[PvX] [Engineer] Rifle Traits

[PvX] [Engineer] Rifle Traits

in Profession Balance

Posted by: Bohne.9084

Bohne.9084

Hi everyone,

so… for the rifle there are 4 traits int the Firearmes trait line: Rifled Barrels, Hair Trigger, Rifle Mod and Go for the Eyes

Even if you use 3 traits in one trait line you won’t have the full potentail of one weapon.
In comparison to other classes there are many weapon traits that include CDR + another useful effect, i. e. Merciless Hammer, Cleansing Conflagration or Axe Training.
So why isn’t this used on the engi traits? You can provide more opportunities for rifle builds if you merge these traits.
What do others think about this?

[PvX] [Engineer] Rifle Traits

in Profession Balance

Posted by: Frightlight.3796

Frightlight.3796

I am just gonna not worry about it and wait till 2015 for hammers or something that would solve the rifle problem.

[PvX] [Engineer] Rifle Traits

in Profession Balance

Posted by: Tulki.1458

Tulki.1458

My personal opinion:

Go for the Eyes: This trait is almost okay. 5s blind, 10s recharge. I think if it’s going to happen on crits the chance should be increased to 50% on crit though.

Rifle Mod: Edit: Actually I’m not sure. Merciless Hammer only applies when the target is disabled, though the reduced recharge applies all the time.

Hair Trigger: Supposedly this has no extra effect other than reduced CD because it applies to multiple weapon sets. HOWEVER, engineers cannot use a rifle, pistol, or harpoon gun at the same time. This should have an extra effect similar to Cleansing Conflagration or Axe Training.

Rifled Barrels: Is in a good place.

(edited by Tulki.1458)