[PvX] - Minor QoL requests

[PvX] - Minor QoL requests

in Profession Balance

Posted by: Aegael.6938

Aegael.6938

Most classes have a few skills or traits that are very frustrating to use, and don’t feel like they’re working properly. Some of these would only require minor fixes to improve viability.

I can list two examples from the Engineer off the top of my head, since I play the class fairly often.

-Flame turret’s overcharge ability only releases a smoke field if there’s an enemy within range. If no enemy comes within range during the duration, the overcharge is simply wasted. This means you can’t reliably create a smoke field. It’d be much better for general usage if it would fire as soon as it were overcharged, without the enemy requirement.

-Blast finishers through smoke fields. While this isn’t exclusive to the Engineer, I list it with them since they have an interesting interaction with them. Leap skills like Heartseeker and Jump Shot that deal damage will stealth you after all damage is applied, so the combo finisher isn’t useless. Most blast finishers, on the other hand, will instantly reveal you, rendering the combo useless. This means combos like Smoke Bomb → Big Bomb won’t work if there’s an enemy in range. The interesting thing is that the engineer’s shield 4 blast finisher will still apply stealth even if it damages an enemy, so I’d imagine it’s definitely possible to allow other blast combos to do the same.

I’d like it if these skills were changed. I imagine it wouldn’t be too hard to implement, and I don’t believe the changes would be too powerful.

As I said, I think most classes have some “almost working” abilities like this, and I’d kind of like to compile a list of them, if anyone can think of any more and post them.

[PvX] - Minor QoL requests

in Profession Balance

Posted by: cheese.4739

cheese.4739

With regards to your second point, I think it’s to do with the way the skill is coded - the new Arcane Brilliance on Ele announces the combo at the start of cast (with the heart popup) but doesn’t apply combo effects until the end of cast*. I’ll try to test this tomorrow with someone who can give me smoke fields, and see if this combo-effect-at-start is the problem (and how the Ele’s other blast finishers work in smoke fields).

*would be fun to get infinite 1s blast finishers if you could just interrupt the skill