[PvX] Gust

[PvX] Gust

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Posted by: ThiBash.5634

ThiBash.5634

Gust

Problem
Gust’s animation takes so long to activate and has such a narrow cone that in order to actually hit something with it, you’ll have to pay them gold to stand still. This makes the skill utterly useless.

Solution
Increase the activation animation’s speed of gust.

Pros
-The skill will finally be useful. Seriously, it does nothing at the moment because you’ll never hit with it.
-It won’t make staff eles more powerful in large encounters.

Cons
-Why wouldn’t you want to make a skill usable? Seriously, it’s just to make the skill actually DO something.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)

[PvX] Gust

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Posted by: hooma.9642

hooma.9642

1/4 isnt exactly long. all whats need is more reliable hit rate.

instant cc are cancer. look at decap engi!

(edited by hooma.9642)

[PvX] Gust

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Posted by: Zord.6130

Zord.6130

The only reliable use of Gust in a PvP environment is to prevent a Rez or a Stomp. It works really well at doing this.
Don’t even bother pressing #3 when in Air if such a situation is not nearby.

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[PvX] Gust

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Posted by: Xillllix.3485

Xillllix.3485

Gust
Problem: Doesn’t work
Solution: Make it work

[PvX] Gust

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The projectile should hit more reliably, that’s it. Same problem with Shockwave and, although they aren’t projectiles, with Fire Grab and Lightning Touch.

I don’t think instant casting is a good solution for a lot of problems, because it removes skillfully playing and counter-play. Just look at decap engineers.

If anything, I wouldn’t mind a slightly longer casting time, if a more reliable projectile hit was effective enough to justify it.

[PvX] Gust

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Posted by: Wiseman.4075

Wiseman.4075

Just having the projectile move faster would make this much better. The only time I tend to get it to work is shooting it at a group of people running at me or hitting somebody that just ran into a static field. Cast time is whatever in my opinion. It is the projectile speed that would make all the difference.

[PvX] Gust

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Either make the gust much faster or widen the projectile effect area. If it wasn’t so kitten narrow, it could help account for minor variations in enemy movement. Right now, any tiny little sidestep causes the thing to just fly right by.

It might make it easier to hit multiple people if they made it wider, but I don’t see why that’s a bad thing.

[PvX] Gust

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Posted by: ThiBash.5634

ThiBash.5634

In my personal experience, the animation for Gust takes so long that the target can move all over the place in the meantime, and THEN it still has to travel to the target. It feels as if other, similar skills on different weapons have a much faster casting animation.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

[PvX] Gust

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

I’m pretty sure the casting animation is normal, it’s just that the skill is so slow you can practically outrun it. It might have a significant aftercast as well, and I hate those.
As it stands now, it’s just one of the fifty things I throw behind me while running away, and probably less effective than lava font at helping me escape/gap create.