[PvX] Balance needs to be for the mists only.

[PvX] Balance needs to be for the mists only.

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Posted by: Mbelch.9028

Mbelch.9028

WvW and PvP should be considered the mists, and their balance should be lumped together, allowing PvE changes to only harm/change PvE.

I think all PvP changes which separate it from WvW should be rolled back, and the game modes should be balanced together. That’s just my personal opinion, but balancing for the mists together, you could also go the other way and keep some separation.

As it is now though, I believe WvW is suffering from PvE changes. They won’t nerf conditions because they’re already UP in PvE, but news flash, they’re super OP in WvW, and nerfing crit damage will only serve to strengthen them.

I said this idea in another thread and it never picked up steam. Hopefully people will show their support for this.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[PvX] Balance needs to be for the mists only.

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Posted by: Lexandro.1456

Lexandro.1456

WvW is not and never will be balanced. You cannot create balance of the kind you desire with 50+ people at one time running around in a blob.

[PvX] Balance needs to be for the mists only.

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Posted by: Mbelch.9028

Mbelch.9028

That’s lazy mans talk. Why create a balance patch, why play a game that you don’t think can be balanced?

You can balance for groups, they just haven’t yet.

But you’re way off topic, so thanks for the reply, but you said nothing about my post.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[PvX] Balance needs to be for the mists only.

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Posted by: style.6173

style.6173

Definitely not a good idea. They need to balance separately as needed. Some of the things you mentioned… not changing crit damage in WvW and reducing condi spam are both good ideas.

Each skill ANET wants to change should be evaluated separately and then implement in the game mode where it makes sense

[PvX] Balance needs to be for the mists only.

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Posted by: Mbelch.9028

Mbelch.9028

I said you could do it either way, either balance them together (my personal opinion) or separately (the popular opinion) but I think mists balance needs to be separate from PvE balance. Otherwise we will continue to see PvE influence in WvW.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[PvX] Balance needs to be for the mists only.

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Posted by: Lexandro.1456

Lexandro.1456

It always will influenced by PvE because Anet considers WvW as part of the PvE environment. The subject has be gone over quiet a bit since launch and Anet have always re-iterated its stance that this is the case.

[PvX] Balance needs to be for the mists only.

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Posted by: Mbelch.9028

Mbelch.9028

It always will influenced by PvE because Anet considers WvW as part of the PvE environment. The subject has be gone over quiet a bit since launch and Anet have always re-iterated its stance that this is the case.

I’m suggesting this changes…. If people asked for this half as much as they asked healing signet to be nerfed in WvW, we’d have a separate game balance.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[PvX] Balance needs to be for the mists only.

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Posted by: Manuhell.2759

Manuhell.2759

All of those should be balanced separately.
Putting PvP and WvsW together would be a blunder – they’re very different modes after all, as far as scaling of people and places go. As well as goals – in pvp, all you’ve got to do is stay alive in a point…