There have been a lot of thread about the necro already, but I really want to put this one out there because I feel it’s something that needs to be fixed before we can even start to look at traits that are underwhelming.
The necromancer, as a class, as a lot of different ways to survive:
- Some of the highest life leech in the game
- Death Shroud
- Easy access to Cripple, Chill, and Weakness
- Relatively easy access to protection (Spectral Wall/Armor, Adept trait plus wells)
In addition, some of the recent buffs to life force generation have made the necromancer very powerful in 1v1 situations. However, death shroud as a mechanic is hurting the necromancer. The loss of utility skills means we cannot use any of our protection skills while we are in death shroud. Since we are supposed to use it to mitigate burst damage, needing to leave it and incur a cooldown to use those skills is painful. The argument could be made that this is part of the skill of using death shroud, and I agree. However, there are other anti-synergy elements as well that don’t have a question of skill.
1.) Signets:
Why do all signets disappear when we enter deathshroud? I’m sure it’s because death shroud is treated as a transformation technically (and thus “locks” signets, which puts them on cooldown), but that’s not really an acceptable reason. Signets are supposed to give passive skills when they aren’t actively being used. Denying us potentially strong effects while we are in death shroud makes signets much less useful to necromancers, and makes signet builds almost worthless since we wouldn’t get our signet buffs a significant percent of the time.
2.)Life Leech and passive healing:
We have a whole trait line dedicated almost solely to regenerating life through leeching and regen. And yet, none of it works in death shroud. Why? Would it be too powerful to allow us to heal in Death Shroud? Why? People can heal while in transformations, and that’s much the same situation. It actually makes me less useful in groups too, since guardian healing, warrior shout healing and other passive effects actually count me as a target and give me zero healing. This could be fixed either by making healing count towards the necromancer’s health pool while in DS, or by making it regenerate life force.
3.)Finishers:
While most classes can employ their class mechanics to aid them in finishing or resurrecting an ally (Distortion, Aegis, Stealth, Elixer S, Pet abilities), the necromancer has no such options. While we can use wells and blinds to help us finish someone, we cannot “interact” while in death shroud. I suspect this is also a result of DS being treated as a “transformation”, but I’d prefer death shroud in a slightly different incarnation if we could prevent crippling ourselves while in death shroud.
4.)Life Force Gain
It seems odd to say that the act of gaining life force is an anti-synergy, but it’s worth noting you cannot gain life force while in death shroud other than through life transfer. Reaper’s Precision, for example, will not yield life force on crit while in death shroud. People dying nearby also do not yield life force. Why? It punishes us for remaining in death shroud, through removing one of our main sources of sustain. This is very similar to life force gain, but another area where death shroud could see welcome improvement.
An argument could be made that minions intentionally cripple themselves as well due to the fact that we have 12 traits to buff them. Why so many? Reduce the overall number of traits and then increase the strength of base minions. I understand we dont want them to be overpowered base, but it would be nice to have a reason to use a minion other than “well, nothing better to have in this slot” (Blood Fiend and Golem in PvE).
Once death shroud is fixed to not actively work against the class, then I think we’ll start seeing interesting blood and signet builds, and we can finally see what traits really need reworking, and which traits have simply been handicapped by the fact that death shroud makes them not work over half the time.
(edited by AngelicLoki.1625)