[PvX] Defiant Stance Activation Time
Defiant Stance is already borderline OP. Making it insta cast would make it impossible to interrupt and would start another wave of OMG OP WARRIOR threads. No thank you. Just leave it the way it is.
“…let us eat and drink, for tomorrow we shall die;.”
Yesssss yesssssssssss buff warriors! They’re so UP atm man.
Let them be the one and only class with an instant healing ability!
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Defiant Stance is already borderline OP. Making it insta cast would make it impossible to interrupt and would start another wave of OMG OP WARRIOR threads. No thank you. Just leave it the way it is.
I disagree with this. It’s currently only used in very specific cases because Healing Signet is significantly better in basically every context. With the upcoming nerf to Healing Signet, we’ll be hopefully seeing more play of the other heal skills, but Healing Surge is more reliable, reloads quicker, requires far less successful play, and is more on-demand life than Defiant Stance. Outside of a WvW middle-of-a-zerg context, I can’t see situations where “borderline OP” even comes close to describing this skill.
Defiant Stance is already borderline OP. Making it insta cast would make it impossible to interrupt and would start another wave of OMG OP WARRIOR threads. No thank you. Just leave it the way it is.
I disagree with this. It’s currently only used in very specific cases because Healing Signet is significantly better in basically every context. With the upcoming nerf to Healing Signet, we’ll be hopefully seeing more play of the other heal skills, but Healing Surge is more reliable, reloads quicker, requires far less successful play, and is more on-demand life than Defiant Stance. Outside of a WvW middle-of-a-zerg context, I can’t see situations where “borderline OP” even comes close to describing this skill.
It’s not worth slotting if you are roaming, or dueling or most areas of PvE. It’s a situational skill and it is almost OP in those situations. I am fine with that, why should every heal be useful in every situation? It can heal for 20k if you time it right and you can trait it to give 6 secs of vigor on top of that. 20k+ every 35 secs, that 1ike 1.75k HPS, and people cry about the signet healing 400hps, lol. It’s takes a certain degree of skill to use it effectively but it is an amazing heal despite being situational.
“…let us eat and drink, for tomorrow we shall die;.”
(edited by Julie Yann.5379)
It is an amazing heal, I agree. But that’s the thing: Using it correctly and in perfect situations requires you hold your heal for those moments, which may not be exactly when you need HP. There is a lot of play and counterplay in that regard, and if the enemy is wise to your having the skill, they can hold up their burst and deny you hard. It’s very good, but very, very situational. My proposed change to the skill is minor, but has value in giving the skill more play to balance the immense counterplay. This change doesn’t make it amazing in all situations, it simply makes it more apt for the situations (and by consequence builds) that do use it in a way that would be fair.
Your change is inconsistent with the game. No heal ability has 0 cast time.
That, and warriors absolutely don’t need any more buffs, not even in a million years.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Your change is inconsistent with the game. No heal ability has 0 cast time.
That, and warriors absolutely don’t need any more buffs, not even in a million years.
I agree but on the flip side, no stance has a cast time except this one.
“…let us eat and drink, for tomorrow we shall die;.”
Your change is inconsistent with the game. No heal ability has 0 cast time.
That, and warriors absolutely don’t need any more buffs, not even in a million years.
I agree but on the flip side, no stance has a cast time except this one.
The fact that it’s a heal overrides whatever type of skill it might be.
Glyph of elemental power doesn’t have a cast time anymore, but it’s a glyph, just like one of ele’s heals.
Thieves’ signets don’t have a cast time, but their heal (signet of malice) does.
I’m sure there are more examples like those.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
Healing skills need to have cast times so that there is an opportunity for the opponent to interrupt or prevent it. Even over elites, healing skills have the largest impact on the game. Having a healing skill with 0 cast time would negate any counterplay opportunity.
Yes, Defiant Stance has some opportunity after activation, but not as much as you would think. It’s especially effective against condition damage builds as they cannot prevent themselves from healing you. Even so, it still gives okay healing without a dumb opponent. Removing the activation time would also remove the opportunity cost associated with other heals (which is part of why healing signet is too strong right now).
It already has the shortest activation time of any healing skill by at least .5 seconds. Deal with it.
Healing skills need to have cast times so that there is an opportunity for the opponent to interrupt or prevent it.
They have a cast time so there is play and counterplay. Long cast times mean that they can be interrupted, and that is the counterplay. Defiant Stance is different, however, because it’s counterplay is in how much damage you take during the activation duration. Thus, it could viably (and fairly) have no cast time and create just as expert a play/counterplay interaction between two or more players.
This guy doesn’t get it.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
This guy doesn’t get it.
Au contraire, I just disagree with you and the reasoning you’ve used thus far is unconvincing. I’m willing to discuss it further, of course.
Healing skills need to have cast times so that there is an opportunity for the opponent to interrupt or prevent it.
They have a cast time so there is play and counterplay. Long cast times mean that they can be interrupted, and that is the counterplay. Defiant Stance is different, however, because it’s counterplay is in how much damage you take during the activation duration. Thus, it could viably (and fairly) have no cast time and create just as expert a play/counterplay interaction between two or more players.
It needs to keep the cast time so people can prevent you from using it. It does some decent healing right up front, so even if it doesn’t get interrupted (and with a 1/4 second cast, interrupts are the result of luck, not skill), an instant cast would make it far stronger because it can’t even be prevented via CC. As it is, it is still a 3 second base invincibility with some up front healing. Counterplay after activation is limited, since you are still guaranteed no damage taken during that time.
If Defiant Stance were instant cast, opponents have no real counterplay. They can’t CC you to prevent the heal from going off. Oh, but they can stop hitting you for 3 seconds! That’s…not actual counterplay. It gives you free reign for that time. Instant cast would also mean you could do it in response to a big hit (like Eviscerate) without stopping whatever it is you were doing.
So no, the skill needs to keep its cast time for balance purposes. Making it instant would break the skill horribly.
This guy doesn’t get it.
Au contraire, I just disagree with you and the reasoning you’ve used thus far is unconvincing. I’m willing to discuss it further, of course.
You are pretty much going against a design standard in gw2’s skills. I don’t think there’s much left to discuss.
Inconsistency in design is terrible, just like bandaid fixes. It’s like having only 1 of thieves’ abilities grant a reduced “revealed” debuff after you attack someone, or having only 1 signet in any class (say, mesmers) that gets to keep its passive after using the active (without traits or anything), just because that class needed a buff.
Never go against your design principles. Every single heal ability in the game has a cast time and that’s it.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.