[PvP] Why not balance....

[PvP] Why not balance....

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Posted by: style.6173

style.6173

Why not balance the most OP specs of each class? Every class has one that is really easy to play and yet is very successful. Here is the list.

Warrior: hambow
Engi: Decap
Ranger: Spirit
Necro: MM
Mesmer: PU
Thief: S/P
Guardian : Bunker

If you’ve been playing PvP, I shouldn’t need to explain the why for any of these builds. If you need me to, let me know.

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Posted by: Burnfall.9573

Burnfall.9573

i believe every class should have at least 1-2 OP spec. What i want balanced are the class who have more than 2 OP specs.

Advocate of Justice, Liberty and Truth

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Posted by: Zutha.5091

Zutha.5091

hoho “every class” and not an ele build there

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

hoho “every class” and not an ele build there

DUH! Cuz Ele as a whole class is OP. No matter what they do to the builds Ele will always be OP. They could take away all the trait points and Ele would still be OP. Don’t you play this game geeezzzz.

Éleura Elementalist’s on YB
Elementalist
#Ele

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Posted by: BurrTheKing.8571

BurrTheKing.8571

This type of balancing philosophy is way too destructive. The second you remove these builds you mentioned another “OP” build will replace it shortly after. What do you do then? Do you then “balance” – AKA nerf – those builds then? Do you do the same thing? That would just lead to every class being a neutered shadow of its former self.

These builds are not really “OP” so much as they are the meta. No matter what game there will always be those that stand above the other options. The thing is, as long as there are a suitable number – hell sometimes you only need one – viable counters then it’s possible to counter these builds. These builds may not have been good previously, but if it counters the current meta then it’s viable. Despite what you may thing there has been several shifts in the meta and several didn’t even come about due to buffs/nerfs. Condi Necros are still good which makes Hambow Warriors good. What’s been changing is that now you see more thieves, mesmers, and even glass cannon ELES more frequently in TPvP, at least in my experience and I’ve played a good number of games recently.

Sure, Decap Engis are probably the most obnoxious build this game has seen in a while, but this is the fault of how PvP is designed more than anything else. When the core mechanic is fighting on circles and 2 of them are smaller than your average AoE ability certain playstlyes are going to be boosted up. Conquest can be a great game mode but right now bunker is strong because a single person can deny the cap of an entire team for a long enough time for backup to arrive. Most modes like this have the team with the most players on point able to capture it. Hambow is so much better than other Warrior options because a Earthshaker in the middle of a point is almost certain to hit SOMEONE, not to mention Combustive Shot covers the entire area. If the capture zones were larger AoE wouldn’t be so strong. You have tons of space around the circle so why not USE it? Add some terrain decoration to break line of sight, like having actual gravestones (large ones that have a ton of HP but can be destroyed) on Graveyard. Skyhammer almost did something like this with environmental hazards but goes way too far down the annoying route.

I’d rather see ANet continue to increase build variety via buffs and focus on improving the game mode we currently have because I think that’s what’s holding it back the most.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: phaeris.7604

phaeris.7604

I remember when bunker eles held a proud position in that list.

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Posted by: Carighan.6758

Carighan.6758

Why not balance the most OP specs of each class? Every class has one that is really easy to play and yet is very successful. Here is the list.

Because they’re not as “easy to play” and “very successful” as you state it. At least not when you look at the big picture.

It’s easy to declare something OP when narrowing down the focus enough. For example, among AE healing condition-cleansing water fields, Healing Spring is clearly OP.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: style.6173

style.6173

Why not balance the most OP specs of each class? Every class has one that is really easy to play and yet is very successful. Here is the list.

Because they’re not as “easy to play” and “very successful” as you state it. At least not when you look at the big picture.

It’s easy to declare something OP when narrowing down the focus enough. For example, among AE healing condition-cleansing water fields, Healing Spring is clearly OP.

Name one of the specs that I listed that you consider hard to play.

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Posted by: style.6173

style.6173

hoho “every class” and not an ele build there

Because ele doesn’t exist until the next update

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Posted by: style.6173

style.6173

i believe every class should have at least 1-2 OP spec. What i want balanced are the class who have more than 2 OP specs.

I’m not really sure that ANY class has more than 2 OP spec in PvP at the moment.