Hello everyone!
In these days there are a lot of discussion on “DPS >> SUPPORT and CONTROL”‘s matter. I think the problem is to not have encouraged these roles. I’ll start by saying that I don’t want to rehash the trinity in my speech, I am indeed happy that gw2 deviates from it. For this reason I believe that “fixing” a statistic as healing power can help to balance the meta.
First of all, let me say that one of the main problems regarding the balance is the AI?? of the mobs. For example, very few mobs apply conditions or boons, it would even be nice if they do professions’s skill (like gw1). In this way the combat would be more challenging (for example, the mob uses healing skills or gains protection).
About Champion Boss/World Boss we need to re-working the defiant system, CC isn’t encouraged enough (but I will not say too much, partly because I have no ideas about), on the other hand it would be nice to add a new status to the boss: PRESSURE (always active). Pressure works like this: when a new condition is applied, depending on how many stack the boss has already, Pressure deals raw damage. For example, if the boss have 15 stacks of bleeding and I am going to put the 16th, PRESSURE deals damage equal to (Raw Damage of Pressure) * 16. In this way the condition damage becomes useful also in situation when we have full stacks, obviously with a good balance in pressure damage.
Returning to the topic, I think the “boon and healing power” ’s system should be “reviewed”. Mainly because the healing power has so little impact in the build! If condition damage affects poison, bleeding, confusion, torment and burning; healing power, apart from a few healing skills, only affects regeneration.. So I think the best idea is to add new boons!
BRAVERY, REVERSAL, PURITY
Bravery – Gain health every second; gain additional health if moving; stacks duration.
Reversal – The next time you would take damage, you gains that amount of health instead, maximum X health. stacks intensity.
Purity – Conditions expire 33% faster. stacks duration.
[ EDIT: Alternative – Purity – You cannot lose more than 20% (or X%) max Health due to damage from a single attack or spell. stacks duration. ]
As you can see bravery is the opposite of torment, reversal is a reference to gw1 and I think that might be a good counterpart of bleeding, and purity is an extra boon that can come in handy. Doing some sort of comparison:
Stability -> Fear
Swiftness -> Crippled
Regeneration -> Poison
Retaliation -> Confusion
Vigor -> Weakness
Fury -> Blind
Bravery -> Torment
Reversal -> Bleeding
Aegis -> Immobilize
Might -> Vulnerability
Protection -> Burning
Purity -> Chilled
These new boons, except for just a couple of professions’s skills, are acquired primarily with the master or grandmaster traits. (Ex. Warrior – Defence – IX Trait – Cleansing Ire – Gain adrenaline when hit. Remove a condition and gain purity for X second for every bar of adrenaline spent). These would also be distributed in this way:
Purity -> Guardian/Warrior
Bravery -> Thief/Elementalist/Ranger
Reversal -> Mesmer/Necromancer/Engineer
I’m not saying that these healings must be OP or have high healing power, they must be balanced, I just say that might be a good incentive to give new life to support style!
Tell me what you think , and ps: sorry for my english, it’s not my language, please forgive my mistakes!
(edited by Thund.2795)