[PvX] Engi Skill floor

[PvX] Engi Skill floor

in Profession Balance

Posted by: zxosz.4097

zxosz.4097

To start im writing this not as a qq thread but rather as a general observation.
I have had over 20 level 80s over the time i have spent i have had the most trouble with 1 class being engis, i have had a total of 3 other them and more recently have spent time learn the ins and outs of them. throughout this time spent i have noticed some flaws with them which albeit unintentionally raise its skill floor. currently condi engis are in a good place but power engis are a different story the reason i believe this happened boils down to how the rifle and kits function. rifles play abit odd it have bleed, immobilize, a launch, a 2 part high dmg skill, and a soft cc removal but if doesn’t do one of these thing well when compared to other classes. this where kits would take over for what the rifle lacks alot of our kits in the same boat as the rifle they do not do one thing particularity well for power based builds what engis need is “pure” weapons and kit. by “pure” i mean weapons that focus on one thing and does it well. if you look at the necro’s scepter it is a condi weapon and it does it well the same with can be said about a warrior’s axe or guard’s great sword they all focus one thing and do it well.
Now the question this come up is how do you implement fix for this problem without lowering the skill floor to something equivalent to say a warrior?
(ignore the extremely poor grammar)

[PvX] Engi Skill floor

in Profession Balance

Posted by: Dice Dragon.4326

Dice Dragon.4326

Bombs and grenades have conditions on them, but are hardly the focus… Bomb has some confusion and a burn, and a defensive condition in smoke bomb/gluebomb

Grenades have 1 offensive condition in a bleed, and 3 defensive conditions. poison isnt used for damage, but to reduce healing of the enemy, its almost mixed defense/offence, it helps you win attrition and does damage too… Blind/Chilled are huge defensive conditions used to help you kite/stay alive, they lower the damage output of the enemy not do damage.

So grenades/bombs are pretty much 90% power kits. They have clear roles too, bomb does big damage in melee, nades big damage at range.

Wanna do power damage? bombs/nades. seems pretty dang straight forward to me.