[PvX] Elemental Contigency

[PvX] Elemental Contigency

in Profession Balance

Posted by: aerodynamique.5267

aerodynamique.5267

When I originally saw Elemental Contigency, I thought that I would actually use something besides Evasive Arcana and still function as viable in PvP and WvW. This is not currently the case.

There are two problems; the first and foremost is that the trait has a universal cooldown; ie if it’s activated in Fire, and you gain Retaliation, then you cannot switch to Air and gain Fury. This should be changed. As of right now, it’s barely even worth a Minor trait space, much less a Grandmaster! (Actually, come to think of it, I would totally run this instead of Elemental Attunement if I could.)

The second problem is that the boons we get from these are only relevant in Fire attunement. The other three attunement’s buffs are so easily obtainable. We can already gain permanent Fury, 40% uptime Protection, and permanent Vigor from the Arcane and Earth lines without much hassle, while still retaining Evasive Arcana.

I propose a few changes to solve this; remove the universal cooldown, and instead make it a 10 second cooldown for each attunement. Instead of the current boons, I propose these.

Fire: Retaliation for 4 seconds. (Retaliation is good, but the duration as is is not long enough. Before, with the boon duration extension, it was 4.5 seconds. Some may cry that 5.2 (4*1.30%) seconds of Retaliation is OP, but keep in mind; this is Evasive Arcana that it’s competing against.)

Air: Superspeed for 1.5 seconds. (Originally from the trait ‘One with Air’ in the Air trait line. If you don’t know what this does, it’s 100% extra movement speed.)

Water: Regen for 6 seconds. (Yes.)

Earth: Aegis for 10 seconds, or increase Protection duration to 5 seconds. (No, this doesn’t mean ‘refresh Aegis every second.’ It means to apply an Aegis buff that lasts 10 seconds. In my opinion, this is a bit underpowered, but it’s the only thing I could come up with besides more protection. Which would put us to a literally 100% protection uptime.)

Some of these changes may sound a bit rediculous, or a bit underpowered, but I believe the point still stands; Elemental Contigency is, as it stands, extremely bad alongside Evasive Arcana, and should be heavily reworked.

competitive ele guyyyy