[PvP] Pistol Whip

[PvP] Pistol Whip

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Posted by: Mrbig.8019

Mrbig.8019

1. Are there any plan to change its animation ?

In PvP it’s slow and clunky, especially the first part.

2. Are there any plan to revisit its damage ?

Post nerf, damage wise you would be better off autoattacking

3. Are there any plan to fix the kitten evasion ?

As things stand right now, it evades some stuff and some other doesn’t, it’s often random ( i even got CCed while whipping) and unpredictable.

For example, necro minions attacks go through the evade frames like if there was no evasion at all.

the set would be overall pretty good and competitive if these things were addressed.

Some people can still make it work, but these issues are glaring and really keep the set behind, along with retaliation killing yourself on a single pistol whip.

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Posted by: Auesis.7301

Auesis.7301

Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.

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Posted by: Chaith.8256

Chaith.8256

Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.

No, pistol whip 10/30/0/0/30 is a super top tier build for thieves when played properly.

It does not need a 15% damage boost and to take less damage from retal.

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Posted by: hihey.1075

hihey.1075

I think Pistol Whip is completely fine as it is. You have 2 “free” PW thanks to Steal and Infiltrator Signet, and with 30 in trickery you get a third one really early.

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Posted by: Mrbig.8019

Mrbig.8019

Personally, I think the best option is to revert the nerf to the damage (15% I believe) and then change the amount of registered attacks to 4 instead of 8 in PvP. 8 never made sense as there are only 4 strikes in the flurry, and this means Retaliation procs twice as much as it should.

No, pistol whip 10/30/0/0/30 is a super top tier build for thieves when played properly.

It does not need a 15% damage boost and to take less damage from retal.

Animation, that is a problem.

S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.

I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).

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Posted by: Chaith.8256

Chaith.8256

S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.

I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).

Pistol offhand is miles ahead of dagger offhand.. Pistolwhip is much better against targets with little stability. Due to the lockdown. There are situations where S/D is better, IE, attacking retaliating enemies or enemies with priority boons, but bountiful theft does the trick fine when it counts.

Very few people have tried P/W seriously, let alone skill capped it. After the patch, you’d be surprised..

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Posted by: Arkantos.7460

Arkantos.7460

Jon Peters tolds in dec 10th preview patchnotes there will be a separating from the stun of wp and the flurry, this is very good, because pw now Animation is still Long and with separating into 2 skills you can better handle your initiative bar and also improve tactical Play by surpising with 2 different skills.
But its still a very static gameplay but very good, if you learned how to move, IM very happpy about upcoming changes

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).

I play S/P since january, and I’m EU tPvP player. Don’t generalize too much.

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Posted by: Maesk.8753

Maesk.8753

PW is fine/good as is, performance wise at least. Though as you mentioned the evade frame can be weird and you can still get hit by some things, so I think that should be fixed.

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Posted by: Arkantos.7460

Arkantos.7460

PW is fine/good as is, performance wise at least. Though as you mentioned the evade frame can be weird and you can still get hit by some things, so I think that should be fixed.

solution: replace the existing “Buggy effect” with same time of blurr?!

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Posted by: ensoriki.5789

ensoriki.5789

Pistol whips issues were remedied with the Dec 10 patch.
Played S/P consistently and primarily since Jan 2012, the skill is strong enough as it is now and I came into this thread half expecting a nerf call.

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Posted by: Mrbig.8019

Mrbig.8019

S/P is still inferior to S/D ( altough it’s really S/D fault of being too dumb easy to play) even when played properly, while not allowing room for error.

I know magic toker plays S/P and does fine with it, but in EU nobody plays it for a reason ( i would say usually thieves here reroll, shad is the most glaring example, unless playing acro thief).

Pistol offhand is miles ahead of dagger offhand.. Pistolwhip is much better against targets with little stability. Due to the lockdown. There are situations where S/D is better, IE, attacking retaliating enemies or enemies with priority boons, but bountiful theft does the trick fine when it counts.

Very few people have tried P/W seriously, let alone skill capped it. After the patch, you’d be surprised..

I know perfectly, i play S/P.

The issue i’m talking about are “clunkyness” and “odd evasion frames”.

Allow me to complian if i say the whole move is clunky ( not slow, clunky) and if i notice a mesmer dazes me with diversion ( or bursts me with mind wrack) while i’m in evasion frames.

Something is not fine with this skill, it needs to be revised and fixed.

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Posted by: muscarine.5136

muscarine.5136

Man, as a thief myself i was glad pistol whip was out of pvp a few monthes afters launch, now it’s back, wait a bit for all the kool kids to jump in, and get ready for some hardcore perma evade tears.

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Posted by: cymerdown.4103

cymerdown.4103

I think the damage is fine. You don’t need it to stun, evade, and also deal as much DPS as autoattack chain.

It’d be cool if they separated the stun and the flurry into a 2-part chain, other than that, the animation seems fine (nobody really calls blurred frenzy “clunky”). I wouldn’t mind if they moved it down to 5 attacks instead of 9, but I don’t think it’s necessary.

I’ve never seen anything weird happen with the evasion, other than the usual things regarding evasion attacks (Nightmare Rune procs, etc.). Maybe all you’re experiencing is some latency-related client-server desyncs. Evasion is evasion, nothing special about pistol whip from a programmatical standpoint, I’m sure.

Pistol Whip doesn’t need anymore buffing, it’s already really good against a lot of specs. Only real weakness is that it gets hunted by D/P.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

nobody really calls blurred frenzy “clunky”

Blurred Frenzy is better than PW though mechanically.
-small cast time Evasion
-Hits all targets in a small area

PW
-Delay on evasion due to the 2-part nature of the skill (Stun / Flurry )
-Hits targets in a cone in front of character

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

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Posted by: shimmerless.4560

shimmerless.4560

Blurred Frenzy does have a small cast time, it’s on the lower side but it is there.

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Posted by: OIIIIIO.7825

OIIIIIO.7825

oh ok, I will edit the above

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

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Posted by: Aza.2105

Aza.2105

Blurred Frenzy does have a small cast time, it’s on the lower side but it is there.

It also has a cooldown.

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Posted by: Rahar.9872

Rahar.9872

Although the evade frame thing is rather annoying (Guardian symbols pls y do u hit) and retaliation is too strong against any multi-hitting skill, I think PW is fine. It’s a very intimidating move, and thanks to the frame reduction, very formidible against any opponent. Combined with shortbow, the Thief becomes a monster indeed – but nowhere near Warrior level OP.

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Posted by: Arkantos.7460

Arkantos.7460

confirmed-it get separated

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Posted by: Mrbig.8019

Mrbig.8019

I think the damage is fine. You don’t need it to stun, evade, and also deal as much DPS as autoattack chain.

It’d be cool if they separated the stun and the flurry into a 2-part chain, other than that, the animation seems fine (nobody really calls blurred frenzy “clunky”). I wouldn’t mind if they moved it down to 5 attacks instead of 9, but I don’t think it’s necessary.

I’ve never seen anything weird happen with the evasion, other than the usual things regarding evasion attacks (Nightmare Rune procs, etc.). Maybe all you’re experiencing is some latency-related client-server desyncs. Evasion is evasion, nothing special about pistol whip from a programmatical standpoint, I’m sure.

Pistol Whip doesn’t need anymore buffing, it’s already really good against a lot of specs. Only real weakness is that it gets hunted by D/P.

i’m absolutely sure it’s not a latency issue.

There are tons of things that go straight trough PW evade frames. To name a few:

1) guard symbols
2) combustive shot
3) engi bombs
4) mesmer shatters
5) some CC effects ( this needs more testing, but i’ve definitely been stunned by stuff like Signet of Domination during the evade frames)

and many more.

Overall, all persisting AoE fields go trough PW defenses, and it makes no sense since i should be evading.

PW evasion is odd and unreliable and needs fixing.

Moreover i don’t really see how D/P can hunt S/P thieves down, it’s a 50/50 at best.