Every Necromancer and Engineer knows, likes and hates these traits. These traits are responsible not only for the rise of the condi meta but it greatly limits builds do to their power.
What ArenaNet fails to realize why these traits are so powerful is the only met condition is a critical hit. Even low critical chances of 20% is still viable because of the recharge.
It doesn’t matter what weapon or utility you use, even if your dodge lands a critical hit, it still triggers. Making running conditions to easy.
My propose ‘nerf’ to both these skills.
Move to minor Grandmaster Trait (25), replacing Siphoned Power. Cooldown removed.
Dhuumfire -Whenever you apply Fear, apply 4 seconds of burning as well.
________________________________________________________
The second issue, not as important as Dhuumfire is Terror, in my opinion, to nerf Terror as well as buff it, move it to a different trait line.
Always have fears base damage equal to when the target has a condition and combined Terror with Reaper’s Protection.
Reaper’s Protection: Fear deals damage and when disabled (stun, daze, knockback, knockdown, sink, float, fear, or launch), inflict fear on nearby foes. (90 second cooldown)
With Terror combined with Reapers Protection, it nerfs the condition prowess but still makes a good trait.
_________________________________________________________
The Engineer traits need a major rehaul more than any class, even more so than Elementalists.
Originally I was going to focus Incendiary Powder but the issue isn’t just this trait strong trait, how critical dependent a lot of Engineer traits are is just unacceptable.
Check out this thread for trait fixing discussion for Engineers by MonMalthias.
The focus for this is fixing Engineers crit-procs:
Shrapnel – Explosions have a 15% chance to apply 1 stack of Bleeding for 12 seconds
Incendiary Powder – Critical hits have a 100% chance to inflict Burning for 4 seconds. Internal cooldown of 10 seconds
Sharpshooter – Critical hits have a 30% chance to apply 1 stack of Bleeding for 3 seconds
Target the Weak – Gain 10% critical chance against foes with less than 50% health
Infused Precision – Critical hits have a 50% chance to grant Swiftness for 5 seconds. 5 seconds Internal Cooldown
Precise Sights – Critical hits have a 50% chance to apply Vulnerability
Go for the Eyes – Critical hits with the Rifle have a 50% chance to apply Blind for 5 seconds. 10 seconds Internal Cooldown
Transmute – 8% chance to convert incoming Conditions into Boons
Acidic Coating – When struck with a melee attack, gain a 50% chance to Blind the attacker for 5 seconds. 10 seconds Internal Cooldown
Scope – Gain 10% critical chance against targets more than 600 units away.
So many crit-procs is not okay. If you have a suggestion I’ll be happy to repost any suggestions here that gets posted on the thread.
_________________________________________________________
In my opinion, Engineers and Necromancers are the top tier PvP classes, people may whine about Warriors but in my opinion they are far from overpowered compared to these two classes.
(edited by Nova Stiker.8396)