If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.
Problem
The activation time on eruption is so long that it’s often only used as a blast finisher. It’s hard even in PvE to hit stuff with it. Given that it’s staff’s major bleed contributor, its delay effectively makes condition builds for staff useless.
Solution
Instead of waiting 3 seconds to deliver the entire effect, split the effect in 3 parts and add an effect every seconds. The blast finisher would still come at the final second.
Example
Instead of:
after 3 seconds, deal 300 damage, 9 stacks bleeding
the skill could read:
deal 100 damage and 3 stacks bleeding every second. The final pulse is a blast finisher.
Duration: 3 seconds
Pros
-It’ll make condition staff builds viable.
-It won’t affect using the skill for blast finishers in any way.
-It won’t increase the ele’s dps, just the timing.
Cons
-It may become too reliable. Instead of dividing the damage equally, the first damage package could deal 20%, the second 30% and the final 50% to still make it work.
-It could be a tad too powerful combined with Arcane Power immobilizes (because it can now immobilize for itself).
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.