flesh Wurm -> Necrotic Traversal – Sacrifice your flesh wurm, teleport to it, and poison foes Range: 1,200 // i would change the rane to 3000 , why? Becouse its still easy to counter , just kill the wurm , mesmers have thier portals and thief shadow traps witch are uncounterable.

[PvP] Necro Defense

in Profession Balance

Posted by: Proven.2854

Proven.2854

Well of Power pulsing stability along with condition conversion would make it a much more potent support weapon.

Reaper’s Precision I would prefer as an adept minor trait rather than major trait.

Reanimator needs a replacement if they move it; they commented during the rounds of the last balance patch that adding it to another trait would constitute a need of a replacement, and that replacement would have to be carefully chosen because a current MM build would be getting a free buff out of it. It might be easier to just swap it out with another trait, but what can you put there?

Call me Smith.

[PvP] Necro Defense

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Posted by: Muchacho.2390

Muchacho.2390

I think Reaper’s Precision needs a change to make it more in line with the other on crit traits, meaning make it always hit on crit but give it an icd or change withering precsion back to its fromer glory….

[PvP] Necro Defense

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Posted by: AngelicLoki.1625

AngelicLoki.1625

Signet mastery – Reduces recharge on signets. Activating a signet grants might. // I would add here , pasive affect us in DS but only 50% of it. Why 50%? Becouse i think 100% would make vamp signet to strong and 50% feel ok.

I disagree with the vamp signet being too powerful. The internal cooldown on it makes it easily balanced. In fact, I’d rather they cut it down significantly and remove the ICD so that it’s more like a permanent very weak retal.

Siphoned Power – Gain might when your health falls below the 25% threshold. // I would change it to 33% threshold

This trait needs a complete change. Necros have almost no way of coming back from that type of HP, and we cant survive long enough in DS to make use of 25 stacks of might, it’s maybe 1 or 2 attacks. Again, this trait needs a complete rework.

Reanimator – Yeah i know we all love this trait // I would move this trait into Death Nova trait and give us here 2s of protecion when going DS

While protection on entering DS would be interesting, for a GM it would have to be better than 2 seconds. If you fully spec boon duration, and go 20 points into spectral, and use DS on cooldown, you could potentially get perma prot, but there are enough boon rips at this point to deal with that small scenario. You would want it to be useful without fully speccing into it.

Dark Armor – Gain toughness while channeling. // I would add here block effect when we channel but also move this trait into Master line and move Death Shiver trait to adept.

Protection of the Horde – Gain toughness for each minion you control. // i would change it to gaing 20 toughnes for each condi on us , we have enough minion traits in this line

Well of Power – Target area pulses, converting conditions on allies into boons and gain 1s stability. // I would change into gain 1s stability every pulse

would be a much needed source of stability.

Flesh Wurm -> Necrotic Traversal – Sacrifice your flesh wurm, teleport to it, and poison foes Range: 1,200 // i would change the rane to 3000 , why? Becouse its still easy to counter , just kill the wurm , mesmers have thier portals and thief shadow traps witch are uncounterable.

[/quote]

I’d like to see this become similar to a personal portal. Lose the range, you now summon it at your feet, but Necrotic Traversal ignores height restrictions.

[PvP] Necro Defense

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Posted by: grave of hearts.7830

grave of hearts.7830

The idea of necrotic traversal beeing our personal escape ticket would be pretty much nice in the current way things are.
Personaly i would preffer the range somewhere between 5 and 10k and yes ignoring the “height” issue would be nice.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

[PvP] Necro Defense

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Posted by: AngelicLoki.1625

AngelicLoki.1625

The idea of necrotic traversal beeing our personal escape ticket would be pretty much nice in the current way things are.
Personaly i would preffer the range somewhere between 5 and 10k and yes ignoring the “height” issue would be nice.

If it remains the way it is now, I’d like to see the summon time cut way down. You can run almost half the distance in the time it takes to summon it, and the cast time being as it is makes it only really valuable to prep before a fight. Not only that, necrotic is trash other than the stun break. The poison is laughably bad for the conditions it takes to actually apply it, and the worm itself does meager damage. If the worm applied weakness to defend itself, and necrotic applied a boon to the necromancer, it would be far more useable for reasons other than the stun or teleport.

I really think it would be a neat mechanic to give us a self portal. It would allow us to chase off towers more easily, or return to a defending point in PvP far more easily, giving us some very interesting pre-planned mobility.