The Function: Pressing the skill will queue the cast time, pressing the skill again once the bar has reached full will complete the cast.
Why: In the twitch stream today developers spoke of skillful play and counter play, but there hasn’t been much discussion on countering counter play, I believe this would solve many of the issues with skills that have lengthy cast times, and their effectiveness in all situations. After all there’s nothing quite like your own team mates accidentally working against you, so that you miss your churning earth. Moreover how many times have you failed to react to a skill with a 3s-4s cast? Honestly, getting hit by a churning earth is kind of embarrassing if you saw it coming.
Naturally this would effect more skills than simply Churning Earth.
Skills Such as:
Notes
The average human reaction time is around 0.15s-0.30s, so I tried to add in some other “Big play burst skills” that would benefit from such a change.
Skills that allow for casting and moving would remain the same, as such for skills that don’t allow for movement while casting.
The skills marked with a(?) are skills I don’t have extensive experience with, and thus don’t feel fully comfortable in nominating it in such a drastic change.
This would exist provide a counter to any human being that is capable of counting, at cost of “dps” a player would choose to delay his “burst” skill in order to juke players who preemptively dodge.
Thoughts?
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