[PvX] All... Maybe undo some nerfs...
Mistform/elixir S: I think a simple fix for this would be access to healing skills while in these forms. But mistform is one utility, as is S. You cannot compare that to Warriors Endure Pain, and Berserker Stance. These are TWO skills that take up two utilities. Endure Pain lasts for 4(5) seconds and Berserker Stance lasts for 8(10), both with 60 second cool downs.
Elixir R: I think this nerf was partially correct, but the stun break removal was not needed. If anything more classes need more stun breaks.
Ele RTL: I think this nerf needed to be undone for awhile now. Not really much reason as it wouldn’t hurt anyone. And if you are going to keep it this way then atleast be fair in judgement to other classes who use similar skills( as you said Ranger and Warrior, maybe Guardians greatsword leap, but that is a small leap and is fine in my opinion).
Guardian POV Bug: I strongly disagree here, I have not seen Guardians struggling with conditions as they already have strong passive condition removals. But I have not played Guardian exclusively so I am no expert on the matter.
Mesmer Blurred Frenzy+ Future DE changes: I haven’t been keeping up with mesmer upcoming changes, but I have played mesmer a bit and I find the current cooldown to be reasonable. It does quite a bit of damage, works like thiefs Pistol Whip skill, and, when chained with illusionary leap, provides a snare that the opponent may or may not cleanse. But that provides skillful play (or whoever still have a condition cleanse available).
Anyways some of these nerfs were unwarranted and I wouldn’t mind seeing them reverted.