[PvX] Healing Signet active?

[PvX] Healing Signet active?

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Posted by: Harper.4173

Harper.4173

We all know healing signet is going to have 8% of its overall heal effectiveness shaved off to silence the cries of many forum posters.

The funny ( and sad ) thing is that when the original post that talked about these changes that were coming the devs said they would also rework the active to make it into something useful and that they would not diminish the heal without this aspect being realized.

So – where’s the reworked active? Am I mistaken in remembering we were promised that? Were all the active suggestions ( even the terrible ones) written for no reason?

Also – this post is strictly aimed at discussing the matter at hand – I will thank you in advance for refraining to post " nerf too little needs more shaved off " and " you have too much healing omg so op" and of course our favorite classic " nerf warrior into the ground because i say so" . This is not that thread. You can make your own. Thank you.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Chaosbroker.3860

Chaosbroker.3860

Making the active worth using doesn’t actually specifically require changing the active itself. As an example …

Healing Signet
Passively regenerate 300 health per second (Yep that’s a nerf technically)

Trait Adjustment Signet Mastery
Signet passive effects recover at 50% of the cool-down.

Just how I’d approach the problem. Basically the hps would remain the same overall but only when you’re using the active portion when needed.

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Posted by: Phaeton.9582

Phaeton.9582

Active: converts 100% of base condition damage into power (15 seconds).

Dunno just thought of the first interesting mechanic that popped into my head Xd


Phaatonn, London UK

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Posted by: Harper.4173

Harper.4173

The problem is that I’ve started to see a pattern of promises and lack of delivery.

I can think of a couple of other things too : precursor crafting, fractal weapon boxes, fractal leaderboards and the list could go on.

My question is why is all this happening?
Also feedback on what possible actives we could have for HS is always welcome.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Talonblaze.3175

Talonblaze.3175

Well, I’m thinking that the active won’t be reworked this round. Even if they left it, it’d still be better than what HS was 2 iterations ago. (Pretty much anyone but 5 sig wars found it garbage.)

In its new state, it’s still usable in passive form even with the slight nerf. So they will likely be taking the time to brainstorm something to make the active worth pressing.

I don’t think its off the table, but they never gave an ETA when this change would come.

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Posted by: Alissah.9281

Alissah.9281

Healing Signet active: “Heal yourself and gain 5 seconds protection. (Instant cast, breaks stun)”

Problem solved. The protection and stunbreak could easily make up for the lost healing, if timed correctly.

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Posted by: Harper.4173

Harper.4173

That could work.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: MarauderShields.6830

MarauderShields.6830

Healing Signet active: “Heal yourself and gain 5 seconds protection. (Instant cast, breaks stun)”

Problem solved. The protection and stunbreak could easily make up for the lost healing, if timed correctly.

yeah right, an uninterruptable get ouf of jail card with a 20 sec cooldown…
the point of the changes is to force activation of the skill to give a chance at interrupting it. the effects are fine, they should just increase the active effect and reduce cast time to 3/4 – 1 sec.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: Tetsuyja.7805

Tetsuyja.7805

the 8% nerf of HS is compensate by the 10% overall dmg nerf. so there is no change overall. sry, i had to say that. i complain sure, but there is no need for an change of HS active effect then
and anet hopes that no one will say anything after “balancing HS”

for me, i t doesn’t matter how much HS heals you as long as i can still kill HS-warriors =)

have fun with the game

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Posted by: silentnight warrior.2714

silentnight warrior.2714

the 8% nerf of HS is compensate by the 10% overall dmg nerf. so there is no change overall. sry, i had to say that. i complain sure, but there is no need for an change of HS active effect then
and anet hopes that no one will say anything after “balancing HS”

for me, i t doesn’t matter how much HS heals you as long as i can still kill HS-warriors =)

have fun with the game

The thing is, with the 10% critical damage nerf, ALL heals will be 10% stronger than before against physical critical damage, with the exception of HS. With the 8% nerf healing signet will be 2% stronger against critical physical damage but 8% weaker against condition damage.
As all classes, warrior will also be affected with the critical damage nerf so warrior will do less damage than before.
Warrior will do less damage and will have less sustain.

As for the buff to HS. I believe they said that any nerf bigger than 8% would have a buff to the active part.