[PvX] Elite Suggestion

[PvX] Elite Suggestion

in Profession Balance

Posted by: docMed.7692

docMed.7692

Hi all,

For those of you who know me, you know I’m a heavy PvX player with 8 80’s, 3500+ hours and a vast majority of my experience is spent in both WvW and PvP; although I don’t think that alone makes me some kind of expert, I do think it at least gives me a leg to stand on and offer a credible opinion. With this in mind; what I’ve noticed recently is some of the most viable and useful classes (in pvp especially) all have something in-common; average-lenth to short-length cooldowns on elite skills (45 to 90 second CD’s).

Some classes, on the other hand, are stuck with minimal CD’s at 120 seconds all the way up to 360 seconds. It feels like a significant handicap because while these elites are strong, the power flux between when these are up and down are significantly noticeable in most matches (engi crate, ranger spirit rez, warrior war banner, ele great sword, ele summon, etc). What I’m proposing here is not necessarily to change the functionality of the existing elites, but rather to review the pool of elites available to each class and attempt to balance them better amongst the classes and offer a variety of elites both on a ’long CD’ and ’short CD’ approach.

I made this suggestion here in the Ranger forums (entangle: https://forum-en.gw2archive.eu/forum/professions/ranger/Suggestion-Entangle-Change/first#post3574096) to essentially reduce the CD to 60-75 seconds, but significantly nerf the bleed/immob stack output as well. I think this would help balance the Ranger out and offer some more versatile builds (i.e. varying lengths of CD’s would better entice more diverse builds than simply defaulting to spirit rez, which I believe makes sense as a ’long CD’). I think there are also some other elites amongst classes out there that could have their CD reduced and overall effectiveness reduced as well to help spice up the rotation.

So just like my other thread; curious overall to what the community thinks about this (Ele/Ranger/Necro most impacted by this). It would essentially open up more viable runesets as well as there are a significant portion of runes that activate on elite use.

Thanks,
doc