[PvX] All... Maybe undo some nerfs...

[PvX] All... Maybe undo some nerfs...

in Profession Balance

Posted by: jportell.2197

jportell.2197

Over the last six months most classes have been hit hard with the nerf bat. A few have been buffed to godhood. Here are some nerfs for some classes (ele, mesmer, engi, guard) that I think should be undone as those skills would be a perfect way to balance out this current meta.

  • Ele/Engi (mistform/elixir S)
    These skills used to allow the use of skills while the player was invulnerable. Giving them the chance to heal up and take some pressure off of them.
    Both skills are on pretty lengthy cooldowns and pretty much wind up hosing the player over thanks to a little bit of a lag between coming out of the skill and getting skills back on your skill bar.
    In short undo these nerfs so that the players can use skills. It’s a little unfair that a warrior can pop endure pain+zerker stance (both of which are on shorter cooldowns) and wreck face on a point while still healing.
  • Engi Elixir R
    So anet didn’t like the self rez engi. Something that is kind of counterable on an extremely long cooldown…. and they nerfed the stunbreak? Kind of an odd way to go about it. Add the stunbreak back and do something about the actual functionality of the res skill.
  • Ele RTL
    Enough has been said but why can warriors (and some rangers) get weapon skills that have a similar range on a previously similar cooldown. And not get punished if it misses a target? Am I saying that rush should be on a 40s CD if it misses. No. I’m saying that the nerf to RTL now needs undone in light of the current meta.
  • Guardian POV bug.
    So a few months back guardians Pure of Voice removed two conditions instead of one. This is a grandmaster trait and the bug was (wrongly?) hotfixed… In the current meta its either condi spam or CC spam… Guardians are not able to fulfill their roles effectively anymore. They are having a harder time removing conditions from teammates and themselves, more so now than ever. It is a little ridiculous that a warrior can counter most conditions pretty hard with an adept and master trait of the same trait line when they were meant to originally be weak to conditions and are now clearing 3 conditions every 7 seconds plus an 8s (10s? traited) immunity to conditions.
  • Mesmer Blurred Frenzy+future DE changes.
    So at the end of may mesmer had blurred frenzy hit doubly hard. It was changed from a complete invulnerablity to an evade, add to it the CD was increased by 20% At the time I was thinking “why not one or the other?” I would have been okay with a nerf to the immunity or the CD. However now mesmers are struggling and barely holding a place in the meta. I feel like this has a large part to do with why. Mesmer burst was hard enough to land to begin with, thanks to the obvious animation of a clone charging at you in a very odd fashion. It misses way more than it hits. Add to it the evade and sometimes mesmers are taking more damage from retaliation in group fights then they are dishing out.
    The blurred frenzy MW combo was mesmers only effective “burst” and with the recent change to confounding suggestions things like halting strike are nowhere near as viable. This change should be undone.

As for the future DE changes… Just No anet.

There are others I’m sure. However I think undoing these nerfs would help balance out the meta. If you can think of any other classes/nerfs that should be undone to acheive balance (not push anyone class back to godmode cheese) feel free to add it in.

Johnny The Gray
GASM’s Bunker Mesmer

[PvX] All... Maybe undo some nerfs...

in Profession Balance

Posted by: bobomb.5209

bobomb.5209

Mistform/elixir S: I think a simple fix for this would be access to healing skills while in these forms. But mistform is one utility, as is S. You cannot compare that to Warriors Endure Pain, and Berserker Stance. These are TWO skills that take up two utilities. Endure Pain lasts for 4(5) seconds and Berserker Stance lasts for 8(10), both with 60 second cool downs.

Elixir R: I think this nerf was partially correct, but the stun break removal was not needed. If anything more classes need more stun breaks.

Ele RTL: I think this nerf needed to be undone for awhile now. Not really much reason as it wouldn’t hurt anyone. And if you are going to keep it this way then atleast be fair in judgement to other classes who use similar skills( as you said Ranger and Warrior, maybe Guardians greatsword leap, but that is a small leap and is fine in my opinion).

Guardian POV Bug: I strongly disagree here, I have not seen Guardians struggling with conditions as they already have strong passive condition removals. But I have not played Guardian exclusively so I am no expert on the matter.

Mesmer Blurred Frenzy+ Future DE changes: I haven’t been keeping up with mesmer upcoming changes, but I have played mesmer a bit and I find the current cooldown to be reasonable. It does quite a bit of damage, works like thiefs Pistol Whip skill, and, when chained with illusionary leap, provides a snare that the opponent may or may not cleanse. But that provides skillful play (or whoever still have a condition cleanse available).

Anyways some of these nerfs were unwarranted and I wouldn’t mind seeing them reverted.