(edited by Jelzouki.4128)
[PvX] Foot In The Grave & DS Stomping
I don’t think it’s too much to ask for honestly. I think it would be better if death shroud just didn’t interrupt your finisher though. If you’re able to interact while in death shroud now, it doesn’t make sense to have death shroud interrupt an interaction. It just seems like something they neglected to think about.
+1
I doubt anything like this ever happens because with near to death and boon duration you could have “hypothetically” very high stability uptime, even though it would never actually happen in real gameplay. So the stability duration will stay low enough that it can’t be made useful, basically.
I really wish they would give it the unholy sanctuary treatment and give it additional functionality, but that likely wont happen either.
@Roe Actually it is made a bit more possible with the unholy sanctuary change. You can now “safely” shroud dance while waiting for unholy sanctuary to pick you up. I tried it in hot join with varying result. It’s not good but it is not bad either.
Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.
Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.
Ummm…where did stunbreaks come into play? Death Shroud doesn’t break stun, Foot in the Grave doesn’t break stun, and the OP’s suggestion said nothing about breaking stun.
Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.
Deathshroud does not break stuns, please do your research on the class before criticizing its changes.
This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.
I agree, but not with the numbers.
This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.
Do you mean the Deathshroud Traits?