[PvP]Revealed as long as stealth before

[PvP]Revealed as long as stealth before

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Posted by: Arkantos.7460

Arkantos.7460

First of, Im speaking as a Thief.

Make Revealed debuff as Long as the Player was stealthed before. ( also for Mesmer Prestige and Mass Invisibility)

There are many ppl out there which agree (ok, wvw thiefs will not agree) with this Change, because of the simple fact RISK AND REWARD.
Going into stealth every 3/4 seconds is like perma-evade before dec 10th.
Getting rewarded by traits for beeing stealthed, and >>> not “actively engaged” in the fight.

Every Player which stealthed by using shadow refuge/Prestige/Mass Invis/Huntershot or using smokefield+finisher/leapfinisher should get Revealed debuff as Long as he was stealthed before to Counter hiding passive gameplay.

Good Thiefs are average,
Skilled Thiefs are dangerous

(edited by Arkantos.7460)

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Posted by: Nomin.5901

Nomin.5901

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Carmen

(edited by Nomin.5901)

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Posted by: Arkantos.7460

Arkantos.7460

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Me thief, for Sure
You obviously dont played against a wvw “permastealth” thief.
And also if you were talking about tpvp , theres no thief playing x/x/30/x/x build, because of the simple fact by capping/defending/capturing Points. There are many thiefs playing pvp wihtout using stealth and also doing great Job.

It wouldnt kill the mechanic but give you advice to pay more Attention by using shadow refuge/mass Invis/ stacking stealth at any form.

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: Xiohunter.2561

Xiohunter.2561

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Me thief, for Sure
You obviously dont played against a wvw “permastealth” thief.
And also if you were talking about tpvp , theres no thief playing x/x/30/x/x build, because of the simple fact by capping/defending/capturing Points. There are many thiefs playing pvp wihtout using stealth and also doing great Job.

It wouldnt kill the mechanic but give you advice to pay more Attention by using shadow refuge/mass Invis/ stacking stealth at any form.

I don’t know if you’re serious but permastealth thief doesn’t exist anymore. It got nerfed in the Dec 10th patch. As for your suggestion about revealed you must really not play thief. Thieves have only one option for mitigating damage, and that is avoiding it. They also have two methods for avoiding it, using stealth or dodges/evades. You are suggesting taking away a major functionality of the stealth mechanic. That leaves thieves high and dry, unless Anet decides to let thieves bunker like other classes.

Stealth is not hard to play against, and if you truly know how to play thief you would realize this. AOE and CC with a little bit of experience and you’ve got yourself a dead thief.

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Posted by: TheGuy.3568

TheGuy.3568

you know why I hate these threads? It isn’t because players want more stealth counter play or anything like that. The main reason is that most of the ides have no scope and I am sorry to offend but many of the ideas are just dumb.

If you up reveal in WvW you up it in PvE. Now last time they did they they realized their blunder as the essentially nerfed thiefs sustained DPS in PvE. Your idea would mean that if a theif stealths phases through you and pops BS within a second they could re enter stealth in a second and do it again. Base reveal is 3 seconds. So essentially it would be a buff to anyone that spikes. It would be a nerf to any thief in a dungeon who might Shadow refuge rez finding themselves unable to stealth for 15 seconds.

I am sure you have so 80 thief you either never play or just leveled but take the time
to think before you post.

I will say this again until it gets through the many hard head here. WvW meta is zerging. Any thief nerf to stealth is in reference to roaming. Be mindful of scope 14 traits, 10 weapon skills, 3 utility skills, and 2 stolen skills have stealth interaction.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Arkantos.7460

Arkantos.7460

You obviously don’t play thief. This would kill the classes core mechanics, and make them a moving target, I agree that WvW, thieves could use a longer revealed duration, but Tpvp is fine as it is.

Me thief, for Sure
You obviously dont played against a wvw “permastealth” thief.
And also if you were talking about tpvp , theres no thief playing x/x/30/x/x build, because of the simple fact by capping/defending/capturing Points. There are many thiefs playing pvp wihtout using stealth and also doing great Job.

It wouldnt kill the mechanic but give you advice to pay more Attention by using shadow refuge/mass Invis/ stacking stealth at any form.

I don’t know if you’re serious but permastealth thief doesn’t exist anymore. It got nerfed in the Dec 10th patch. As for your suggestion about revealed you must really not play thief. Thieves have only one option for mitigating damage, and that is avoiding it. They also have two methods for avoiding it, using stealth or dodges/evades. You are suggesting taking away a major functionality of the stealth mechanic. That leaves thieves high and dry, unless Anet decides to let thieves bunker like other classes.

Stealth is not hard to play against, and if you truly know how to play thief you would realize this. AOE and CC with a little bit of experience and you’ve got yourself a dead thief.

Im not suggesting to take stealth mechanic away, as you let know in your comment.
Also thiefs with stealth can also dodge and not as you told “stealth OR evade(dodge)”
I think you get it wrong , this will not end in a perma-revealed for thiefs ….
YOU have the choice , doing a little stealthskill, getting a little revealed or if you stack you have to think your next step twice if you cant stealth the next 10 seconds.
This is risk and reward.

@guy
is lv 80 pve meant to be something Special …. having more knowledge as someone which has rang 40, 50, 60+ in pvp ?!?
anyway thanks for adding your thoughts on the pve part of the game but there is a little Thing
“….most of the ideas have no scope…. "
Revealed was added by an idea to get a bit Balance into the game
also, not meant to offend you

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: SeNoZinD.9874

SeNoZinD.9874

All in all, this is just to make thieves easier to kill, right? I don’t see any other benefit to doing this.

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Posted by: Rym.1469

Rym.1469

If you want to change these things in Thief, no problem.
Just remember to actually buff in-combat survival, reduce amount of traits dependant on stealth, make min cap 3 seconds, max cap 8-10 seconds

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Dual.8953

Dual.8953

This won’t effect my playstyle so I’d be fine with it. (Usually not in stealth longer then 1 second anyways) Say in exchange for some buffs in other places. Re-Buffing LS or changing it so it prioritizes Stability and Protection would be nice. As well as other buffs.

Registered Altaholic
Part-time Kittenposter

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Posted by: hooma.9642

hooma.9642

lol that hate.. im glad u all are against that suggestion, cause u dont realize it would actualy be a buff for shorter revealed time. so yeah against that…

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Posted by: Proven.2854

Proven.2854

This suggestion would only really be a nerf to Shadow Refuge, wouldn’kitten Assuming that you still only get revealed from an attack, so you can just not attack and then use a short duration stealth after your previous stealth completely ends.

Call me Smith.

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Posted by: Shufflepants.9785

Shufflepants.9785

If the revealed debuff really lasted exactly as long as the thief was in stealth, this would skyrocket backstab thief builds. CnD → immediately backstab after being in stealth for only like .25 sec, then revealed only lasts .25 sec, immediately CnD and back stab again. You’d get off so many back stabs so fast, it’d be worth it to take every trait you could to increase initiative regen since it’d be the only limiting factor.

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Posted by: Black Teagan.9215

Black Teagan.9215

They should better rework stealth.
So that it run longer, e.g. 8 Secs (10s with MwS) + a 100% chance to get the Revealed effect (for min 5s), after the stealth, not only if you hit someone.

Because the currently form of stealth is to strong, you can use it to much, while the duration is to short to enable a sneak like gamestyle.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Requiem.8769

Requiem.8769

This would be a very nice buff to spike thieves- I don’t think that’s what you had in mind.
It’s a terrible idea, but sure, as a burst thief I’d take this quite happily.