[PvP] Signet of Vampirism not viable

[PvP] Signet of Vampirism not viable

in Profession Balance

Posted by: Shockwave.1230

Shockwave.1230

Due to a couple of restrictive mechanics the Signet of Vampirism isn’t a viable skill in PvP.

1) 1 second internal cooldown per player
2) 5 second duration

The combination of these effects make it unappealing in a scene where people can dodge/evade/block/blind/invulnerable to counter the effect for most of, if not its entire duration.

Currently the only viable use for this skill is a zerg in WvW or PvE to add free dps, it’s better to use it for that than the heal.

I understand the thought on restricting this skill because combos like Signet of Vampirism + Ghastly Claws + Life Transfer would deal pretty rediculous amounts of damage.

Regardless the skill isn’t viable beside in the zerg niche, so something needs to change about it and I’m guessing the debuff approach was intential, so the icd and duration seem like the most logical places to change in some way. Just changes these areas would result in a straight buff, so other parts of the skill potentially should be nerfed, but it’s too weak to consider among heals currently so a straight buff may not be an issue.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

[PvP] Signet of Vampirism not viable

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Posted by: Acandis.3250

Acandis.3250

I’m ok with the 5s duration, it promotes coordination and intelligence in order to use it to its maximum potential.

I definitely agree that it shouldn’t have an ICD/player on the active, though. It severely limits what you can do with it in any fight smaller than a 5vX.

Additionally, I’d also like to point out that the passive sucks. IMO the passive healing/hit should be scaled down to somewhere between 175-225+(some % of healing power) and it should have an ICD of 1s/enemy player, not just a flat ICD of 1s.

[PvP] Signet of Vampirism not viable

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Posted by: Luke.4562

Luke.4562

I’m ok with the 5s duration, it promotes coordination and intelligence in order to use it to its maximum potential.

It gives too much occasions to the opponent to decide what to do to neutralize it.
One thing is balance and counterplay, another is totally give the freedom of choice to your opponent.
Atm no experienced player uses it.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

[PvP] Signet of Vampirism not viable

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Posted by: spoj.9672

spoj.9672

Its not even viable in pve/wvw. There is one place its “ok” in pve and thats in a zerg when targeting a husk on the wurm event.