[PvP] Necromancer needs some changes

[PvP] Necromancer needs some changes

in Profession Balance

Posted by: Super Riceman.8702

Super Riceman.8702

Dhuumfire: Change so when a condi is stacked on you a third time, you apply 3s burning to its sender. The necro will become green like spectral walk (but no particle trail) to indicate the next stacked condition will trigger burning.

While there are things like retaliation and protection to discourage power damage, the same cannot be said for condi because there are very few things that can deter it besides strong counters like berserker’s stance and automated stance. I think this would still be a good trait and accomplish the goal of deterring the use of conditions.

Minions: Change them require 8% life force to summon and make them lose 1% hp they are not in combat, and they would gain back 1% health every 1% life force gained. Flesh Golem and Flesh Wurm would be exempt from these changes

This makes it so that you can’t start battle with them up have to remain in combat to maintain them. It also makes it so that the ways to maintain minions are mostly outside of staff and condi traits so that you make a choice between minions and condi because you can’t trait for both. Also makes axe a better for minion master without actually touching its skills.

Spinal Shivers: Change remove to steal

It is very slow w/ casting. Stealing would give necro access to boons they can’t easily apply, justify the slow cast time and give incentive to use Focus, Chill of Death, and Spiteful Talisman

Spectral Grasp: Speed up projectile

This skill moves slower than development of pvp, it might have use if it can actually hit things.

Death Into Life: Change to heal yourself when you reach 0% life force, cooldown when you gain 40% life force

There should be more trait interaction w/ the class mechanic outside of soul reaping, this would also give necromancer other ways to heal, the cooldown would reset when you reach 0% then gain back up to 40%.

Dark Armor: Change to give 400 toughness when below 40% life force

This would give incentive to playing with a low amount of life force rather than building to 100% or only using Death Shroud when you are being bursted. It would also mean the necro isn’t as weak without deathshroud.

Tainted Shackles: Remove the initial torment and delayed immobilize, only torments if bind is not prematurely broken

The risk vs reward is not there for torment, immobilize also doesn’t make sense on this skill if torment only damages when moving. It might have been there if the necro has to maintain distance the entire time to get any torment

Deadly Strength: Change to 4% dmg for each condition on you

Like the dhummfire change, it would discourage heavy condition use

Signet of the Locust: Reduce cooldown to 40s

The effect doesn’t seem strong enough to ever go w/ out the speed boost for 60s, something lower would seem reasonable

Thoughts?

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There is only one god and its name is nerf. There is only one thing we say to nerf, not today