[PvP] Personal Battering Ram

[PvP] Personal Battering Ram

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

Problems:

  • gets outperformed by kits and many other skills
  • does nothing special for the sake of a whole utility slot

Ideas:

  • add utility like stun break or condition removal
  • rework toolbelt to work better in a static discharge build

Final suggestions:
Personal Battering Ram (A)

  • if you launch a target successfully remove all of your conditions and add a stack of confusion (5s) for each unique condition removed
  • risk to miss/get dodged but high reward if hitting the launch
  • a gadget with condition removal

Personal Battering Ram (B)

  • break stun and launch the nearest 3 targets (hits stealthed enemies)
  • increases overall skill efficiency compared to standard knockbacks like rifle, shield, flamethrower

Launch Personal Battering Ram

  • remove cast animation (so that it functions like surprise shot) or increase damage

[PvP] Personal Battering Ram

in Profession Balance

Posted by: mas.7401

mas.7401

I like this suggestion. Personal battering ram is quite weak right now, even with the patch that lowered it’s cd. There is no real reason to use it, other options are just much more powerful. I have always thought that a trait that made gadgets transfer or remove conditions might make gadgets worth using.

In any case the reason this utility is so weak in my opinion is that stun breakers instantly counter it and that it only hits one target. If it had more functionality then it could be worth taking.

[PvP] Personal Battering Ram

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

Yes that was my intention as well. I think just creating a “remove condition when you use a gadget” trait would be pretty bad design because we already have this exact thing on elixirs. So I would prefer if they just create 1 or 2 really good gadgets (or change existing ones to that) that remove/transfer conditions. Basically this could be PBR and Utility Goggles could offer immunity for a bit more stuff.

This could already be a strong base for gadget builds (which currently don’t exist) because it deals with stuns and condis. We still need a good trait for gadgets but it wouldn’t have to be about conditions then. I personally suggested a trait that drops a mine whenever you use a gadget + all mines should remove boons.