[PvX]A new HEALING POWER(like cond. damage!)

[PvX]A new HEALING POWER(like cond. damage!)

in Profession Balance

Posted by: Thund.2795

Thund.2795

Hello everyone!

In these days there are a lot of discussion on “DPS >> SUPPORT and CONTROL”‘s matter. I think the problem is to not have encouraged these roles. I’ll start by saying that I don’t want to rehash the trinity in my speech, I am indeed happy that gw2 deviates from it. For this reason I believe that “fixing” a statistic as healing power can help to balance the meta.

First of all, let me say that one of the main problems regarding the balance is the AI?? of the mobs. For example, very few mobs apply conditions or boons, it would even be nice if they do professions’s skill (like gw1). In this way the combat would be more challenging (for example, the mob uses healing skills or gains protection).

About Champion Boss/World Boss we need to re-working the defiant system, CC isn’t encouraged enough (but I will not say too much, partly because I have no ideas about), on the other hand it would be nice to add a new status to the boss: PRESSURE (always active). Pressure works like this: when a new condition is applied, depending on how many stack the boss has already, Pressure deals raw damage. For example, if the boss have 15 stacks of bleeding and I am going to put the 16th, PRESSURE deals damage equal to (Raw Damage of Pressure) * 16. In this way the condition damage becomes useful also in situation when we have full stacks, obviously with a good balance in pressure damage.

Returning to the topic, I think the “boon and healing power” ’s system should be “reviewed”. Mainly because the healing power has so little impact in the build! If condition damage affects poison, bleeding, confusion, torment and burning; healing power, apart from a few healing skills, only affects regeneration.. So I think the best idea is to add new boons!

BRAVERY, REVERSAL, PURITY

BraveryGain health every second; gain additional health if moving; stacks duration.
ReversalThe next time you would take damage, you gains that amount of health instead, maximum X health. stacks intensity.
PurityConditions expire 33% faster. stacks duration.

[ EDIT: Alternative – PurityYou cannot lose more than 20% (or X%) max Health due to damage from a single attack or spell. stacks duration. ]

As you can see bravery is the opposite of torment, reversal is a reference to gw1 and I think that might be a good counterpart of bleeding, and purity is an extra boon that can come in handy. Doing some sort of comparison:

Stability -> Fear
Swiftness -> Crippled
Regeneration -> Poison
Retaliation -> Confusion
Vigor -> Weakness
Fury -> Blind
Bravery -> Torment
Reversal -> Bleeding
Aegis -> Immobilize
Might -> Vulnerability
Protection -> Burning
Purity -> Chilled

These new boons, except for just a couple of professions’s skills, are acquired primarily with the master or grandmaster traits. (Ex. Warrior – Defence – IX Trait – Cleansing Ire – Gain adrenaline when hit. Remove a condition and gain purity for X second for every bar of adrenaline spent). These would also be distributed in this way:

Purity -> Guardian/Warrior
Bravery -> Thief/Elementalist/Ranger
Reversal -> Mesmer/Necromancer/Engineer

I’m not saying that these healings must be OP or have high healing power, they must be balanced, I just say that might be a good incentive to give new life to support style!

Tell me what you think , and ps: sorry for my english, it’s not my language, please forgive my mistakes!

(edited by Thund.2795)

[PvX]A new HEALING POWER(like cond. damage!)

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Posted by: oZii.2864

oZii.2864

I like the idea of purity but the other ones I am not so sure about. You can right now for pretty much every class put a build together that won’t die. Conditions are suppose to be a soft counter to tanky bunkers. On paper a Necro and Guardian should cancel each other out. Necros are suppose to deteriorate a team and guardian keeps that team healthy to make it more simple.

Strictly from a PvP/WvW setting conditions are strong in small scale and are almost nonexistant once you get to numbers of 15+ then it becomes all about CC stability uptime, attrition, and catching people out of position.

I like your purity idea as a start not sure about the other ones.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

[PvX]A new HEALING POWER(like cond. damage!)

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Posted by: KinkyPotato.4219

KinkyPotato.4219

Hello Thund! While I understand the attempt to somewhat mitigate the problems associated with healing power…I feel adding more boons to an already pretty substantial list of boons may overcomplicate the game. Healing power, as it was mentioned in other threads, should impact most of the existing boons rather than cluttering the existing system with more boons that do little to tackle the core problem with healing power.

Bravery – Interesting mechanic, however I feel that this may become extremely powerful in conjunction with Regeneration and other Profession- Specific/Food/Rune regeneration sources (Guardian’s Virtue of Resolve, Warrior Healing Signet, Elementalist’s Soothing Mist…etc).

Reversal – This is the only one on your list that I would advocate as it reminds me of GW1’s Reversal of Fortune which was an extremely satisfying and fun skill. Stacking in intensity may be tricky to do though…do the number of attacks that completely heal you stack or does the healing amount stack? I am confused. If anything, this boon should scale in duration, similar to how Aegis stacks (given that they’re both blocking attacks).

Purity – Not a huge fan of this one as it really has no place in this game. Why would I waste time giving allies a boon that reduces the duration of conditions when most support specs/professions have options to downright remove conditions? Aside from Purging Flames (which does both, remove 3 conditions and reduce the duration of incoming conditions by 33%), I see no purpose for this boon.

[PvX]A new HEALING POWER(like cond. damage!)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Every post about buffing healing power needs to consider its passive combination with condition damage, which is ruining the game.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvX]A new HEALING POWER(like cond. damage!)

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Posted by: Thund.2795

Thund.2795

Hello Thund! While I understand the attempt to somewhat mitigate the problems associated with healing power…I feel adding more boons to an already pretty substantial list of boons may overcomplicate the game. Healing power, as it was mentioned in other threads, should impact most of the existing boons rather than cluttering the existing system with more boons that do little to tackle the core problem with healing power.

I agree even though my goal wasn’t to overcomplicate but I wanted to give more variety. And I don’t think it’s a bad idea to equalize boons and conditions.

Bravery – Interesting mechanic, however I feel that this may become extremely powerful in conjunction with Regeneration and other Profession- Specific/Food/Rune regeneration sources (Guardian’s Virtue of Resolve, Warrior Healing Signet, Elementalist’s Soothing Mist…etc).

When ANet introduced torment I don’t think there was a need to add further conditions. This new boon I would see it more as a replacement for regeneration of certain professions (and I liked the idea of creating a counterpart of torment).

Reversal – This is the only one on your list that I would advocate as it reminds me of GW1’s Reversal of Fortune which was an extremely satisfying and fun skill. Stacking in intensity may be tricky to do though…do the number of attacks that completely heal you stack or does the healing amount stack? I am confused. If anything, this boon should scale in duration, similar to how Aegis stacks (given that they’re both blocking attacks).

The healing amount stacks. I’ll try to explain the mechanism.

If we have 1000 damage incoming:
a single stack of reversal can heal you of 100, and reversal is gone
two stack of reversal can heal you of 200, and all the stack of reversal is gone.
five stack of reversal can heal you of 500, and all the stack of reversal is gone.
twenty stack of reversal heals you up to 1000, reversal can’t heal you more! (and all the stack is gone )

Purity – Not a huge fan of this one as it really has no place in this game. Why would I waste time giving allies a boon that reduces the duration of conditions when most support specs/professions have options to downright remove conditions? Aside from Purging Flames (which does both, remove 3 conditions and reduce the duration of incoming conditions by 33%), I see no purpose for this boon.

Now that you mention it you’re right. Purity wanted to be treated as a preventive measure against a subsequent condition removal. What about this? (GW1 Nostalgia)

PurityYou cannot lose more than 20% (or X%) max Health due to damage from a single attack or spell.-

(edited by Thund.2795)