[PvX]AOE target cap reword.

[PvX]AOE target cap reword.

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

This have probably been posted a few times already but here we go!
I feel the way WoW(and possibly other mmos) handle AOE caps is way better than how guild wars2 does.
Here is how it works in wow(slightly reworded to fit gw2 better):
“Each ability has a damage cap. Once this cap will be reached the ability does less damage to compensate so that it will not exceed its cap. The caps are not affected by gear or traits. So if you have good gear, you will reach the cap on (many) fewer mobs.”

It would certainly help with the AI/Zerg meta going on but not be overpowered.

Discuss?

edit: ASDKFGHAWNDF typo in title

Take your time to learn proper keybinding, it’s worth the struggle

[PvX]AOE target cap reword.

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

This would nerf AE wouldn’kitten Isn’t the complaing in WvW that they want AE buffed but nerfed in PvP?

[PvX]AOE target cap reword.

in Profession Balance

Posted by: Vuh.1328

Vuh.1328

This would nerf AE wouldn’kitten Isn’t the complaing in WvW that they want AE buffed but nerfed in PvP?

I don’t really see it being a nerf and yes people want AOE to be nerfed in spvp(wvwvw is also pvp!) but that is more with how much damage the AOE abilities does and would require ALOT of rework to profession skills because some classes basicly only have AOE.
The hard cap should get removed though, AI soaking up all aoe is kinda silly. Maybe make AOE ignore the cap vs AI?

Take your time to learn proper keybinding, it’s worth the struggle

[PvX]AOE target cap reword.

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Hard cap on aoe is to limit lag. Devs have previously said raising the cap isn’t going to happen.

[PvX]AOE target cap reword.

in Profession Balance

Posted by: MarzAttakz.9608

MarzAttakz.9608

I wouldn’t mind a test for a week to see what increasing the cap from 5 -10 would accomplish and how badly it would affect the server performance. Surely there must be another way to reduce server side calculations?

Everyone thought culling would never be fixed but look at the magic that Habib did.

The limit for sPVP makes sense due to the fixed nature and limited amount of players on a map but makes absolutely no sense when facing a zerg in WvW, especially if you’re the smaller group and have the skill to beat them.

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

[PvX]AOE target cap reword.

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

I would see this make AE quite a bit stronger, really.
I mean, right now I can only proc effects on 5 targets per pulse of an AE. With such a change, I’d have anywhere from 1-100 targets on which to trigger effects.

If nothing else, this guarantees procs of any 5% effect. And that can’t be a good thing in most cases.

There’s also a compounding problem in that WoW’s damage caps don’t work well either. They work well in PvE, yes. But in PvP, you can notice that the AE damage is balanced for a type of combat they don’t have there.

Ofc, GW2 having WvW, it could be balanced out here (in raw damage). But then what would the sPvPers say, usually already being the most vocal minority here? :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.