[PvP][Warrior] Pin Down Nerf - Alternatives

[PvP][Warrior] Pin Down Nerf - Alternatives

in Profession Balance

Posted by: Gesamtkunstwerk.6590

Gesamtkunstwerk.6590

Let me start out by agreeing that Pin Down is too strong.

What I’m unclear about is why the devs felt it necessary to triple its cast time and add an obvious cast animation. This is a significant change considering how Skull Crack was only nerfed from .25 to .5 seconds, or how Healing Signet is only being reduced by 8% healing effectiveness. The heavy handedness of this change doesn’t seem in line with other warrior nerfs and I’d love to hear a justification for it.

Alternatively, couldn’t the potency of the skill be toned down instead? e.g., retain the .25 cast time but reduce the immobilize and bleeding durations from 3 to 2 seconds and 12 to 8 seconds, respectively. Or, increase the cast time and animation from .25 to .5 and reduce the bleeding duration from 12 to 8 seconds. All I’m saying is that there are other less extreme possibilities to consider.

Thoughts?

Diotima of Mantinea, r65 Elementalist
Vovin, r65 Warrior
Guild: V A E V I C T I S [HEX]

(edited by Gesamtkunstwerk.6590)

[PvP][Warrior] Pin Down Nerf - Alternatives

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Been saying this also! I agree with OP

[PvP][Warrior] Pin Down Nerf - Alternatives

in Profession Balance

Posted by: silentnight warrior.2714

silentnight warrior.2714

Actualy i agree with the nerf just because it will increase the skill to land a pindown. FOTM players will leave to greener grass and that will stop some warrior qq in the forums because after that if you are hit by pindown that means one of two things (you suck as a player or the warrior outplayed you).