[PvP][WvW]The "Best In 1v1" List

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Posted by: DanSH.6143

DanSH.6143

I wanted to post this a long time ago. It seems that people are clueless about what’s strong/weak in the 1v1/roaming scene.

The Best Spec’s In 1v1

1. PU condi Mesmer
2. s/d Thief
3. s/p Thief
4. condi Mesmer
5. condi bunker Ranger
6. condi mace/sword Warrior + terror Necro
7. d/p trickery Thief + d/p shadow arts Thief
8. s/f “fresh air” Ele
9. MM Necro
10. medit Guard

Some people have weird assumptions about certain classes. Like “warriors are OP in everything” and “ele is the worst class”. I’ve seen people posting things like “why do people think PU is OP?” etc…

While I do agree warriors are brokenly OP in most parts of the game, most of their specs are mediocre in 1v1.
Yes, ele are weak in tpvp. But most people assume that ele will drop dead in any fight including 1v1. s/f ele is an incredibly strong 1v1 spec, that can completely counter other strong specs like PU and condi mesmer.

I don’t want to get too much into detail with the rest.
Feel free to comment/rage/rant I’ll be happy to hear everything

Griften

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Posted by: MrForz.1953

MrForz.1953

It’s surprising to not see even one engineer build in there.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Travlane.5948

Travlane.5948

its super suprising to notsee engi in there.engineers are possibly 1 of top 2or 3.

and s/p is a joke :P lol seriously. once they pop devourer venom….there goes their chance if they missed it.

s/d thief too? eh not anymore since Shadow Return nerf….its really beat back alot and too risky to play.

id say p/d thief is the hardest to play against 1v1 when rightly built.

everyone i have ever dueled says id rather face d/p all day than my p/d build. d/p is pretty easy if u knowhow to CC :P

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Posted by: Cygnus.6903

Cygnus.6903

6. condi mace/sword Warrior

This made me lol.

Condi engineer beats all specs you listed.

I could also say condi engineer beats all.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
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Posted by: Lupanic.6502

Lupanic.6502

6. condi mace/sword Warrior

This made me lol.

Condi engineer beats all specs you listed.

I could also say condi engineer beats all.

terror necro and condi warrior are pretty hard vs condi engi. I would say terror necro is the worst enemy for condi engi because he sends all the condis back.

s/p thief are for all classes hard to counter because they jump on you with IS → pistol whip→IR and repeat

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Posted by: Cygnus.6903

Cygnus.6903

6. condi mace/sword Warrior

This made me lol.

Condi engineer beats all specs you listed.

I could also say condi engineer beats all.

terror necro and condi warrior are pretty hard vs condi engi. I would say terror necro is the worst enemy for condi engi because he sends all the condis back.

s/p thief are for all classes hard to counter because they jump on you with IS -> pistol whip->IR and repeat

Terror necro might be a tricky fight, but I’d still put my money on the engie. Dodge the worst part, and you can CC the necro (which is their ultimate weakness). I agree, it might be a very close match.

Also, s/p thief has a very hard time with high stability uptime.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: NinjaYoshi.3429

NinjaYoshi.3429

Honestly, in a fight between a Condi Necro and a Condi Engie, I’d have to give the edge to the Necro, because of the condi transfers, eating condis for heals, and they can keep their condi pressure up better than Engies can, for the most part. Sure, Engies have quite the impressive condi bomb, but once they’re done with the bomb, they’re stuck stacking one or two conditions, and small stacks at that. Also, the Bleed and Poison on Plague can really do a lot of damage.

Ze Butler – Level 80 Human Engineer, and a lot of alts
[YOHO] – Its a Pirate Life for Me

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Posted by: Cufufalating.8479

Cufufalating.8479

Best is very subjective and really depends on what their opponents build is.

For example, I litterally cannot remember the last time a d/p thief beat me on my trap build (which is what I always use), simply because as soon as they stealth I put traps at my feet. They cant approach without triggering the traps, making it pittifully easy to dodge BS and they are the ones ending up on the back foot taking all those conditions. Even if they work out what I am doing and evade into the traps to avoid some of the damage, the traps still trigger and allow me to avoid BS, which is where most of a d/p thieves power comes from.

MM necro again is a joke, because one round of traps, maybe with entangle for good measure, and every one of their minions is dead. Its really not even a close fight, ever.

On the other hand, builds which you dont even list in your top 10 like p/d condi thieves or GS power mesmers can be a real isse, because my build is best vs melee opponents and can lack pressure at long range, making ranged opponents much more of a challenge for me.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Azo.5860

Azo.5860

1) PU Hybrid Mantra Tank Condi > PU condi Mesmer

Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

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Posted by: Solori.6025

Solori.6025

Nope, Warriors are OP and beat ALL..There is even a vid of someone in Spvp tagging people…
That’s proof guys..


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

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Posted by: Kukchi.6173

Kukchi.6173

1. PU condi Mesmer
2. condi engineer
3. condiThief
4. condi Mesmer
5. condi bunker Ranger
6. condi terror Necro
7. d/p Thief
8. s/f “fresh air” Ele
9. MM Necro
10. medit Guard
11. warrier

fixed.

Human thief lvl 80 pistol dagger pistol sword cheese extreme.
Anet fix thief plz its boring now :(

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Posted by: Prysin.8542

Prysin.8542

Ranger builds must be corrected;

5 Trap Ranger
7 Condi Bunker Ranger/Regen bunker
8 Signet Power Ranger pure melee
11 Signet Power Ranger Ranged+Melee offhand

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: Mbelch.9028

Mbelch.9028

Where is skill in here? Skill+any build>All those builds.

Making lists is pointless when my d/d ele hasn’t lost to a build on that list — outside of terror necros in spvp — in months.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: DanSH.6143

DanSH.6143

It’s surprising to not see even one engineer build in there.

Engi didn’t make it to the top 10, but I’d say it is definitely in the top 20.

its super suprising to notsee engi in there.engineers are possibly 1 of top 2or 3.

and s/p is a joke :P lol seriously. once they pop devourer venom….there goes their chance if they missed it.

s/d thief too? eh not anymore since Shadow Return nerf….its really beat back alot and too risky to play.

id say p/d thief is the hardest to play against 1v1 when rightly built.

everyone i have ever dueled says id rather face d/p all day than my p/d build. d/p is pretty easy if u knowhow to CC :P

meta s/p thief builds do not use “Devourer Venom”.

6. condi mace/sword Warrior

This made me lol.

Condi engineer beats all specs you listed.

I could also say condi engineer beats all.

condi engineer cannot beat mace/sword condi Warr, terror Necro, PU Mesmer, condi-bunker Ranger, and s/f “fresh-air” Ele.

The mentioned warr and ele specs counter condi engineers with great success. both have high condition removal and missle reflection/block.
All of the mentioned condi builds apply a lot of condition pressure, and condi engi don’t have enough condition removal to deal with that.

Terror necro might be a tricky fight, but I’d still put my money on the engie. Dodge the worst part, and you can CC the necro (which is their ultimate weakness). I agree, it might be a very close match.

Also, s/p thief has a very hard time with high stability uptime.

That’s actually not true, s/p thief has 30 points in the trickery trait-line. which means every 20 seconds the thief is able to steal the opponent’s stab.
Even if the thief is not able to steal your stab, auto attack with sword is also extremely powerful (not that thieves can just use AA all day long, but still).


Guys just to be clear:

The listed specs aren’t listed considering how well they counter each other, rather they’re listed by how well their overall performance in 1v1 is.
The fact that trapper Ranger can win against an MM Necro doesn’t make it a good 1v1 build, or even better than MM Necro. Because trapper Ranger would lose to (alot) more specs than an MM Necro would.

Also, the fact that you “killed every listed spec with this/that spec” doesn’t change anything. When comparing different specs you assume the two sides are equally skilled.

Thanks for commenting guys, it’s interesting to hear your feedback

Griften

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Why are you declaring what the best specs for 1v1 in the game are? And you are saying this with such indignation that it seems like some noob told you off somewhere in wvw… Any spec can beat any spec, period. There is no best spec. Might be a hard pill to swallow but you just need to drink some water with that.

I am a teef
:)

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Posted by: Brando.1374

Brando.1374

1. S/D thief
2. S/P thief
3. a good condi necro
4. PU Mes
5. dont matter because thats what we usually see anyway.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Hedger.9261

Hedger.9261

you all realize that “1v1” is not a game type. “roaming” is not a game type…

the purpose of a list like this is the get the things you dont like about the game nerfed or removed. The problem is that changing mechanics based on game types that dont exist is bad design…

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Posted by: DanSH.6143

DanSH.6143

you all realize that “1v1” is not a game type. “roaming” is not a game type…

the purpose of a list like this is the get the things you dont like about the game nerfed or removed. The problem is that changing mechanics based on game types that dont exist is bad design…

I didn’t say any of these builds needs to be nerfed. I simply provided the list of the strongest 1v1 specs rated by their effectiveness.

This post is more of an FYI rather than a qq.

Griften

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Posted by: Mbelch.9028

Mbelch.9028

you all realize that “1v1” is not a game type. “roaming” is not a game type…

the purpose of a list like this is the get the things you dont like about the game nerfed or removed. The problem is that changing mechanics based on game types that dont exist is bad design…

Zerging isn’t a game type either.

People duel because it is fun. People knock dueling because they’re skilless.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: Hedger.9261

Hedger.9261

@DanSH

“strongest 1v1 spec” is something that cannot be determined when all the classes are balanced around PvE and small group utility. When the game design is based on a RPS style system, there is always some setup that is stronger compared to another. This post is pure opinion, which is fine, just dont present it as fact. There is no way to determine the “facts” and even if there were a way, unless you work for anet, you would not have the tools needed to find out.

@Mbelch
No one said “zerging” was a game type, but it does work better with the goal of balancing then a “duel” does. When you balance around zergs, wvw, or PvE you can assume you will have enough players to ensure all the needed roles are filled. Its then just a matter of which classes provide which tools and how efficient they are with them. When you attempt to balance to a 1v1 setting you now have to make sure everyone has all the tools, otherwise you end up with specific setups being far more powerful then all the others or very distinct hard counters to any individual. On top of that you have to now balance how much of each tool each class gets or you end up with the same hard counters… the only way not to fall into the trap of 1v1 imbalance is to make all the players exactly the same.

Having fun with dueling is fine, thats what games are for. Dont try to change the mechanics of the game based on a fun but still unsupported game type and no one should be upset when they are hard countered when playing rock paper scissors but they only get to pick one for the entire length of the match.

I normally dont respond to personal attacks but, please learn the difference between skill and talent. the “skill” of this game is knowing how to push the buttons, the “talent” is knowing how to get your opponent to hit the wrong ones.

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Posted by: Mbelch.9028

Mbelch.9028

You really think you know a good bit about this don’t you?

It would be difficult to balance every class for 1v1, but it is the best option in my opinion. If you balance for 1v1, everybody in a Zerg can take care of him or herself. They ditched the trinity for a reason.

I won’t go past that. I have valid views, you have yours. Don’t call mine illogical when yours are very similar to mine, just on the opposite side of the spectrum.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: oZii.2864

oZii.2864

Lets imagine this is a fighting game and we did a tiered list.

In my opinion the only S-Tier for 1v1 dueling is a P/D condition thief with perplexity runes. That doesn’t guarantee a win but it is imo the only build that has a fair chance to beat everything on your list. You don’t have it mentioned which is odd since it is one of the main builds you find people dueling on in the sanctum.

So let’s add P/D perplexity to your list now you have to look at all the builds and see how they matchup against each other. There is no official 1v1 dueling ranking that is tracked the best you could do is assume you where playing all those builds against each other yourself.

So you would use your skill level to determine which is the apex in a 1v1, anything using conditions from your list automatically puts necro and a p/d thief over all the condition builds. P/D over Necro because it is the one condition build that can can survive 1 or more condition transfers from a necro since it can drop target with stealth long enough and avoid the necro laying his own conditions on top after transfer.

So for me the top build is P/D perplexity thief it has all the advantages of stealth and enough condition pressure to kill.

Really though your list isn’t fact and there is no way to say with 100% certainty because you can’t track rankings.

If this was a fighting game like SF with hours of dueling footage, matches recorded and world rankings for dueling many tournaments, you could make a better call as to what is the top build. Example would be Daigo considered the top Street Fighter player in the world has many times won the world championship with Ryu so it is safe to assume Ryu is S – tier or A+ or Sagat back in SFIV vanilla is considered S tier.

It is very hard to apply a list like this to Guild Wars 2 as fact because well you could if you wanted make a build that won’t die and essentially stalemate a fight against anyone build in the game.

For fun though sure I disagree with your list as I stated my opinion is P/D perplexity condition thief is the build that has the best chance to win against anything out there.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: runeblade.7514

runeblade.7514

condi mace/sword Warrior

What is this build?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Pyroatheist.9031

Pyroatheist.9031

condi mace/sword Warrior

What is this build?

Yeah, since when has condie mace/sword been a thing? I don’t think I’ve ever seen a warrior running that particular weapon combo…ever…for any reason in any build.

Also, phantasm mesmer should be somewhere in the top 3. It’s one of the few builds that can faceroll PU condie mesmer, and acts similarly with most everything else.

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Posted by: DanSH.6143

DanSH.6143

condi mace/sword Warrior

What is this build?

This is the most common mace/sword condi Warr build: http://gw2skills.net/editor/?vIAQNApcTjMdUGaVIehwJagApALVxo4HiX9YO4JOA-TsAgyCuIKSVkrITRyisFN6Y1xcBA

Some warriors use sword/shield instead of longbow, and there are many different variations of the build.
The build is extremely strong in 1v1 and 1vX fights, being able to stun opponents frequently – applying 4 stacks of confusion on interrupt (which mace has on skill #2 and #F1).

While sword/sword builds are more common (sword seems more suitable for condi builds at first sight) they are by far less effective.
mace/sword builds use “Missle Deflection” trait very effectively. This grants the builds high sustainability/offensiveness, being able to reflect projectiles on a 10s and 15s cd.

When used with perplexity runes, this build will easily apply over 10 stacks of confusion that last over 15 seconds. While on top of that still applying a huge amount of bleeding, torment, burning (if using longbow), poison (if using doom sigils).

Yeah, since when has condie mace/sword been a thing? I don’t think I’ve ever seen a warrior running that particular weapon combo…ever…for any reason in any build.

Also, phantasm mesmer should be somewhere in the top 3. It’s one of the few builds that can faceroll PU condie mesmer, and acts similarly with most everything else.

Well I hope for you that you’ll never face it, if you’re not using one of the 10 mentioned specs your chances of winning are low.

I’m not sure about phantasm mesmers, they sure are in the top 20, but I think that lockdown mesmer builds are more potent in 1v1 than normal phantasm builds.

Griften

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Posted by: Hedger.9261

Hedger.9261

You really think you know a good bit about this don’t you?

It would be difficult to balance every class for 1v1, but it is the best option in my opinion. If you balance for 1v1, everybody in a Zerg can take care of him or herself. They ditched the trinity for a reason.

I won’t go past that. I have valid views, you have yours. Don’t call mine illogical when yours are very similar to mine, just on the opposite side of the spectrum.

No one called your views illogical, they arent. Misguided, probably, filled with an agenda most definitely, but not illogical. They fit perfectly with someone who is not happy with facing things they dont know how to beat yet but is slow coming to the realization that they cant, wont and possibly arent supposed to.

Anet didnt ditch the idea of the trinity, they just renamed it and swaped around how each part is handled. damage is still damage, tanks are now control, and healing is now support. Instead of every class falling into one main role and possibly into a second, they all have a little of each but can build to focus on any role they want.

This has been just about the only important topic in the mes forum for about a month now. I seen valid arguments to 1v1 concepts but at the end of the day they all have one fatal flaw, anet did not build this game on 1v1 foundations. Dueling may be fun but its just not what the game is made for yet people still attempt to fabricate “information” like this to try and influence the devs one way or another.

Are our opinions similar? I cant say. the only point ive made is that balancing around 1v1 is not a good idea in a game like this. All i can say is that close only counts in horseshoes and hand grenades, and that i will continue pointing out blatant opinion labeled as fact where ever i see it.

This is the profession balance forum, lets balance around things that are actually a thing in the game…

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Posted by: oZii.2864

oZii.2864

I would put my list

1. P/D perplexity Thief w/ 30 trickery
2. Hambow
3. PU condition mesmer
4. Terrormancer
5. S/D Thief w/ 30 trickery

I don’t really have anymore after those. I feel these are the only builds that have a fair chance to beat any other dueling build where it isn’t a uphill battle

I just don’t see S/P thieves with 30 trick aslong as your not impatient and blowing important skills on the evade frames of pistol whip I just don’t see how it is strong in dueling.

The S/D 30 trickery I would move over terrormancer if it has lyssa runes. Hambow over PU mesmer just because it can out regen and dump the conditions easy on a PU mesmer but that would probably be a long fight.

S/D 30 trickery will dump all over a P/D condition thief though but I feel the fight is close to even. I don’t know Engi’s that well but bomb kit engi I am not sure where I would put it but it is very strong.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

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Posted by: Cygnus.6903

Cygnus.6903

condi mace/sword Warrior

What is this build?

This is the most common mace/sword condi Warr build: http://gw2skills.net/editor/?vIAQNApcTjMdUGaVIehwJagApALVxo4HiX9YO4JOA-TsAgyCuIKSVkrITRyisFN6Y1xcBA

What a topic…

I seriously can’t tell if you’re serious or just having a laugh anymore. Anyway, good day.

I only state my opinion unless stated otherwise.
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Posted by: Mbelch.9028

Mbelch.9028

You really think you know a good bit about this don’t you?

It would be difficult to balance every class for 1v1, but it is the best option in my opinion. If you balance for 1v1, everybody in a Zerg can take care of him or herself. They ditched the trinity for a reason.

I won’t go past that. I have valid views, you have yours. Don’t call mine illogical when yours are very similar to mine, just on the opposite side of the spectrum.

No one called your views illogical, they arent. Misguided, probably, filled with an agenda most definitely, but not illogical. They fit perfectly with someone who is not happy with facing things they dont know how to beat yet but is slow coming to the realization that they cant, wont and possibly arent supposed to.

Anet didnt ditch the idea of the trinity, they just renamed it and swaped around how each part is handled. damage is still damage, tanks are now control, and healing is now support. Instead of every class falling into one main role and possibly into a second, they all have a little of each but can build to focus on any role they want.

This has been just about the only important topic in the mes forum for about a month now. I seen valid arguments to 1v1 concepts but at the end of the day they all have one fatal flaw, anet did not build this game on 1v1 foundations. Dueling may be fun but its just not what the game is made for yet people still attempt to fabricate “information” like this to try and influence the devs one way or another.

Are our opinions similar? I cant say. the only point ive made is that balancing around 1v1 is not a good idea in a game like this. All i can say is that close only counts in horseshoes and hand grenades, and that i will continue pointing out blatant opinion labeled as fact where ever i see it.

This is the profession balance forum, lets balance around things that are actually a thing in the game…

My opinions are misguided? I think you just turn a blind eye to whatever you choose you dislike. You dislike duelers and roamers. That’s fine, just admit it.

Anet ditched the trinity. Nobody can be a pure healer, and the most optimized players are the ones that give ancillary healing.

Your opinion expresses poor build crafting. If you’re a healer, you can only heal five people. So mantras, shouts, and eles come to mind. Staff eles can support with heals, but at the same time, the GOOD ones are dealing most of the damage in your beloved zergs.

Tanks are control? People who build intelligently make highly defensible classes that dish out conditions. Period.

Everybody is truly dishing out and building for a 1v1. And in my opinion, and I express this to my guild, if you can’t win a 1v1, you shouldn’t be running with me.

I also “seen” arguments towards why small mans and duels should be overlooked, but none have convinced me. Zerging isn’t skill. I’ve seen 5 people beat a 25 man Zerg. This is the epitome of how I play this game. I love taking on 1vX, and classes that can’t compete deserve a fighting chance. One person doesn’t matter in your map zergs. My agenda is this: get classes balanced so that each has a fighting chance vs one another in 1v1. Most do have good 1v1 builds but their users are terrible at build craft.

Secondary agenda? Conditions aren’t in a good place in WvW or spvp.

You want to talk about agenda.. You pick one thing to speak on and turn it into why you hate duelers. My take on it? You can’t build craft and you lose duels vs good players.

They gave duelers a new map, and they attempted (and failed) to make a map which accommodated zergs and roamers together. To say anet doesn’t appreciate small man fighting is the most abhorrently biased thing I’ve ever heard. Go troll elsewhere.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

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Posted by: DanSH.6143

DanSH.6143

I would put my list

1. P/D perplexity Thief w/ 30 trickery
2. Hambow
3. PU condition mesmer
4. Terrormancer
5. S/D Thief w/ 30 trickery

I don’t really have anymore after those. I feel these are the only builds that have a fair chance to beat any other dueling build where it isn’t a uphill battle

I just don’t see S/P thieves with 30 trick aslong as your not impatient and blowing important skills on the evade frames of pistol whip I just don’t see how it is strong in dueling.

The S/D 30 trickery I would move over terrormancer if it has lyssa runes. Hambow over PU mesmer just because it can out regen and dump the conditions easy on a PU mesmer but that would probably be a long fight.

S/D 30 trickery will dump all over a P/D condition thief though but I feel the fight is close to even. I don’t know Engi’s that well but bomb kit engi I am not sure where I would put it but it is very strong.

Hambow is over rated in 1v1. In tpvp it’s god mode with all the suvivability and AOE pressure, but that’s because you’re forced to sit on a point. in 1v1 you’re free to move as you please, so Earthshaker, Combustive Shot and Arcing Arrow are less effective.
In a 1v1 it is possible to kite a Hambow, in tpvp not so much.

I can’t includ a perplexity spec because:
1) This list applies to both WvW and PvP.
2) Runes/sigils are getting patched soon (perplexity is likely to be nerfed) and I don’t want to make this list “outdated” so soon.

And about s/p thieves: Go to the 1v1 custom servers (King of the Hill type), decent s/p, s/d thieves rule those. They don’t leave until one of the above 10 shows up, or a highly skilled condi engi shows up.

Griften

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Posted by: DanSH.6143

DanSH.6143

condi mace/sword Warrior

What is this build?

This is the most common mace/sword condi Warr build: http://gw2skills.net/editor/?vIAQNApcTjMdUGaVIehwJagApALVxo4HiX9YO4JOA-TsAgyCuIKSVkrITRyisFN6Y1xcBA

What a topic…

I seriously can’t tell if you’re serious or just having a laugh anymore. Anyway, good day.

I don’t understand what you’re talking about. Are you laughing at the spec? I don’t get it… :\

Griften

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Posted by: insanemaniac.2456

insanemaniac.2456

condi mace/sword Warrior

What is this build?

This is the most common mace/sword condi Warr build: http://gw2skills.net/editor/?vIAQNApcTjMdUGaVIehwJagApALVxo4HiX9YO4JOA-TsAgyCuIKSVkrITRyisFN6Y1xcBA

What a topic…

I seriously can’t tell if you’re serious or just having a laugh anymore. Anyway, good day.

I don’t understand what you’re talking about. Are you laughing at the spec? I don’t get it… :\

yeah, he is
i am too
must be a 1v1 spvp thing. it looks bad.

in fact, you really oughta mention this is only relevant to those 1v1 spvp servers. a lot of these builds are confined space dominance… roamers in wvw will just walk away, and foods/runes/stat combos make wvw duelling a totally different meta.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: DanSH.6143

DanSH.6143

The build I posted is the spvp build. In WvW there are some modifications you can use to improve its performance there.
This build is actually way stronger in WvW with +40% condi duration food and Dire gear.
“Bull’s Charge” could be taken as a reliable gap closer, and also another source of confusion.
Keep in mind that this build has +25% movement speed, plenty of swiftness, stuns, and immob. It’s not that easy to run away from it.

Another thing you should consider: you sometimes come across more than just 1 enemy. If 2 or more enemy roamers will see you they’re gonna try to kill you in 1vX.
This build is very powerful in 1vX fights, even when the enemies are trying to run away, they usually die trying to.

Not to mention that Thieves (the main wvw roamers) are extremely good at running away. That’s a problem every roaming spec is dealing with, not only warriors.

Griften

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Posted by: glaphen.5230

glaphen.5230

http://gw2skills.net/editor/?vQAQNAW7tC92WebCRSx1ANQPyFcBEjUAABDA-z0ABohBqEMIVRRTUAQE-w

Any kitten could win against anyone with this build, especially if they know how to use Spectral Wall.

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Posted by: Amins.3710

Amins.3710

1. PU condi Mesmer
2. condi engineer
3. condiThief
4. condi Mesmer
5. condi bunker Ranger
6. condi terror Necro
7. d/p Thief
8. s/f “fresh air” Ele
9. MM Necro
10. medit Guard
11. warrier

fixed.

1) Condi Guardian > All

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: insanemaniac.2456

insanemaniac.2456

The build I posted is the spvp build. In WvW there are some modifications you can use to improve its performance there.
This build is actually way stronger in WvW with +40% condi duration food and Dire gear.
“Bull’s Charge” could be taken as a reliable gap closer, and also another source of confusion.
Keep in mind that this build has +25% movement speed, plenty of swiftness, stuns, and immob. It’s not that easy to run away from it.

Another thing you should consider: you sometimes come across more than just 1 enemy. If 2 or more enemy roamers will see you they’re gonna try to kill you in 1vX.
This build is very powerful in 1vX fights, even when the enemies are trying to run away, they usually die trying to.

Not to mention that Thieves (the main wvw roamers) are extremely good at running away. That’s a problem every roaming spec is dealing with, not only warriors.

ahhhhhh, you make more sense now. youre definitely running on the assumption of confined space. and no, you cant chase roamers, but you can bait scrubs/noobs. and well.. duelists generally frown upon disengaging. so as long as the enemy cant do anything to open a gap… youll prolly win.

personally ive found s/s ham effective in wvw, its similar to your m/s lb, but better sticking power, better covers. similar traits. playing it poisoned my soul, but i laughed the entire time. overall, condi wars pretty cancerous and unfun to be up against… i dont see it much, but the few times i have ive lost brain cells to confusion/torment damage. i do ok against it as long as i dont forget my trusty lemongrass :/

JQ: Rikkity
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Posted by: Travlane.5948

Travlane.5948

6. condi mace/sword Warrior

This made me lol.

Condi engineer beats all specs you listed.

I could also say condi engineer beats all.

terror necro and condi warrior are pretty hard vs condi engi. I would say terror necro is the worst enemy for condi engi because he sends all the condis back.

s/p thief are for all classes hard to counter because they jump on you with IS -> pistol whip->IR and repeat

that move is doable once per 11 secs max. 11 init = 11 seconds. pfft :P

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Posted by: Zutha.5091

Zutha.5091

I’ve fought an eng who does 20-25 k condition damage in under 5 seconds.

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Posted by: Bryzy.2719

Bryzy.2719

I roll a condi bunker/regen ranger and have never lost 1v1 to any thief.

PU mesmers on the other hand are, in my opinion, OP 1v1 in PvP especially. Their abilities combined with the nightmare task of keeping them targeted because of all the kitten clones and stealth makes them difficult to fight if they are at least of average+ skill.

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Posted by: Form.8741

Form.8741

Actually…the BEST….

1. warrior, many builds
2. engi, condi builds
3. fearnecro
4. everything else

Now, for builds that can survive 1v1 forever….
1. warrior, many builds
2. engi, condi builds
3. ranger, various bunk builds
4. guardian, various bunk builds
5. ele, certain bunk builds
6. everyone else

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Posted by: Brando.1374

Brando.1374

I’ve fought an eng who does 20-25 k condition damage in under 5 seconds.

how many stacks of confusion did he stack on you?
also how many times did you auto within the 5s to do that amount of damage to yourself?

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

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Posted by: Liza.2758

Liza.2758

Some ppl need to realise your " roaming " or " 1v1 in OS " are not top tier dueling.
Get to spvp, There are 1v1 rooms there which is way better than in WvW

Engi condi is only good against Power builds but when They face ppl who run condi like them … they are not threat at all.

They need to put 1 -2 kits to make their condi worthly and have almost no condi removal while something like Condi warrior can have awesome condi dmg and full condi removal…

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Posted by: Rym.1469

Rym.1469

I’d place Power Necromancer instead of MMancer. Good Power Necro has only one weakness in the current meta, still to overcome – Thieves.
All other meta builds, even warriors (maybe a little problem with medi guards) are beatable for good Powermancer, with good management of Life Force you should have an upperhand vs. most players and Powermancers totally wreck condition specs.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Dark FQ.1038

Dark FQ.1038

2,3,5,6,9 are just jokes. Those builds are not good in WvW. Deffinitly MM is really bad at WvW

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: Prysin.8542

Prysin.8542

2,3,5,6,9 are just jokes. Those builds are not good in WvW. Deffinitly MM is really bad at WvW

you seriously got no clue about roaming, do you?

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: angvl.1238

angvl.1238

Vote DanSH for president !! XD

Swim (always with chickens)

(edited by angvl.1238)

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Posted by: Kraljevo.2801

Kraljevo.2801

I wanted to post this a long time ago. It seems that people are clueless about what’s strong/weak in the 1v1/roaming scene.

The Best Spec’s In 1v1

1. PU condi Mesmer
2. s/d Thief
3. s/p Thief
4. condi Mesmer
5. condi bunker Ranger
6. condi mace/sword Warrior + terror Necro
7. d/p trickery Thief + d/p shadow arts Thief
8. s/f “fresh air” Ele
9. MM Necro
10. medit Guard

Some people have weird assumptions about certain classes. Like “warriors are OP in everything” and “ele is the worst class”. I’ve seen people posting things like “why do people think PU is OP?” etc…

While I do agree warriors are brokenly OP in most parts of the game, most of their specs are mediocre in 1v1.
Yes, ele are weak in tpvp. But most people assume that ele will drop dead in any fight including 1v1. s/f ele is an incredibly strong 1v1 spec, that can completely counter other strong specs like PU and condi mesmer.

I don’t want to get too much into detail with the rest.
Feel free to comment/rage/rant I’ll be happy to hear everything

Ok let’s see…

First of all, I partly agree with your #1 but not with the rest.

To a certain extent!, it depends on the personal playstyle.
Of course, there are some noob friendly and quite op builds such as the PU condi mesmer. But If you know how to deal with them, it makes things easier.

I myself run a meditation guard, a condi warrior and condi bunker ranger and I absolutely am able to kill every S/p thief. Does that mean I am on spot 3 now with these builds? No!

You cannot tell build X is rank X because every player is different.

Of course, there are exceptions such as the #1, the boon per second rate needs to be adjusted IMO.

Again, this is just my opinion.

EDIT: Also, where is the condi engineer in your list? Well played engineers can absolutely wreck “Ranks” 5-10.

(edited by Kraljevo.2801)

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Posted by: AEFA.9035

AEFA.9035

Engies are kitten theyre not in top 10? one of you said condi Engie beat them all? LOL.

Necro> Engie
Warrior > Engie
Mesmer > Engie
Ranger RRR > Engie
Hell even Water Ele> Engie

Engie definitely not in top 10, but would be in top 20 for sure.

Success is my only option, failure is not.

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Posted by: AEFA.9035

AEFA.9035

I’ve fought an eng who does 20-25 k condition damage in under 5 seconds.

how many stacks of confusion did he stack on you?
also how many times did you auto within the 5s to do that amount of damage to yourself?

was actually under the impression that he killed himself not the engies condi killing him. LOL. maybe turn off auto attack next time and cleanse your self if you have at least 3 conditions on you.

Success is my only option, failure is not.

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Posted by: Sandra Martino.3870

Sandra Martino.3870

Even if you expanded that list to 20, necro`s would still not be in there. Also, no engineers?? What the hell are you playing?

fixed:

1. PU condi Mesmer
2. lemongras/melandhru warrior
3. condi engineer
4. s/d Thief
5. condi Mesmer
6. condi bunker Ranger
7. d/p Thief
8. DS ele
9. Any warrior build
10. Meditation guardian

Still Feeling Lucky [PunK] – Gunnars Hold
Recruiting necros & guardians. Whisper ingame.

(edited by Sandra Martino.3870)