[PvX] New Mesmer Inspiration Grandmaster
yeah the most useless trait ever. it doesnt even fit mesmer at all. we are not healers. its so useless, that im wondering if this was given to the wrong class. i mean we already got a few reeeeaaally useless traits, but this one tops everything by far!
it must be fro a different class as this does not even fit into any build whatsoever, nor any utilities support this…..could u guys please for once take your time a little with the mesmer and think this carefully through?please
[AVTR]
Isle of Kickaspenwood
and btw if pyro thinks its useless, it is useless. pyro tests EVERY single build,trait, rune, utility,weapon and armor out ther with multiple mesmers. if he says its absolutely useless, it is absolutely useless….
[AVTR]
Isle of Kickaspenwood
I absolutely agree. -.- GJ ANet
Equinox [EqnX]
Riverside[DE]
i think it must be a mistake or a leftover from a trait they wanted to give another class and then realized they had nothing for mesmer….apart from bugfixes that shouldnt hinder us from getting something decent btw….
im sry but this trait is not even useable by a mesmer like this…… i mean in what situation do u think a mesmer could use it? it looks like it was supposed to be for ele and then they gave it to mes because they had nothing for us as usual.
this is an absolute joke! how about spending some time with this class an fix it?!?! bug fixes dont count as working on the class. its a bug fix thats it! the bugs should have been fixed ages ago! seriously im a kitten veilbot in wvw and u dont even see it, because u never ever spend time with this class ever.
[AVTR]
Isle of Kickaspenwood
Haha, this trait made me laugh.
im sure this was a leftover trait from ele and then they realized they had nothing for mesmer…. there u go 1 healing power for u mesmer. wooot! awesome thats EXACTLY what my mesmer needed… more healing power. its not like i lack aoe and non ai based traits and dmag in wvw and builds for wvw, but heyy we got healing power wooot!
let me just use this with my water trait and the water elemental and my waters i put down on my team…oh wait i dont have that…. thats right.
[AVTR]
Isle of Kickaspenwood
For me it seems like a fail mesmer version of that Warrior stun breakout trait that grants 1000 toughness. I still hope they mistook it and it’s 1000 ferocity/precision instead (still i wouldn’t use it but… u no, itz olwayz bedder do hav somthin moar usful dan dat).
Equinox [EqnX]
Riverside[DE]
Does it stack +1000 per interrupt? I may be mistaken but wouldn’t this give you a massive heal with ether feast?
Um… if you’re running mantra healing and can easily interrupt with mantra of distraction before reloading a mantra for the heal, I’d think this could be quite strong.
I get it this game has bred a culture of every man for themselves sociopaths with its near complete absence of healing/support roles, but “useless” is a little strong. The use is fairly obvious.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Um… if you’re running mantra healing and can easily interrupt with mantra of distraction before reloading a mantra for the heal, I’d think this could be quite strong.
I get it this game has bred a culture of every man for themselves sociopaths with its near complete absence of healing/support roles, but “useless” is a little strong. The use is fairly obvious.
Problem is that the mantra heals scale horridly with healing power. Only .2, so that 1000 healing power suddenly becomes a 200 addition heal on something that’s already around 2400 base….useless.
Does it stack +1000 per interrupt? I may be mistaken but wouldn’t this give you a massive heal with ether feast?
I highly highly doubt it stacks +1000 per interrupt. If it does….it’s potentially almost useful.
yeah this was a leftover trait from ele and they gave it to us because they couldnt htink of anything else for the mesmer. it has nothing to do with our class nor is it useful. this is a trait that id rather not even have for this class. id rather wait for a useful one. seriously anet if u have no idea waht to give a mes, how about asking people like pyro that play all game modes like pyro.
we could tell u what trait could help mesmers. but this one is a complete fail and if u know anything about mesmer u would know it is a fail and useless!
[AVTR]
Isle of Kickaspenwood
Look at the overall picture. For nearly every class they are trying desperately to amplify the Healing role to the point where anyone cares. We don’t care, naturally – because outside of the WvW zerg there’s no place for healing. But is fun to see them keep trying.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
mesmer cant heal, nor will it ever have a real role as a healer. we lack a role in wvw and thats the problem.
healing is eles job. water water water water
war can do everything
guard can do everything but less efficiant than war because he has to actually spec well for a role
ele can aoe everything cc and heal
necro is the boon corruption and some aoe dmg
mes is veil and nothing else
thief is ganker
so why on earth giving a mesmer a gm trait that is just taking up space and noone will use this terrible terrible non mesmer kitten ever!
its not a mesmer trait and has nothing to do with this class and is useless. id rather have it removed! seriously dont even bother giving it to us. id rather wait till u guys found an actual mesmer gm trait than a leftover from another class!
[AVTR]
Isle of Kickaspenwood
Mesmers are extremely powerful healers and have only gotten moreso with every balance pass. Theres always a little support/mantra buff in there somewhere and this pass is no exception. The problem isn’t the capacity – the problem is the need: there is none in most play-modes.
Spamming the hell out of mantras isn’t thrilling gameplay, but it turns over some excellent green numbers both in sustained pulses and in panic healing chaining up 2-3 mantra reloads in a row.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Mesmers are extremely powerful healers and have only gotten moreso with every balance pass. Theres always a little support/mantra buff in there somewhere and this pass is no exception. The problem isn’t the capacity – the problem is the need: there is none in most play-modes.
Spamming the hell out of mantras isn’t thrilling gameplay, but it turns over some excellent green numbers both in sustained pulses and in panic healing chaining up 2-3 mantra reloads in a row.
Note that mesmers are extremely powerful healers with 0 investment into healing power, and healing power scales poorly with the extremely powerful healing. This makes the trait useless.
Note that mesmers are extremely powerful healers with 0 investment into healing power, and healing power scales poorly with the extremely powerful healing. This makes the trait useless.
I would say it makes the trait over-costed… something that every profession is (rightly) complaining about with at least one and often several of the traits introduced in this patch. I’m with you it’s throwing around big numbers like they mean something when they don’t, but the trigger and effect are both fine. Its the cost/magnitude that are out of whack.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I like to try making most things work…. Not touching this one.
terrible trait unless it stacks per interrupt…..
MARA (EU) Gunnar’s Hold
Note that mesmers are extremely powerful healers with 0 investment into healing power, and healing power scales poorly with the extremely powerful healing. This makes the trait useless.
I would say it makes the trait over-costed… something that every profession is (rightly) complaining about with at least one and often several of the traits introduced in this patch. I’m with you it’s throwing around big numbers like they mean something when they don’t, but the trigger and effect are both fine. Its the cost/magnitude that are out of whack.
The trigger and effect are not good.
Mesmers have 3 choices in healing with this trait; their healing skill, passive regen, and restorative mantras.
As Pyro said, restorative mantras does not scale with healing, leaving regen and the self-heal.
Neither of which is worth sinking 30 points into a trait line to boost.
You cannot tell me with a straight face a mesmer specced with this trait is better than grabbing another class that can pop a water field.
If mesmers want to build for defensive interrupts, they go into chaos, where they have access to prot and regen. They don’t need to kitten themselves in inspiration
This trait is absolutely useless.
terrible trait unless it stacks per interrupt…..
Even if it did, its still worthless, Mesmers cant really do much with healing power.
I’d just like to point out that selan has posted 6 times in this thread.
So true… I sense a lot of bad juju.
I personally don’t like the trait that much. I would have preferred a Glamour GM trait. Nevertheless, I’ll give it a try in a support/bunker build. If anything has to go it is Restorative Illusions or the new Bountiful Disillusionment. No idea who came up with this piece of mess.
terrible trait unless it stacks per interrupt…..
Even if it did, its still worthless, Mesmers cant really do much with healing power.
agree…..unless they change how some skills/traits work or scale with healing power to make it interesting. don’t know that yet………but i agree, its a silly trait as is.
why not a glamour trait instead? like a GM that brings back the functionality of the old www condi-bomber.
MARA (EU) Gunnar’s Hold
I don’t think it’s completely useless, as in if you were to put it in an adept trait somebody might take it for an extra 1000+ heal on ether feast, and some extra health on regen.
But given that it is a grandmaster trait, it doesn’t make it even remotely close to worth taking and in that context, it pretty much is useless.
The trigger and effect are not good.
Mesmers have 3 choices in healing with this trait; their healing skill, passive regen, and restorative mantras.
As Pyro said, restorative mantras does not scale with healing, leaving regen and the self-heal.
Neither of which is worth sinking 30 points into a trait line to boost.
Your phantasms radiate regeneration, so perma-regen is not that difficult to achieve for your party. If you are a mantra healer at all you are already 20 points into the line. With your other GM choices being~
Shattered Conditions — Using a shatter skill removes a condition from you and allies around you.
Restorative Illusions — Heal a small amount when you shatter illusions.
This new option isn’t amazing, but its not terrible either if you are looking to maximize your green numbers (the mantra heals scale badly, not ‘not at all’). And with the last rounds of mantra buffs mantra of resolve may be adequate cleansing without taking Shattered Conditions.
You cannot tell me with a straight face a mesmer specced with this trait is better than grabbing another class that can pop a water field.
I’d suggest a Mesmer with restorative mantras is already better than said water-boy . This trait doesn’t make them dramatically better than that, but its not an appalling choice either.
If mesmers want to build for defensive interrupts, they go into chaos, where they have access to prot and regen. They don’t need to kitten themselves in inspiration
Its not for “building for defensive interrupts” – its that you already have interrupts in your load-out in the form of Mantra of Distraction, and this lets you turn something you’d be doing anyway into a healing power buff that you have controlled, deliberate tools fast enough to capitalize on.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
I’d just like to point out that selan has posted 6 times in this thread.
k fine. then just nod nicely and accept everything they do the the mesmer without ever speaking up. enjoy playing a class that gets pushed out of meta in every single game mode. u might enjoy being a veilbot, but i dont. any other class is more fun to play in wvw apart from ranger.
on my ele alll i have to do is getting in range with full glass ele, put a meteorshower and then tornado and after that collect the lootbags. on my war. i run in, mash a few buttons, intterrupte everyone, pop my stability and mash random buttons while i collect lootbags. necro is challenging and fun. mes is veil veil veil veil.
we could have gotten a nice glam trait or even omg like an aoe trait, but we are getting an obvious leftover trait. it was not designed for mes as it is not useful for mes at all…. it was for ele aswell.
this trait(s) are terrible appart from the domination one, but the rest feels rushed and not well thought out and sorry this is very disconnected form what mesmer actually needs. i mean no person that knows mesmer and mesmer traits and abilities and playstyle, would have added or suggested such a gm trait. this shows how much the devs actually know about the mesmers!
[AVTR]
Isle of Kickaspenwood
Your phantasms radiate regeneration, so perma-regen is not that difficult to achieve for your party. If you are a mantra healer at all you are already 20 points into the line. With your other GM choices being~
Perma regen is not good enough in any game mode to consider wasting a party slot on. Neither is a build that is only useful for its healing.
I’d suggest a Mesmer with restorative mantras is already better than said water-boy
. This trait doesn’t make them dramatically better than that, but its not an appalling choice either.
Both engineers and elementalists can be “water-boys”, and provide things like might-stacking, damage, and support via elemental weapons or cc. I’m confused as to how you think mesmers offer the same options.
Its not for “building for defensive interrupts” – its that you already have interrupts in your load-out in the form of Mantra of Distraction, and this lets you turn something you’d be doing anyway into a healing power buff that you have controlled, deliberate tools fast enough to capitalize on.
It is exactly that. You are sacrificing damage and utility to be able to heal after interrupting. I can spec into domination or chaos and use my interrupts offensively to ensure a kill, or defensively to get off a heal. You cannot do that with inspiration.
mesmer cant heal, nor will it ever have a real role as a healer. we lack a role in wvw and thats the problem.
healing is eles job. water water water water
war can do everything
guard can do everything but less efficiant than war because he has to actually spec well for a role
ele can aoe everything cc and heal
necro is the boon corruption and some aoe dmg
mes is veil and nothing else
thief is gankerso why on earth giving a mesmer a gm trait that is just taking up space and noone will use this terrible terrible non mesmer kitten ever!
its not a mesmer trait and has nothing to do with this class and is useless. id rather have it removed! seriously dont even bother giving it to us. id rather wait till u guys found an actual mesmer gm trait than a leftover from another class!
What about Rangers? lol
well ranger is erm well ….well..sry i got nothing….but mayyyybe there will be more changes and we will see some rangers on the field…. but atm ranger has no role in wvw at all, which is sad… i do see way more engis than rangers in kitten.
[AVTR]
Isle of Kickaspenwood
Yah, the 2 shatter traits at the end of inspire need to be consolidated and moved to master, that way you can use it with I-persona with out missing DE, this trait removed and new grandmaster traits put in place for the line.
PRAISE GEESUS
Wouldn’t it be better if it was “provides X amount of healing power to yourself and allies for 4 seconds on interrupt”? This way a Mesmer with this trait could actually provide decent support when in a party with classes that actually offer strong AoE heal options.
Yeah, I spent about 20 minutes trying to theory craft something out of this trait but gave up. It would need to be focused around regen, not Restorative Mantras.
My best guess was a support oriented 0/4(II,VI)/4(IV,VIII)/6(V,X,XIII)/0, sharing regen with Phantasmal Healing. Unfortunately phantasms don’t live long when fighting multiple enemies. Maybe go 0/2/6/6/0 to pick up PU for ultimate tank mode and then run SoI?
We’ll see how it plays, but at first blush it is too much of an investment for 5s of decent healing.
We need something to bring back confusion builds. Dump the healing grandmaster and replace it to something that buffs confusion. How about confusion ticks for twice as much for 4s on an interrupt?
Would much rather see AoE regen and prot or something like that on interrupt. Even like, AoE heals for 1k would be more useful than this…
Fort Aspenwood
Another approach to making it useful would be better scaling of Healing Power on… well frankly… everything that provides healing.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
We need something to bring back confusion builds. Dump the healing grandmaster and replace it to something that buffs confusion. How about confusion ticks for twice as much for 4s on an interrupt?
Sort of love this idea.
Or for 2-3 seconds after an interrupt any Confusion stacked on the target ‘auto-ticks’ once per second (not reliant on used abilities to trigger the Confusion damage). This way when a stun or daze is used to interrupt the Confusion stacks wouldn’t be wasted.
Would have some interesting play with the trait that adds Confusion to shatters, not to mention Perplexity runes adding Confusion on interrupt.
Hopefully not off topic but I’m brainstorming alternate grandmaster trait options to replace this relatively lackluster trait. As the OP said, it’s worth a shot.
Another idea that stays in line with a boost to healing and the general Mesmer theme of ‘bad for you, good for me’:
Merciful Madness: Any Confusion supplied by the Mesmer heals up to five allies around the target for 50% of the damage caused. Does not scale with healing power. No internal cool-down.
This would have some interesting side effects.
- Indirectly it would be converting condition damage stats into healing power, since the amount of healing is directly tied to the damage caused by Confusion.
- The healing could be triggered by multiple sources to an even greater number of allies, if they are infected with Confusion and use a skill.
- In certain situations it would motivate the Mesmer to get within melee range in order to get the healing in 1v1, with the obvious risks involved in being close to the target.
- Further punishes the target for not cleansing the Confusion and using skills, not by buffing the damage but by turning the target into a healer for their enemy (a very Mesmery trick).
- In WvW and large PvE events this would give further support from the Mesmer to large groups.
Of course the % of healing to damage is just a guess but I think this idea would be a better alternative to the grandmaster trait proposed, while remaining support/healing focused.
What do you all think?