[PvP /X] Necro -new Death 15 trait suxxxxxxxx

[PvP /X] Necro -new Death 15 trait suxxxxxxxx

in Profession Balance

Posted by: Flumek.9043

Flumek.9043

I already posted same stuff, hope you take it more seriously after testiong it out.

1) ONLY builds

2) RELIABLY gaining

3) more life force, aka DEFENSE, aka DEFENSIVE TRAITLINE

4) are MINION builds !!!

+ we laughed about the supposed 5%, its actualy +2% , a smack in the face, considering the necro cumunity pointed this out and you actualy made NOTHING while REAPEATING SAME MISTAKE

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[PvP /X] Necro -new Death 15 trait suxxxxxxxx

in Profession Balance

Posted by: Flumek.9043

Flumek.9043

Ignore this, is just “cunstructive” part so post isnt deleted:
Soul Reaping 15 already is best defense as it gives a lot of life force. protection is nice and rarely u even get a free stunbreak, but the about +30% life force is just best survival option currently.
Instead of Death ALSO giving extra life force, not mentioning the laughably big difference in amount they give, how about some actual defense:

-CC is necro killer. not fun to play or be against. If you just recycle the fear on CC trait into this 15 trait, boom, suddenly going into defensive traitline may make you actualy live 1x CC burst longer.

-Or remove condition on DS, and make it 2x conditions. Before you say OP,OP, its better to remove conditions out of play than having a hot potato transfer fest with generosity. MAIN REASON though: it would be used as escape from IMMOBILIZE STACKING.

Just 2 thoughts, which are already in game, so you dont have work or waste any workhours with whoever the designer of this was.

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[PvP /X] Necro -new Death 15 trait suxxxxxxxx

in Profession Balance

Posted by: Uhtameit.2413

Uhtameit.2413

Could you rephrase that?

[PvP /X] Necro -new Death 15 trait suxxxxxxxx

in Profession Balance

Posted by: Rym.1469

Rym.1469

Well, I think they wanted to take huge zerg clashes and blob world events into math consideration and we’ve ended up like this. Similar thing goes for Spite 6, but to lesser degree.

Honestly, give me back Protection of the Horde, that 20-40 toughness from jagged minions was better.

Personally, I’d change this trait to allow some lesser LF gain from deaths while in DS

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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[PvP /X] Necro -new Death 15 trait suxxxxxxxx

in Profession Balance

Posted by: Luke.4562

Luke.4562

Guess what? Under DS you can’t even gain LF from nearby deaths.

So a subpar trait that again goes in the opposite direction of the class mechanics.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]