[PvX][Necro] Can't finish/revive on DS

[PvX][Necro] Can't finish/revive on DS

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Hey folks!

I want to discuss a thing that is raging me more every day: why necromancers can’t finish off/revive people while in DS? I want to believe that there is a big reason for it but I don’t think so and it’s not fair.

So the question is why not?

Edit: added revive to the topic

~ The light of a new day

(edited by Ithir Darkleaf.7923)

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Posted by: alemfi.5107

alemfi.5107

technically speaking, you can. you just need to hit ds then immediately after hit the stomp.

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

technically speaking, you can. you just need to hit ds then immediately after hit the stomp.

That is, technically speaking too, abusing a glitch more than a proper feature of the game I think >_<

~ The light of a new day

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Posted by: Nabbo.2845

Nabbo.2845

I wonder why Necros cant DS stomp. Other classes have MANY utilities that can be triggered during a stomp but we don’t and the fact that we have only one real source of stability without blowing a well or a major utility is a bit frustrating.

I understand that stomping shouldn’t be a Necro strong point but we really don’t have many ways to get one off – sometimes I find myself having to use dagger offhand #4 just to blind my enemy before I get CC’d.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

OP, could you please edit the title to include [PVE] and [WvW]?

Stomping is part of the gameplay in those game modes as well. Thanks.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

OP, could you please edit the title to include [PVE] and [WvW]?

Stomping is part of the gameplay in those game modes as well. Thanks.

Done. Thanks for the suggestion

~ The light of a new day

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Posted by: Rhynn.6914

Rhynn.6914

or Revive for that matter. I always forget I can’t do either when I start playing on my necro alt.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’d also adress the issue of enemies outhealing our heaviest dps in downed state.
but that does go along with the poor stomp abilities as well as poor downed state of necro’s.

Add to that the http://wiki.guildwars2.com/wiki/Ritual_of_Life not casting upon revive but after.. :S

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Drakril.4058

Drakril.4058

yea this topic kittenes me off as well maining a DS necro in WvW and PvP. There really is no benefit to be in DS other then having a decent health pool which may be the only reason why were still in DS to stomp. Not having access to easy stability and sparse blinds makes it very difficult to stomp as is, plus were squishy… which is why you’ll never see me battle res as there is no point to have 2 people dead.

Think outside Necro, most classes have something they can use to get free stomps

Theives can stealth stomp (Massive OP)
Eles have stability and can stomp in mist form
Wars/Guards/Engis have stability and immunities to damage
i’m sure rangers and Mesmer’s have something (rarely get stomped by them lol)

so why is it that necros cannot stomp/res in DS, we can still be knocked down/back feared and killed in DS so is it really to OP to have that?

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Posted by: Wasbunny.6531

Wasbunny.6531

I’ve always wondered about this as well.

My Thief routinely goes stealth in order to revive/stomp, my Mesmer goes invulnerable (Distortion shatter), Guardian pops an Aegis, etc. Every other profession has access to their special mechanic during a revive/stomp except Necromancer.

If someone goes down next to me my Necro has to cut short it’s DS in order to revive them, actually bypassing the one mechanic that is supposed make them the attrition class. It really seems upside down when you think that Necromancers are the most vulnerable when they are reviving/stomping, as opposed to the other way around for every other profession. I just can’t see any logic to it.

I had always sort of assumed there was some reasoning behind this limitation that I wasn’t seeing, but for the life of me I still don’t understand it.

Does anyone have any theories as to why Necromancers can’t revive/stomp in DS?

~An intellectual says a simple thing in a hard way. An artist says a hard thing in a simple way.~

(edited by Wasbunny.6531)

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Posted by: amiavamp.9785

amiavamp.9785

The fact that Death Shroud was originally necromancer’s downed state and was shoehorned into being a class mechanic probably has something to do with it.