[PvP] Rebalance Cripple that you can't dodge.

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Dojo.1867

Dojo.1867

Ofcourse would mean that durations would have to be revisited.

Right now cripple feels a bit like worse chill.

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

Worst idea ever. Cripple is supposed to be worse than chill.

I command you to be AWESOME.

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: runeblade.7514

runeblade.7514

They would need to rebalance cripple for that then. Almost every profession have spammable, or long duration cripple.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Talyn.3295

Talyn.3295

They would need to rebalance cripple for that then. Almost every profession have spammable, or long duration cripple.

Said no guardian ever. Soft crowd control. What is that?

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

From my long hours on necro, I believe there should be a condi duration cap on condis that behave this way such as cripple, poison, and burning in particular.
Even when I’m not on a condi spec, its kinda sad that I can build up to 20 seconds of cripple over a short span of time (without SoS).

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Bombsaway.7198

Bombsaway.7198

So long as that duration cap is not across the board and more condition by condition I could agree. Bleeds take a long time to stack up.

Or you could (gasp an engineer saying this about his build) have a duration debuff after so many conditions are on a toon.

It can’t be too high because there is this crazy -40% food. So if it were another 40% well. . . .you get the picture. Or it could simply get you to 40% duration decrease and you would only get the NET of your remaining duration decrease to add to the effect (that is anything over 40%).

That would be a much better way to tone down condition damage than nerfing the original damage (which hits hybrids hard too).

You could increase AE caps by applying the same logic. Each subsequent AE on a character would do X% less base physical damage. Just double those rates for pets and maybe pets could live in zergs. (You would already have the condition duration debuff in place for excessive conditions like I tend to throw on every one of my targets).

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

A duration debuff imo wouldnt work because a lot of people have the melandru runes. Add the two together and condis are at a huge disadvantage. Discounted the + and – 40% food.
I think a hard cap is needed. Possible examples:

Chill – 10sec
Cripple – 15sec
Poison – 15sec
Burn – 10sec

Everytime someone receives another stacking condi (kittening immob) it is null and void if it exceeds the hard cap limit. I think these values are still very high, but at least we would get some kind of mitigation help in this department.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: selan.8354

selan.8354

A duration debuff imo wouldnt work because a lot of people have the melandru runes. Add the two together and condis are at a huge disadvantage. Discounted the + and – 40% food.
I think a hard cap is needed. Possible examples:

Chill – 10sec
Cripple – 15sec
Poison – 15sec
Burn – 10sec

Everytime someone receives another stacking condi (kittening immob) it is null and void if it exceeds the hard cap limit. I think these values are still very high, but at least we would get some kind of mitigation help in this department.

+1 from me. i got perma crippled by thieves and engis in regular bases. on my last raid in wvw i got perma chilled with no way out and my cleanses were all on cd. very frustrating and does need a cap. soft cc like chill and cripple for sure.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: Dojo.1867

Dojo.1867

Pls no caps. Stupid idea. Makes the game even more easy to play. If you get hit by a lot of stuff or stand in those fields you should suffer the consequences.

[PvP] Rebalance Cripple that you can't dodge.

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Posted by: selan.8354

selan.8354

Pls no caps. Stupid idea. Makes the game even more easy to play. If you get hit by a lot of stuff or stand in those fields you should suffer the consequences.

perma cripple is too much. i still think it should effective, but needs a cap on it. same with chill. being crippled for 15 seconds is already a lot. it should not go past that so u have a chance to recover. chill is even worse and needs a cap too.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood