https://www.youtube.com/user/GW2FearGaming
[PvX] Balance needs to be for the mists only.
https://www.youtube.com/user/GW2FearGaming
WvW is not and never will be balanced. You cannot create balance of the kind you desire with 50+ people at one time running around in a blob.
That’s lazy mans talk. Why create a balance patch, why play a game that you don’t think can be balanced?
You can balance for groups, they just haven’t yet.
But you’re way off topic, so thanks for the reply, but you said nothing about my post.
https://www.youtube.com/user/GW2FearGaming
Definitely not a good idea. They need to balance separately as needed. Some of the things you mentioned… not changing crit damage in WvW and reducing condi spam are both good ideas.
Each skill ANET wants to change should be evaluated separately and then implement in the game mode where it makes sense
I said you could do it either way, either balance them together (my personal opinion) or separately (the popular opinion) but I think mists balance needs to be separate from PvE balance. Otherwise we will continue to see PvE influence in WvW.
https://www.youtube.com/user/GW2FearGaming
It always will influenced by PvE because Anet considers WvW as part of the PvE environment. The subject has be gone over quiet a bit since launch and Anet have always re-iterated its stance that this is the case.
It always will influenced by PvE because Anet considers WvW as part of the PvE environment. The subject has be gone over quiet a bit since launch and Anet have always re-iterated its stance that this is the case.
I’m suggesting this changes…. If people asked for this half as much as they asked healing signet to be nerfed in WvW, we’d have a separate game balance.
https://www.youtube.com/user/GW2FearGaming
All of those should be balanced separately.
Putting PvP and WvsW together would be a blunder – they’re very different modes after all, as far as scaling of people and places go. As well as goals – in pvp, all you’ve got to do is stay alive in a point…