[PvX] Combo's in Combat?
Not really considering combo fields are meant more as a cross weapon/player things rather than something you can constantly spam. Not to say there aren’t exceptions, but if everyone had a full combo it would hurt team play.
And if they wanted you to bring aoe heal to the table they would have given you an aoe heal rather than water and a blast.
Meh. Outside of a select few fields and finishers, the combo system is mostly a waste. This thanks to it just being yet another boon/condition source.
Not really considering combo fields are meant more as a cross weapon/player things rather than something you can constantly spam. Not to say there aren’t exceptions, but if everyone had a full combo it would hurt team play.
And if they wanted you to bring aoe heal to the table they would have given you an aoe heal rather than water and a blast.
The idea behind combo fields and combo finishers is mix and matching. Giving depth to the combat and finding combinations that complement your playstyle.
Granted, some fields and finishers are much weaker than they should be while others are simply to strong.
Next feature patch I really hope ArenaNet goes more into this untapped system, adding more fields, finishers types and improving the effects of what each field can do.
However, I feel like a large part of the community fails to understand how useful this combo system is, especially in PvP. On my Ele I will go out of my way to blast a smoke field, phasing my team in and out of visibility constantly rather than spamming might stacks.
(edited by Nova Stiker.8396)
Not really considering combo fields are meant more as a cross weapon/player things rather than something you can constantly spam. Not to say there aren’t exceptions, but if everyone had a full combo it would hurt team play.
And if they wanted you to bring aoe heal to the table they would have given you an aoe heal rather than water and a blast.The idea behind combo fields and combo finishers is mix and matching. Giving depth to the combat and finding combinations that complement your playstyle.
Granted, some fields and finishers are much weaker than they should be while others are simply to strong.
Next feature patch I really hope ArenaNet goes more into this untapped system, adding more fields, finishers types and improving the effects of what each field can do.
I’d rather they fix the current issues. Like how one guard can ruin all combo fields in a run. I know there was a post a while back about combo fields priorities and the devs basically called the player base idiots that wouldn’t understand combos working with your own fields above all else.
This being the same devs that don’t want to split balance between the three game modes because they don’t want to make players have to think differently in the different modes, even though they already have to…
Edit: here’s the post I was thinking of https://forum-en.gw2archive.eu/forum/professions/balance/PvX-My-blasts-prioritize-my-combo-fields/first