[PvP][Necromancer]Weakening Shroud

[PvP][Necromancer]Weakening Shroud

in Profession Balance

Posted by: pierwola.9602

pierwola.9602

Weakening Shroud: Cast Enfeeble when entering death shroud.
Delay: 1,5sec
Causes 1 stack of bleeding for 6 seconds and weakness for 2 seconds to foes in the area around the caster.

Do something with that delay (remove enfeeble animation) between entering death shroud and bleeding/weakness the foes, right now it takes me 1,5 sec to weakness foes and the weakenss duration is 2sec !!!

The duration is too short to have it non stop on the target and because of the delay i can’t even decide which skill i will weaken. Sometimes i die before i see weakness on my opponent (thief).
——

Thief
Cloaked in Shadow: Gaining stealth blinds nearby foes.
delay: 0sec

(edited by pierwola.9602)

[PvP][Necromancer]Weakening Shroud

in Profession Balance

Posted by: Stand The Wall.6987

Stand The Wall.6987

what you have proven here is that you can doom the thief away without missing due to blind.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvP][Necromancer]Weakening Shroud

in Profession Balance

Posted by: pierwola.9602

pierwola.9602

what you have proven here is that you can doom the thief away without missing due to blind.

heee ?

[PvP][Necromancer]Weakening Shroud

in Profession Balance

Posted by: Muchacho.2390

Muchacho.2390

I think the delay is ok but i think the base weakness duration should be 3 seconds.

[PvP][Necromancer]Weakening Shroud

in Profession Balance

Posted by: pierwola.9602

pierwola.9602

I think the delay is ok but i think the base weakness duration should be 3 seconds.

it was ok few months ago but not now.