[PvX] Foot In The Grave & DS Stomping

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Jelzouki.4128

Jelzouki.4128

Hi, I would like to propose the idea of the Necromancer grandmaster trait “Foot In The Grave”, having its stability duration increased by 1.5 seconds, in order for it to be more valuable during a battle. It is no surprise to anyone that the opposition will try to interrupt your finisher, and it is commonly noted that in tpvp, the use of stability is largely implemented whilst finishing your opponent. I’m not requesting for a huge overhaul, but this leaves us with a slightly longer window to execute our finisher, as many other classes have access to the same mechanics, but in a more effective way.

Granted if this is seen as an absurd request, and is viewed as “Overpowered”, an alternative to this buff would be to allow the Necromancer to place himself in deathshroud whilst in the animation of finishing a downed player. This means that going into deathshroud will not cancel the action of finishing a player. If that isn’t really clear, what I’m asking of can be compared to an elementalist going into mist form while finishing, or an engineer using his elixir, or a mesmers invulnerability (can’t remember the name of it).

EDIT: I forgot to mention that the reason for this increase in stability is because we do not receive a substantial amount of stability to execute a finisher effectively, and yes you can spec into boon duration, but then you lack other useful abilities, and then this puts us right back at my second suggestion.

EDIT 2: It seems that people are on the fence about the stability increase. The big push here is the Deathshroud interaction cancelling the finisher. It does not have a cast time, it shouldn’t interrupt us, and this goes for every skill with a 0 second cast time.

Here is a link to the video: https://www.youtube.com/watch?v=CrMx7ik_Y2I

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

(edited by Jelzouki.4128)

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Kako.1930

Kako.1930

I don’t think it’s too much to ask for honestly. I think it would be better if death shroud just didn’t interrupt your finisher though. If you’re able to interact while in death shroud now, it doesn’t make sense to have death shroud interrupt an interaction. It just seems like something they neglected to think about.

+1

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Roe.3679

Roe.3679

I doubt anything like this ever happens because with near to death and boon duration you could have “hypothetically” very high stability uptime, even though it would never actually happen in real gameplay. So the stability duration will stay low enough that it can’t be made useful, basically.

I really wish they would give it the unholy sanctuary treatment and give it additional functionality, but that likely wont happen either.

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Tim.6450

Tim.6450

@Roe Actually it is made a bit more possible with the unholy sanctuary change. You can now “safely” shroud dance while waiting for unholy sanctuary to pick you up. I tried it in hot join with varying result. It’s not good but it is not bad either.

EverythingOP

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Ragion.2831

Ragion.2831

Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.

Ummm…where did stunbreaks come into play? Death Shroud doesn’t break stun, Foot in the Grave doesn’t break stun, and the OP’s suggestion said nothing about breaking stun.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Jelzouki.4128

Jelzouki.4128

Cmon lets be a little serious, this is a ds stun breaker that lasts for 3 seconds (base) with the possibility of a 5 second cooldown that can be achieved in that same trait line . Not to mention that trait line allows for a shorter cooldown on very useful spectral skills, some of which stun break. FIG duration increase is not necessary, like at all.

Deathshroud does not break stuns, please do your research on the class before criticizing its changes.

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: zapv.8051

zapv.8051

This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Stand The Wall.6987

Stand The Wall.6987

This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.

I agree, but not with the numbers.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

[PvX] Foot In The Grave & DS Stomping

in Profession Balance

Posted by: Jelzouki.4128

Jelzouki.4128

This wouldn’t work, they need to rethink the on enter and on exit DS skills to not be balanced around you spamming them for maximum uptime. They should simply give this trait an internal cooldown and then give a much longer duration. If you could get 8 seconds of stability every 45 seconds, or give 4 seconds of aoe stability every 30 seconds, suddenly this becomes a really good trait. At the same time it would balance the class and allow us to actually use our class mechanic while also getting stability.

Do you mean the Deathshroud Traits?

http://strawpoll.me/3648686/r Queue for PvP from any map. Vote Here. Zojoel [ASAP Zerg]