[PvP /X] Necro -new Death 15 trait suxxxxxxxx
Ignore this, is just “cunstructive” part so post isnt deleted:
Soul Reaping 15 already is best defense as it gives a lot of life force. protection is nice and rarely u even get a free stunbreak, but the about +30% life force is just best survival option currently.
Instead of Death ALSO giving extra life force, not mentioning the laughably big difference in amount they give, how about some actual defense:
-CC is necro killer. not fun to play or be against. If you just recycle the fear on CC trait into this 15 trait, boom, suddenly going into defensive traitline may make you actualy live 1x CC burst longer.
-Or remove condition on DS, and make it 2x conditions. Before you say OP,OP, its better to remove conditions out of play than having a hot potato transfer fest with generosity. MAIN REASON though: it would be used as escape from IMMOBILIZE STACKING.
Just 2 thoughts, which are already in game, so you dont have work or waste any workhours with whoever the designer of this was.
Could you rephrase that?
Well, I think they wanted to take huge zerg clashes and blob world events into math consideration and we’ve ended up like this. Similar thing goes for Spite 6, but to lesser degree.
Honestly, give me back Protection of the Horde, that 20-40 toughness from jagged minions was better.
Personally, I’d change this trait to allow some lesser LF gain from deaths while in DS
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Guess what? Under DS you can’t even gain LF from nearby deaths.
So a subpar trait that again goes in the opposite direction of the class mechanics.