[PvX] Center of Balance

[PvX] Center of Balance

in Profession Balance

Posted by: Balefire.7592

Balefire.7592

Basically, I want to know, what is the ideally balanced level professions? Lots of eople say “I want paper nerfed, too strong” or “buff rock, weaksauce” or whatever, but it’s actually all relative to some imaginary balance point. I’m not interested in what the “most” balanced profession currently is (it’s arguable); I’m interested in what the balance standard people are looking for is, both in erms of game modes and relative to other professions. If you think we should balance around the current level of a given profession, that’s fine, but otherwise, please keep profession discussion outside of this thread.

What level are people hoping to get the professions to? Do we want every class to be where Warriors are at right now? Or perhaps stronger than Warriors? Or do we maybe want to bring all professions down to the level of an Elementalist? Maybe weaker than that?

For example, as far as PvE is concerned, I think all professions are currently way too powerful, though by differing amounts. People talk about dungeon paths being easy or whatnot because the current power level in PvE is set way too high. If everything gets toned down evenly, PvP/WvW will retain balance for the most part while making PvE more interesting.

Scrubbiest Necro NA.

(edited by Balefire.7592)

[PvX] Center of Balance

in Profession Balance

Posted by: TyPin.9860

TyPin.9860

I think the power creep has made WvW based PvP too extreme. There are insane dmg numbers from some builds. It can be pushed so far, that it is hard or near impossible for an average player to react. Ascended was a big mistake imho to introduce in a PvP environment. Certain WvW abilities have pushed the power creep even further.

So I would agree on a general downtuning.

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