[PvP/WvW] Thieves

[PvP/WvW] Thieves

in Profession Balance

Posted by: Lucentfir.7430

Lucentfir.7430

You know it’s getting kind of annoying now when i visit this subform someone says that thieves need a complete/serious remake because they’re OP or toxic, but it’s sad that I’m actually a lot more scared of a staff ele in Spvp using meteor storm, or engineers in both Spvp and WvW(who has absurd sustain and condition damage) just AoE bombing areas without that much effort. Compared to other classes Thieves look and feel underpowered compared to the rest of the other classes, even more so with crit damage nerf. What makes them so overpowered to people?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

(edited by Lucentfir.7430)

[PvP/WvW] Thieves

in Profession Balance

Posted by: HHR LostProphet.4801

HHR LostProphet.4801

[PvP/WvW] Thieves

in Profession Balance

Posted by: SoLeciTO.3490

SoLeciTO.3490

Get use to my friend, and unfortunately is the same people that creates the same hate thief topics.

Anet will never change drastically the mechanic because they have of course real good players that test all for them and they know that this mechanic is not op.

I agree with you, is just toxic for this community to keep making the same threads, moderators should delete all the complain threads and create only one. but for real.

[PvP/WvW] Thieves

in Profession Balance

Posted by: Eloquence.5207

Eloquence.5207

Get use to my friend, and unfortunately is the same people that creates the same hate thief topics.

Anet will never change drastically the mechanic because they have of course real good players that test all for them and they know that this mechanic is not op.

I agree with you, is just toxic for this community to keep making the same threads, moderators should delete all the complain threads and create only one. but for real.

Can’t argue with logic.

Logical fallacy that is.

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

[PvP/WvW] Thieves

in Profession Balance

Posted by: P Fun Daddy.1208

P Fun Daddy.1208

You know it’s getting kind of annoying now when i visit this subform someone says that thieves need a complete/serious remake because they’re OP or toxic, but it’s sad that I’m actually a lot more scared of a staff ele in Spvp using meteor storm, or engineers in both Spvp and WvW(who has absurd sustain and condition damage) just AoE bombing areas without that much effort. Compared to other classes Thieves look and feel underpowered compared to the rest of the other classes, even more so with crit damage nerf. What makes them so overpowered to people?

It’s easy to argue that thieves are balanced, but hard to argue they are underpowered, especially when mentioning sPvP staff eles in the same sentence (it’s usually the easiest thing for a thief to kill in the game). To be fair, an excellent staff ele is something terrifying, but the average player will have a much more successful career with just about anything else, and that is mostly because of thieves (and because the average player thinks that nadoshower is their only real job).
Thieves are pretty unequivocally the best roamers in both sPvP and WvW. They have mobility (in and out of combat), disengage, and high burst damage (with the shortest burst cooldown of any class). It basically has the single best gank setup of any class (though this of course is irrelevant in WvW, you shouldn’t have any trouble playing search-and-destroy with any obvious squishies you see there).