[PvP] Pistol Whip
Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.
Resident Thief
Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.
No, pistol whip 10/30/0/0/30 is a super top tier build for thieves when played properly.
It does not need a 15% damage boost and to take less damage from retal.
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I think Pistol Whip is completely fine as it is. You have 2 “free” PW thanks to Steal and Infiltrator Signet, and with 30 in trickery you get a third one really early.
Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.
No, pistol whip 10/30/0/0/30 is a super top tier build for thieves when played properly.
It does not need a 15% damage boost and to take less damage from retal.
Animation, that is a problem.
S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.
I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).
S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.
I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).
Pistol offhand is miles ahead of dagger offhand.. Pistolwhip is much better against targets with little stability. Due to the lockdown. There are situations where S/D is better, IE, attacking retaliating enemies or enemies with priority boons, but bountiful theft does the trick fine when it counts.
Very few people have tried P/W seriously, let alone skill capped it. After the patch, you’d be surprised..
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Jon Peters tolds in dec 10th preview patchnotes there will be a separating from the stun of wp and the flurry, this is very good, because pw now Animation is still Long and with separating into 2 skills you can better handle your initiative bar and also improve tactical Play by surpising with 2 different skills.
But its still a very static gameplay but very good, if you learned how to move, IM very happpy about upcoming changes
Skilled Thiefs are dangerous
I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).
I play S/P since january, and I’m EU tPvP player. Don’t generalize too much.
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PW is fine/good as is, performance wise at least. Though as you mentioned the evade frame can be weird and you can still get hit by some things, so I think that should be fixed.
PW is fine/good as is, performance wise at least. Though as you mentioned the evade frame can be weird and you can still get hit by some things, so I think that should be fixed.
solution: replace the existing “Buggy effect” with same time of blurr?!
Skilled Thiefs are dangerous
Pistol whips issues were remedied with the Dec 10 patch.
Played S/P consistently and primarily since Jan 2012, the skill is strong enough as it is now and I came into this thread half expecting a nerf call.
S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.
I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).
Pistol offhand is miles ahead of dagger offhand.. Pistolwhip is much better against targets with little stability. Due to the lockdown. There are situations where S/D is better, IE, attacking retaliating enemies or enemies with priority boons, but bountiful theft does the trick fine when it counts.
Very few people have tried P/W seriously, let alone skill capped it. After the patch, you’d be surprised..
I know perfectly, i play S/P.
The issue i’m talking about are “clunkyness” and “odd evasion frames”.
Allow me to complian if i say the whole move is clunky ( not slow, clunky) and if i notice a mesmer dazes me with diversion ( or bursts me with mind wrack) while i’m in evasion frames.
Something is not fine with this skill, it needs to be revised and fixed.
Man, as a thief myself i was glad pistol whip was out of pvp a few monthes afters launch, now it’s back, wait a bit for all the kool kids to jump in, and get ready for some hardcore perma evade tears.
I think the damage is fine. You don’t need it to stun, evade, and also deal as much DPS as autoattack chain.
It’d be cool if they separated the stun and the flurry into a 2-part chain, other than that, the animation seems fine (nobody really calls blurred frenzy “clunky”). I wouldn’t mind if they moved it down to 5 attacks instead of 9, but I don’t think it’s necessary.
I’ve never seen anything weird happen with the evasion, other than the usual things regarding evasion attacks (Nightmare Rune procs, etc.). Maybe all you’re experiencing is some latency-related client-server desyncs. Evasion is evasion, nothing special about pistol whip from a programmatical standpoint, I’m sure.
Pistol Whip doesn’t need anymore buffing, it’s already really good against a lot of specs. Only real weakness is that it gets hunted by D/P.
nobody really calls blurred frenzy “clunky”
Blurred Frenzy is better than PW though mechanically.
-small cast time Evasion
-Hits all targets in a small area
PW
-Delay on evasion due to the 2-part nature of the skill (Stun / Flurry )
-Hits targets in a cone in front of character
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
(edited by OIIIIIO.7825)
Blurred Frenzy does have a small cast time, it’s on the lower side but it is there.
oh ok, I will edit the above
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
Blurred Frenzy does have a small cast time, it’s on the lower side but it is there.
It also has a cooldown.
Windows 10
Although the evade frame thing is rather annoying (Guardian symbols pls y do u hit) and retaliation is too strong against any multi-hitting skill, I think PW is fine. It’s a very intimidating move, and thanks to the frame reduction, very formidible against any opponent. Combined with shortbow, the Thief becomes a monster indeed – but nowhere near Warrior level OP.
confirmed-it get separated
Skilled Thiefs are dangerous
I think the damage is fine. You don’t need it to stun, evade, and also deal as much DPS as autoattack chain.
It’d be cool if they separated the stun and the flurry into a 2-part chain, other than that, the animation seems fine (nobody really calls blurred frenzy “clunky”). I wouldn’t mind if they moved it down to 5 attacks instead of 9, but I don’t think it’s necessary.
I’ve never seen anything weird happen with the evasion, other than the usual things regarding evasion attacks (Nightmare Rune procs, etc.). Maybe all you’re experiencing is some latency-related client-server desyncs. Evasion is evasion, nothing special about pistol whip from a programmatical standpoint, I’m sure.
Pistol Whip doesn’t need anymore buffing, it’s already really good against a lot of specs. Only real weakness is that it gets hunted by D/P.
i’m absolutely sure it’s not a latency issue.
There are tons of things that go straight trough PW evade frames. To name a few:
1) guard symbols
2) combustive shot
3) engi bombs
4) mesmer shatters
5) some CC effects ( this needs more testing, but i’ve definitely been stunned by stuff like Signet of Domination during the evade frames)
and many more.
Overall, all persisting AoE fields go trough PW defenses, and it makes no sense since i should be evading.
PW evasion is odd and unreliable and needs fixing.
Moreover i don’t really see how D/P can hunt S/P thieves down, it’s a 50/50 at best.